1. #1

    You ruined Mecha Timmy you idiots

    You guys never said you were changing his charge! WTF! You made him faster, which ruined his strategic advantage to keep him in the back to snipe, and made him weaker to make his slow motion attack even ****tier and his charge makes him even more crippled! No pun intended. Plus his low hp always got him killed by hookhand Clyde, alien Clyde poision and every spell anyways but you didn't make that better. You guys better change pope timmy because this is bs. Pope Timmy is the one that needs altering. He's my only good legendary. Change it back. I don't know why you changed him in the first place
    Share this post

  2. #2
    Armageddon08's Avatar Banned
    Join Date
    Mar 2018
    Posts
    234
    They reduced his attack, increased his speed, reduced his MC distance and reduced his knockback. This is all after they said they would not be nerfing cards, just buffing less used once to balance them. Such a stupid set of changes.
    Share this post

  3. #3
    They changed it because it was the best legendary for the past year (well, until the Epic/Legendary "balance"), and was basically the only L card usable from the release?
    Yeah they overkilled him, especially by reducing the damage. But reducing the range from unlimited to 7 (which is already huge) and making him move slighty faster was a good point as well. Mecha Timmy -provided he was not killed by a spell- was way too easy to protect before that.

    The damage reduction and knockback effect reduction? Not necessary, but don't worry the double shoot bug is still there so he will still deal some damage
    I've got him lv3 by the end of the season but never played him because I never played Sci-fi and I intented to play him this season. I will still try him out to see how he's doing but I'm pretty sure you can still use him.
    Share this post

  4. #4
    Armageddon08's Avatar Banned
    Join Date
    Mar 2018
    Posts
    234
    I've used him since I got him (nearly a year ago), have him level 3 and am top 250. His strength before the balance update doesn't have any role, only what it was at the time the nerf happened. Green legendaries were already way more OP than him and are now that much more. All they had to do was drop the MC distance to 7 and see how that played out. Instead they ham handedly slapped down all of the changes I mentioned at once.
    Share this post

  5. #5
    I used to be ad-scifi and mt was the first and only legendary I consistently used in pvp. His only really issues ever were infinite mc glitch (fixed) and double shot (not fixed). Mt was all that was left with scifi that was good but too many complaints and now instead of it actually being fixed it was nerfed into the ground to appease all the whining.

    1. Fix attack to original (stop the stupid double hits)
    2. Decrease speed to original.
    3. Make the only legendary timmy the best timmy. Because now, my friends, pt is now officially stronger.
    Share this post

  6. #6
    Why is it every time I see the title to this thread, in my mind I read it in the voice of Chris Jericho?

    SO YOU WANT TO KNOW WHAT HAPPENS WHEN YOU NERF MECHA TIMMY, YOU STUPID IDIOTS? YOU WANT TO KNOW WHAT HAPPENS, DO YOU? REDLYNX... YOU JUST MADE THE LIST!!!
    Share this post

  7. #7
    Originally Posted by dannyb1022 Go to original post
    I used to be ad-scifi and mt was the first and only legendary I consistently used in pvp. His only really issues ever were infinite mc glitch (fixed) and double shot (not fixed). Mt was all that was left with scifi that was good but too many complaints and now instead of it actually being fixed it was nerfed into the ground to appease all the whining.

    1. Fix attack to original (stop the stupid double hits)
    2. Decrease speed to original.
    3. Make the only legendary timmy the best timmy. Because now, my friends, pt is now officially stronger.
    Although I was one of the ones whining about Mecha Timmy being OP, it was mostly because of the annoying double hit bug. That, plus mind control and people constantly hiding him behind other units was just too much to deal with if you didn't bring an insta-kill to battle with you. If ever they finally fix the bug, I hope they buff him up again, because Legendary Timmy should be the strongest Timmy.
    Share this post

  8. #8
    nik_lin's Avatar Senior Member
    Join Date
    Oct 2017
    Posts
    1,039
    Funny how people keep defending MT and wanting him back to his original stats. The reason everyone was (and still are) playing him is because he was completely OP and he is still a good card after the nerf.

    You should try out some of the other legendaries like shield maiden wendy, witchdoctor token, inuit kenny, 6th element randy...
    Share this post

  9. #9
    Originally Posted by nik_lin Go to original post
    Funny how people keep defending MT and wanting him back to his original stats. The reason everyone was (and still are) playing him is because he was completely OP and he is still a good card after the nerf.

    You should try out some of the other legendaries like shield maiden wendy, witchdoctor token, inuit kenny, 6th element randy...
    Yeah 6th Element Randy is crazy if you get him level 2, and especially level 3.
    His attack is super high, spawns units, has a great health pool, and has a ludicrous attack speed, almost as fast as T&P, if not the same.

    MT is still plenty good, and the other Timmy's should be brought in line instead of re-buffing MT
    Share this post