1. #11
    Originally Posted by kmarsh.igpx Go to original post
    Mid 1K Legendary, you probably live in 5k+ Legend and sorry to burst your bubble that's still silver shield, deranked for the Satan event because none of selected cards where cards I used so I was holding people to draws 50% of the matches I played with a deck of lvl 3/4 cards when I switched to my main deck only things that touched the NK were direct attacks. So you might want to deflate that ego a bit.
    Im currently ranked 880 LOL. Why would you instantly assume I'm in the 5k zone hahah. I'm ranked higher than you so how about you deflate your ego, boy. I similarly use level 3-4 epics, I only have one level 5 rare which is PC principal, I have no level 3 legendaries, I am about to get my first level 6 common in two days.My cards are incredibly underleveled for my rank yet I am able to beat people running level 3 legendary gang bang trains without the use of your adventure "direct attacks." Glad it works for you but there is no need to assume that since the playstyle associated with Adventure works better for you than other themes, that it is somehow superior.

    And no, I dont use Mystical. I run Fantasy / Sci-Fi.
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  2. #12
    not "3-4 epics" commons and rares as there weren't any epics selected for the event.
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  3. #13
    Hi kmarsh,

    What is your point exactly now? Because I fail to see it. I started this thread to get RL/Ubisoft to look into the blue theme and you derailed this whole thread.

    And till now your argument about blue is great comes always in combi with cards of another color...
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  4. #14
    Most top players, especially top 10, are playing Adv/Mystic. It's roughly 7 mystic cards and 3 adventure, main cards being SOMM, Inuit, and LB. I hang out in the 550-750 range depending on the day, unfortunately I get matched with people much better than me.
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  5. #15
    [SIZE=2]What the hell ? adventure is already op has **** !! UNLESS you have level 3 mystical legendaries! AND TOP TIER PLAYERS ,Mystical is ROCK BOTTOM in ALL decks except MABYE sci-fi !!! ALL of adventure 3 magics are already broken has **** ... and lets NOT bring the filthy HOOKHANDCLYDE and SOMM into the chat shall we? NO units in the game are more broken than these! Adventure direct attacks are already very powerfull and cheap in term of energy use... how can i use my healing magic if u kill my units first ? fireball murder every units in an area .... lighting kill most DPS cards easily and arrowstorm clean the floor of every assassins/dps if barely wounded or so...the only thing i hear are the adventure deck noobs crying about the DOMINATION they want?? everytime i see a adventure deck its a pain in the ***... i TRY to mix Mystical and fantasy to be able to compete with adventure or hybrid adventure decks ...If we talk MID-tier ranking mystical is third rank in term of power far behind adventure and fantasy. level 2 legendaries compared to adventure are totally useless : MEDUSA lvl 2:SUCKS , TOKKEN VOODOO lvl 2 : SUCKS. NINJEW lvl 2 : BARELY USEFULL. Lets not talk about POPE TIMMY that they are about to nerf the **** out and probably make it the worst timmy in game shall we ? end of rant . thank you.
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  6. #16
    Just about every thing you said is wrong. Mystic is indisputably the strongest theme. PT as it is now is the strongest card in the game and is a zero skill card. Though I suppose you could argue the PT satan combo can require some skill to aim. Every legendary you listed is obnoxiously strong at level 3. Before level 3 all legendaries suck. I am going to hazard a guess and say that you don't have the card level to compete in the higher ranks. It wouldn't surprise me one bit if you are getting killed by players with adventure cards 1 to 2 levels higher than yours. You should be destroyed by them. Odds are you do better against them than you have any right to. The only reason you are facing them in the first place is because they get shoved down in the ranks by mystic players with slightly worse or comparable card levels.
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  7. #17
    The real problem with Adventure is since the new balance changes it had no new card released, only 1 event dedicated to Adventure if I am not mistaken, and nothing exceptionnal was added to it. The spells are not strong enough for high Legendary plays against Mystical (Medusa level 3 survives a Bolt level 5, Mecha 3 survives Fireball 5 etc.) and Halelujah is easily healing all the damage of a good fireball while adding an extra amount of health. You will often need two spells to counter a Mystical player where Unholy Combustion would do the job just fine.

    What I agree with the most here is the fact that Mystical is way too strong and too healthy for a supportive healing energy manipulating theme. You can easily overwhelm your opponent and when doing so it's most of the time a guaranteed victory. Get that setup on the field and you will be very hard to stop.

    The only way I have been able to face those Mystical players as Adventure and Neutral only is by going the way of a Chip Deck, dealing direct damage to New Kid and defending the whole game. This feels weird as Adventure should be the theme pushing, not the one on the defensive using sneaky tactics to get a phone.
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  8. #18
    That is exactly how I am playing right now, defensively with Marcus and Marine Craig. Have to play absolutely perfectly. Marine Craig needs to poison a high value unit or a couple weaker ones so that arrow storm or LB can kill it. The perfect target being a swarm, ideally pigeons. Gotta LB the friar jimmy, bait the purify. The margin for error against even a terrible mystic player with similar card level is slim.
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  9. #19
    Agree with Jammin on this one. I think part of the disconnect is the big gap in playstyle from mid tier (lv2 legendaries, lv3 epics) to mid-upper with lv3 legendaries lv4 epics. At lower levels the adventure direct damage spells are incredibly efficient at board clearing and you can still get a lot of work out of the theme. Once the HP pools explode and the mystical legendaries hit their stride it's a completely different situation. We'll see what the nerf to pope timmy does next week though, that could make a big difference.
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  10. #20
    @Ubi-Toller:
    I posted this thread at the start of this legendary season. I waited till the end of the season on feedback. The only feedback till now is, oh hey we have an overpowered class, so lets make a card of that class more usable, cause it is underutilized (Imp Tweek). Oh ye, the base attack of the pope and knock back are not so good anymore. But we all know, the pope is used to get a nasty unit back on the map and that it does damage is actually nice to have.

    As a player within your community for over a year, taking my time to give insights on why the classes are not level anymore for regular players, not having level 3 legendaries with your drop rates. It would actually be nice to get a comment on what the idea is to level it again.

    I will spend time to create another post on this thread, later on this week.on the spell cards to get big units away (as all your new cards have really high health, blue is nerfed by default cause of that). And if UB/Redlynx doesn't have the dignity to give more feedback as "It is passed on to the dev team" by the end of legendary season 23.... Do level the playfield between classes, rather than some silyl changes on card level or have at least a timeline when it is done. Then I have done my share to help you and as I am not bothered to start over again and ditch the blue class for green, it will be my farewell aswell and go do something fun again, instead of grinding tokens vs decks I have no chance against anymore cause of the changes made over the past year.
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