I will quit the match whenever I see one. This is literal garbage. His guaranteed triple hit on his kick, his stupidly OP unblockable superior attack or wtfe you call it, his ridiculous speed on all light attacks. He has way too much and no weaknesses. Total crap. Shoulin needs nerfed in a BAD way. He is FAR too strong, I cannot believe he even made it past play testing.
Nobody made you spend 15k steel on them, you chose to do it. By that logic, that can apply to every single character that has been nerfed. "Hurrr, FH made me spend 15k steel on Shinobi then nerfed him Boo Hissssss." No, the terrible balance in this game WILL eventually kill it if they don't apply nerfs where needed, and with Shaolin, it is VERY needed.Originally Posted by Blitzwarrior771 Go to original post
Its not needed bro, i mean if you really think about it he's quite counterable, yes his top light is fast, but why not just constantly block there? His side lights are slower so block top all the time, then if he throws sides just quickly change guard to block the return to top block stance, this will stop shaolin from getting into QI stance thus rendering the heri practically useless, yes he could back step heavy and purposefully whif but tjen all you simply have to do if you see this, is a dodge backwards then you're out of range of the sun kick, leaving only the stunning tap and undodgeable attack, but again, these are reactable, hope this helps you out dude
Back dodge nullifies almost half of shaolins kit. Block top nullifies 400ms light. Now for the triple side light combo: it ends on the third hit. Fight back to neutral. His heavys are low relatively low on the damage side. So if you really complain about Shaolin, you might be playing one of the weak heroes or you simply have been outmatched. I won't say he is weak. But I personally consider him below Berserker, Conq, Warden, Kensei and Shaman - possibly even a few others in team games.
If you tell me who you play I might be able to give you match up specific advise. Until then here is the general run down about shaolin:
Shaolin can only get into qi stance 3 ways. Light/heavy attack landing, deflect, and whiffing an attack into it. His attack speeds from neutral (which means the first attack thrown from a standing position) are 500ms side lights/400ms top, and 800ms heavies on all sides.
If you are a standard guard hero resting your guard up top and always returning it back to top after each defensive action is how you shut him out in 90% of the situations. As reacting to a 500ms side light should be easy by now for anyone with significant play time for this game. This usually means shaolin will do one of two things. Feint and immediately do a light or try to throw a raw heavy. Shaolin like many heros out there happens to share the same start up animations for his basic attacks. So you can't go off of indicator alone. But enough time against him should lessen if not nullify this animation advantage.
So the proper response would be to parry that committed to heavy whenever he throws one out. Experienced shaolin will back whiff into qi to avoid a parry attempt. However this presents an issue for Shaolin. If he back whiffs a light he will be out of kick range which is his most powerful tool. Leaving him with only a top light or side heavy out of qi. both are reactable since top is 500ms and side heavies are 700ms. So he would have to back step heavy whiff. Since that always misses. And since the heavy is 800ms you can easily read this behavior and punish him with something or dodge as kick is likely to be the response after managing this. Since there is no reason to whiff into heavy beyond staying in range for kick.
Next we will talk about his second biggest weakness (first was how hard it is to get into qi when vsing a standard guard hero) which is bash based mix ups. It takes 200ms for shaolin to get into qi stance. it takes him 300ms after feinting out in order to block. And it takes him 500ms after feinting out of qi in order to dodge, deflect, parry, attack. Why is this important? It means if you're letting a fast bash fly (say conq's fastest bash or warlord's headbutt) he can't avoid it. His best response to a bash is his top light in qi due to it's speed alone. but you can easily bait that with an empty dodge and then parry it or some other punish. The side heavy from his qi is too slow at 700ms. Even if it wasn't slow it's not a dodge attack as it has no I frames. So it wouldn't be able to counter a raw bash.
Shaolin's only option to deal with bash based mix ups is to play the ranged game and make correct reads with his top light from qi. Which isn't a reliable option. He also doesn't have a very strong answer to unblockable based mix ups either. as he has no dodge attack in qi, can't parry in qi, and cant CGB in qi. But unblockable attack mix ups are a bit easier to deal with in a general sense just due to their nature as attacks rather than bashes.
Finally here is some misc info for you. Shaolin's unblockable sweep and unblockable heavy after kick both can't be delayed. and in the unblockable heavie's case it has to be feinted the moment it's been input. Shaolin's side heavies have a very short feint window. Due to that and how timings work with dodges an opponent if they read your dodge heavy can parry/cgb in time regardless of what you choose to do with the attack if they early dodge. Kick itself is prone to miss on early dodges. But you can semi delay it in order to catch a late dodge. And if dodged nets you a GB. His side lights are 700ms? and have no tracking or forward movement. They do have the most forgiving superior attack property frames though. So for that reason they're only good for dealing with CCing side based attacks. Finally his top heavy unblockable does have a decent delay window. and there currently is a trick that lets you feint this back into qi. But it's really suseptiable to option selects and raw bashes if over used.
What does this all mean? Roughly speaking shaolin has to make reads on the opponent. He cannot use anything in his kit to trick people who are knowledgable of his kit both due to the fact that he has no soft feints and because all but 3 of his feintable attacks have practically no delay window to them. (forward dash heavy, top unblockable from qi, and raw heavies.) Shaolin is rolling people right now because they're not used to him. Once people get used to him he'll be less of a pub stomper.
To recap if you're a standard guard player:
~always rest guard up top and return your guard up top whenever possible after reacting to something he does.
~parry raw heavy attempts.
~Get in shaolins face to smack him out of the whiffed backwards heavy if he attempts to do so.
~if you have access to bashed based mix ups get used to throwing a bash on reaction to entering qi and whenever he tries to use his top unblockable.
~Always option select his top unblockable if you have the stamina.
If you have any specific questions feel free to ask.
Nice write up very detailed.Originally Posted by Knight_Raime Go to original post
The only thing Im questioning is the side lights from qi stance in my experience they track a early dodge but miss on walking backwards out of range back or a timed dodge.
in my experience it does hit early dodges. But not really based on tracking and more so the fact that it's a wide arching hit.Originally Posted by Devils-_-legacy Go to original post