Stop patching this game
I mean this game might as well be called For ****s Sake with the amount of bugs and other ******** every patch brings while resolving none.
You still haven't attempted to fix Centirion and kept him in this ******ed state where if he hits an attack you're dead, but if he misses he's dead and if he doesn't block an attack he's dead, but if he blocks/parries it you're dead. There is 0 fun playing him or against him. Him having soo many openings, that makes it a huge risk to attack him or atrack as him. You get parried or blocked - you die, you land an attack - it dies.
Lawbringer still has barely any openings. Even when parrying opponent it is still not guaranteed hit. His best and mostly used skill being top light which can be avoided just by holding your guard up. He might be the worst hybrid in this game, his only redeemable quality being that he's hella fun to play with or against, mainly due to it's mains, players being nicest people you can come across in For Honor.
Monk is basicly an op version of Nobushi. What the hell?! Lighting fast attacks into a kick which gets you a free UNLOCKABLE heavy. Hey Ubisoft Nobushi is calling, she wants to know "WHAT THE ****?!!"
For some reason barserker has Hyperarmor every time he uses a heavy.
Matchmaking is noone existent. Why dahell does a 4v4 match start with only 5 players?! And why are bots arranged 3:0 leaving one player in a team with 3 bots against a team of players?! Don't know about other players, but for me there's rarely when a player comes to fill bot. How is skill calculated in this game? Why does it say that your skill is on par with your allie in 2v2 but lower then your enemy when you 1v1 that allie?? Matchmaking is fast in this game only because there is no matchmaking and it works on random system.
Nuxias attacks animation or sound fells like she's using cardboard weapons because be it heavy or light it fells like a wet noodle hitting you. For some reason it hit's like a truck in term of dmg! There's basically no difference between her light and heavy, apart from animation, which is weak in both cases.
Tiandis kick sents you flying as if you were a ****ing ball, knocking you on your back.
Peacekeeper gets ****ing 3 attacks on you if you're laying on the ground.
Shamans chains while good for bleed effect are ****ing slow as ****, mainly due to her heavys being a free parry. Especially Bile omen. It is soo slow that it takes 2 kinds of ******ed not to parry it. First shaman not to feint it and second enemy not to parry it for free dmg.
Glads kit in it's entirety is overloaded with options and openers. Take some those and give it to Lawbringer. His zone, toe stab, pitchfork stab, dodge into stun and other moves.
You haven't even touched ganking problem. Why is it so hard to give players being ganked stacking armor based on how many enemies you're fighting and make it so enemy that you're not locked on to is unable to guard break you, but if you're not locked on to anyone then everyone can guardbreak you.
Then theres problem with blocking(i guess). For some reason sometimes when i attack or get attacked even though i block against a blockable attack it and animation with sound of blocking activates an attack still goes through dealing full dmg. I don't know if that's a feature or not, but it should be taken out of the game.
In a game called for honor Ai in it is not very honorable. I'm talking about ganking bots.
Then for some reason revenge mode being a thing in 1v1. Like why? Why have it? It's a 1v1 supposedly most balanced game mode in this game, yet a free knock a shield and hyperarmor mode giving an edge for no appearent reason is allowed. The only mode having a ranked based on it.
So stop patching the game. We'll make do with these problems in time, but stop creating more of them.
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