Is there any possible future balancing that will target ranged units from the various themes? It just seems that there is a vast balancing issue amongst themes and not just card rarity. One can just look at some of the cards stats and see things are off. Other things are much more difficult to see. A big one is firing rate. Which multiplies into damage for crazy DPS differences. In which seems to make a substantial balancing issue in itself. Though for some reason people don't really talk about DPS in this game. Or really think that it matters. To these people I ask. How can DPS not matter? Ever.
You kind of detracted from your post topic.Originally Posted by Meowman52402 Go to original post
What was your question?
Can you be more specific on which cards exactly you feel are unbalanced? The only one I think probably should get a slight nerf is Bounty Hunter Kyle, as I feel for a 3 cost card he's a bit overpowered (flying, attack increase and heals to friendly units). I think for all that value, he should probably be a 4 cost unit. Other than that, now that Mecha is getting a nerf, I can't think of any others. Maybe Blood Elf Bebe, as she's also a bit overpowered at 3 cost. The only real problem I see, and it's a huge one, is the double hit bug that certain ranged units have had for the longest time now. I can't believe they still haven't been able to fix it, I've lost many a game because of it.Originally Posted by Meowman52402 Go to original post
First of all, you're comparing a Common card to an Epic. Epics are supposed to give you more value for their cost. Secondly, Marine Craig's warcry does a significant amount of New Kid damage at higher levels (and double surrounding enemy damage if you time it right). He's one of the few cards that can instantly win you a game from across the field. He's basically a spell card that also happens to add a ranged unit on the field and most people play him just for his warcry. How is this even an argument?Originally Posted by Shadow7661 Go to original post