What I have seen in Duels, Breach...etc
So the problem with JJ as stated in previous post is many. Individually, they are not big issues, collectively, because he has them all, they are a big issue. The only real issues that should be addressed that myself and alot of other players agree on is mainly 2 things.
1. No Sifu when OOS
2. Damage nerf/Speed nerf on some attacks. (Light attacks, follow ups, and Zone).
What I have seen in Duels:
Like Nobushi, he can Sifu on reaction to any attack. This is a critical point because it Dodges moves as a property and puts substantial distance between the attacker and himself. It can immediately be followed up with his Zone, which punishes most follow up attacks for quite a bit of damage. Heck even some moves with high recovery or startup can be punished with the zone even without follow up.
He can light attack spam. 500ms startup lights are good. If they weren't, people wouldn't cry about orochi's, pre-nerf aramusha, shinobi, peacekeeper, Nuxia...etc...wait notice something? Most of these guys are assasins? He has Heavy health, assassin lights, and vanguard damage. Even if they did nothing profound or truly skilled, you can get light spammed and lose out in the trade due to the difference in health. When he wants, he can switch it up to unblockable heavies that he can feint on command. 2hit chains that end in unblockables...that's warden power.
The kick, wallsplats, but tiandi's palm strike and kick do not....ok? Neither do shinobis's, gladiator punches, kensei or aramusha pommel strikes...I could go on.
If you are up against a nobushi vet or someone similar then you are always at a disadvantage. High skill and versatile kit, with the ability to reposition himself at will, with stamina regen and the ability to engage you and keep you at HIS effective distance, makes fighting him really tough. Due to his high damage and health, he only needs to punish you 2-3 times minimum, while you need to punish him 5-6 times.
What I have seen in 4's:
He is way too good at fighting off multiple opponents. The tried and true method is literally: wait for an attack, sifu, zone, zone, sifu, repeat. Cgb, Zone, sifu, Zone. Obviously playing defensively, parrying when possible and blah blah blah, but the return he gets on his moves and revenge is staggering. I have watched him 1v 4, the enemy team on multiple occasions and different people. No other characters, except godlike conquerors and lucky kensei's can do things like that. As far as I know and have seen.
Ganking: Just hang up the towel, his slow heavies that mess up your timing, unblockables, kick, and 500ms lights when your guard is not facing him externally is too much to deal with, especially if the person you are facing is even partially doing what they are supposed to be doing. That doesn't even include latency, in fact, none of the above does.
I used him in a duel against a high skilled player whom I had got into several rematches against. We had started to use character we never used, because they were lvl 1's and stuff. He rotated back to his main, warden. I had happened to choose JJ that time (level 1). I DESTROYED him 3-1. The 1 loss, was me getting acquainted with his moves the first round. This is just me listing facts. Here is another one; The Wu-lin must be powerful to sell the dlc and steel packs. In time they will be brought in line, or at least hopefully. Anyone who didn't think they would not be powerful was kidding themselves. However, powerful and Overpowered are 2 different things. Tiandi is powerful, Nuxia is lacking, JJ is OP, and Shaolin is very Powerful, borderline OP, definitely in gank scenarios, but on his own he is just riding the line. JJ is past the line, in fact he is the standard if what OP is now.
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