I play on Xbox, I hate his Sifu Poise, not the regen part but the annoying back dodge (well the regen is annoying but not as bad as the back dodge), it's a stamina-less Hidden Stance. I can side dodge his side heavy or zone and miss my attack completely because he dodged my counter attack simply by using Sifu Poise.
They gutted all back dodges in the game and then give this old man a cute little back dodge to spam. It's very annoying.
Dumping his entire stamina bar on me and back pedaling with Sifu Poise to get it all back within 2-3 seconds is ridiculous. His attacks and animations don't line up, his damage is high and his speed is high, how is this guy a Heavy? Why does his Shin kick and Slap wallsplat? Nothing about him is slow, other than his heavies who start with super armor and end with unblockable that can also be cancel into poise and from that poise throw out a fast zone.
If they shorten or remove the dash back on the poise he wouldn't feel so cheap and dirty. but right now fighting that old man as a Nobushi or PK is really very stressful.
Hmm. Just count the numbers. JJ is dominating Dominion and breach. He has it all, he has stuff that's unique and that brings back things like backdodge normalization should have fixed. And - again on console - his lights in chain or Dodge are ultra fast. add high damage and he really is a problem. Not that I dislike him. He is the only heavy I enjoy playing. And he is the character I perform best with though I only learned his basics. Having mained nobushi for a long time might have helped, but at least let me state this: in comparison to nobushi, especially considering like all skill levels and not just the professionals, JJ beats out nobushi Soo hard it's just ridiculous. What I would wish for him would be lower damage lights, specialy in dodge. Further, make him easier punishable. Not by much, but he can play incredibly safe leaving you only guessing. Like zone attack out of sifu slightly delayed for easier GB.
I don't know how to nerf him, but he must be nerfed some way. He is way too fast, has wide attacks, soft feints, has good damage, and he won't even lose his stamina (while his parry punishes are among the bests). In duels, he is low-S tier, a conqueror, berserker or warden would still be stronger than them. In 4v4 however... well, we are in the second centurion meta. He is extremely good at ganking, and the better ones casually destroy full teams.
Hmm. In my opinion, the smartest move would be to nerf his damage by a meaningful amount and then work on smarter changes. His defence is incredible strong, so his counter punish and feint game. He is a little bit like the monk in this case. Many options, forces reactions. But his defence might be the best in the game. And his damage is way higher.
Smarter nerfs might be a nerf to zone speed. And with it longer GB vulnerability so you can punish him for his backpaddling. Right now it's very hard for a lot of heroes to track him when he paddles, it's fast enough to avoided whole chains of certain characters. The softfeinted light after the unblockable should be reduced in damage. In a normal breach match on PS4, you have to guess. And even if you guess right in the case of a feint, it can still hit you because you changed your guard too late. It's 400 Ms. Another thing to consider would be an internal cool down of like 2 or 3 seconds for sifu stance.
Another aspect btw. He was way slower in beta. People said 600 Ms lights is too slow. I agree. But then fix it on Highlander and shugoki as well please.
Anyway, JJ has an awesome moveset and is fun to play. The way you designed him, he would stay viable even with less damage and / or speed.
I see too many users, the same users, defending broken characters and their mechanics on this forum. Day 1 and everyone knew JJ and Shaolin were broken. Tiandi is fast, in an almost broken way but not really. Everyone knew Nuxia had power, but nothing to really back it up. These things were easily identifiable. Now the characters are not unbeatable, but that's like saying the the weekly quest is not unbeatable. For virtually the entire cast in a solo situation it is. These characters are the same. Consider the following:
If Skill level is equal between 2 people, one is shugoki and one is JJ, who wins?
If Skill level is slightly tilted, shugo is higher jj is lower, who wins?
If there is a massive gap, shugo is godly and JJ is noobish, who wins?
Now reverse the roles, who wins all the time?
Imbalance is easy to see from the moment you see it. Now we have to consider one or two options. Either 1. They are balanced and the rest of the cast is underpowered, so a massive overhaul needs to happen, or the rest of the cast is balanced and these guys are broken and need to be toned down. I won't pretend I know how to balance them out move wise, but sifu poise in OOS needs to go. Special moved should not be able to be used when OOS and no one should have a way to deny the punish and pressure of going OOS now that gear stats are gone. Ubisoft can't play dumb here. They knew what they were doing, but it's high time to fix it.
Man the new heroes have been out for like a bit more than two weeks, tiandi can be hit out of his doges and even guard broken due to his heavies being damn slow, his kick it’s just for your teammates to capitalize on it if timed right outside of that it’s useless, shaolin if you block his attacks he’ll have a hard time entering qi stance and they’ll resort to that stupid triple poke, the only thing i’d remove from jj is entering sifu’s pose when out of stamina other than that i don’t think he’s broken, there are older characters who deals more damage with their lights than the one of jj he can be guard brokes as soon as he start his dodging heavy, can’t cg when he goes in sifu’s pose, his kick works only in 4v4 in 1v1 everyone dodges it and can be guard broken as soon as he starts the forward heavy, nuxia.....can’t deal with her spammy lights and they deal massive dammage if she manage tocland the 3 of them. This seems to me more of a problem of not wanting to put time to learn the new charachters, shaman, berserker are more of a pain to fight than the new heroes in my opinion.
That's because they are. Some of his attacks connect before his weapon touches you.Originally Posted by Velentix Go to original post
Incorrect. We all know Shaman and Berserker have very cheesy and fast moves and the ability to soft feint and hard feint very late into their moves which make them monstrosities to deal with. This is not new information, but it's also something Ubisoft decided not to change. Don't pretend like people didn't complain about it and point it out as well. The issue now is the new characters because they are new and everyone is using them so it's very easy to see exactly what is "too" powerful because everyone is doing the same thing. As I have said before they are not unbeatable, but that's not to say they are not overpowered. The sheer amount of work that has to be put in by heroes with inferior moves and options to beat them is the problem.Originally Posted by Brutal_DaDo Go to original post