True but sadly it seems my lot in life is condemning so many games to Room 101 for having an emphasis on graphical quality and a serious lack of gameplay elements.
Far Cry has moved forward to a degree I must admit but seriously, all these lovely looking assets in the map editor and all those enthusiastic creators are left with their .... hanging in the wind, being able to make an assault map, an outpost (which is basically the exact same thing), a get to the end map or a kill a guy and then get to the end map. In essence, 2 different modes with a couple of variants.
Wow.
Where are the keys and unlockable doors? Scripting would be great if it actually made a difference to gameplay instead of changing aesthestics.
I am hoping that the trend will take us to a better level with FC6. FC5 is great but also seriously (YET AGAIN) lacking in potential.
Please UBISOFT, realise the dream at some point in the near future.
Where is the multiplayer? Where is CTF? Where is Domination? These worked for you in the past???????????????
We want to make proper maps FFS, story maps for solo and coop. MP maps with real objectives.
Come ON!!!!! Its so basic.
It's a strange thing indeed. The gaming industry lets people stream the original game on Twitch so everybody can see the whole game without paying for it. (of course hoping more people will also buy the game themselves). But they work hard not to give gamers a map editor with too much options to make new maps/story missions.
Where in fact they could make their games popular too and even make money with it by creating some type of appstore for their games. Where the creators of the map gets a certain amount and Ubisoft gets a certain amount for every map created. This encourages people to make great maps so they can earn a bit of money with it. The better the map, the more people will want to play/buy it.
Ubisoft would not have to develop DLC themselves anymore, it won't cost them development costs/time and they even make money with it and more people will buy the game because they also want to make great maps and earn a bit of cash for the time they put in to make a nice map and get some recognition for it. In fact it could even give them a nice pool of possible great talented people they can maybe hire to work for Ubisoft.
Not sure I see the monetizing thing happening, but I agree with the rest. I wish we had more options to make maps that actually feel like a typical “campaign” level, such as actual doors, keys, buttons, etc that actually matter. Other map making modes have done this most notably doom snap map and gunscape. People can handle the complex stuff, and it doesn’t have to be mandatory. Also would be nice to be able to link more than one map together sort of like a campaign (also something gunscape did and doom snap map later added).
The monetizing thing would be too easy to exploit. Look at all of the crappy blank grid maps filled with nothing but exploding barrels that regularly had five star ratings in far cry 4. You’d spend hours making a beautiful, detailed, well balanced map and no one would play it, then someone would slap some barrels in a blank canvas and it would get hundreds of plays and upvotes. If this was monetized, they’d also be getting all of the money.
I'm using locked doors and a "letter" in my map using mods:
See @ 3:04 and 5:35 :
But even mods can only go so far:
1. Notes/texts are limited to whatever texts were used in the campaign.
2. Once opened, 'locked' doors will NOT get locked again when the map is restarted. So, doors opened previously will remain opened, until the player quits the map & loads it up again.
I've tried modding a "switch" interaction object, but so far haven't been successful. There are switches in the game files that I brought over to the Editor, but none will actually trigger a script.
I can only assume that these shortcomings above were part reason why we don't have them in the Editor. In essence, the editor can only use things/tech created for the main game. Any additional features take time to develop, and that may not be feasible from a business view.
PS. On a side-note, I just published a map called NEW ASSETS, containing some hidden Dev Zombie DLC assets, script-respawning helicopters and AI. It looks like these assets may show up on console editors too, so I'm hoping that console map makers will get access to them once Fallen_Champ ports the map over to consoles. Most usable asset is a dynamically spawnable wall (Dynamic Wall Hospital) that we can use to block players on demand.
The letters would be good for adding more narrative to levels. I guess they would have to use words from a built-in dictionary or censored since it would be difficult to moderate written content within every letter in every map.
As N4DAR31GN has said, Gunscape enabled unlockable doors with keys, switches, moveable blocks and able to write your own narrative with an intro and outro to the level which could then be automatically linked to any other level you had published amongst many other tools to make levels have much more depth than running around killing things or get to the exit. That game was from an indie dev team with a total of about 20 guys I think.
As emrdesign has said, there is so much potential for both Ubi and for players who enjoy mapping as a hobby or even looking to build their professional portfolio, For me it would be great to make some money from my hobby. I see youtubers making money by creating a popular channel but us mappers still have to suck it up. Some of the maps people make, they don;t get any money from it but then a youtuber can showcase maps and then they make money from the maps we made.
My initial point though, is that when I make a map its just a bit frustrating to be so limited and have to figure out how to make a map (especially a story level) interesting for the players when the choices are basically 'kill em all, kill em all trying not to be detected or get to the end destination.
I really hope that FC6 has better opportunities for us all. The map editor we have now is sooo much better than ever before, we just want the full toyset![]()
When dreams for ps4 comes out you will be able to make anything you want, and sony and medea molecule are going to allow you to sell what you make ! No need for far cry then! they allso said that dreams could come to pc too! Medea molecule have hired many community mappers who are now building dreams! Dreams will be a fantastic opertunity for mappers movie makers and musicians alike. The far cry editor is over and unfortunately it will never be what we want! Sad to say but its true! Trust me when dreams comes out its going to blow the competition out of the water. Medea molecule have been building the dreams game engine for half a decade! So it will work like a dream! (No pun intended)
Edit... Thanks to the small dev team for trying your best given the time allocated to you by the big wigs raking in the money!! They have slogged there guts out to give us as much as they could! They are the real ubisoft!!
im not sure if this will be of any use to you but if you serch for switch in the editor there is a light switch you can place! It doesnt do any thing, but if you put a look at trigger on the switch and set the trigger radius to its smallest size it will function as a switch when you walk up to the switch and look at it! I have used this in one of my maps and its very effective an reliable! Allso if you search for key there is a small key that can be spawned and despawned allowing the player to pick up the key by using the look at trigger in the same way as the switch on the wall! You can allso place a small light orb effect found in the visual effects category named sci fi, where the key is to highlight the location of the key! Im not sure if you can use this in your mod but i thought it was worth mentioning.Originally Posted by Steve64b Go to original post
Ps there is allso an elevator leaver witch rotates when using the interact button maybe thet could be used in someway by using the above method but i havn’t tried that one yet!
Sly, unless dreams has realistic textures it won't be that big. I get bored of every game within 3 weeks of straight play, like my eye gets used to the texture's art style after 40 hours then it starts to become a grind to get 100 percent.
Spiderman is the only game I have done to 100 only because I wanted to see the anatomy of peter parker's muscles in his wearing shorts suit as I'm trying to get better at drawing. His muscles look like Burn Hogarth famous Tarzan comic anatomy. lol that took like 10 days of play, I spent more time making 5 out of the 60 maps I've made in Editor.
https://www.google.ca/search?q=burne...w=1366&bih=649
I have like a ninja turtle comic style characters I've been working on for a few years so it will be fun modeling them in dreams but unless they have real life textures any game play map people make will get played out once everyone is use to the art style. Like after everyone makes pirate ninja cowboy soldier maps it will not be so new and exciting, especially as this gen is almost over.
I had to take a break from red dead 2 because my eye was getting use to it too fast, I did 4 days of free roam and it's starting to become a grind. No helicopters or space night time textures like we have in the FC Editor.
Dreams has 100 thousand twitter followers Far Cry has 400 thousand dreams will go gold to far cry's platinum unless it has real life textures and lighting and huge maps. There is not enough creative people to spend 100 hours on a map when they can do real life art on paper or canvas.
Far Cry Editor has fans from the Shooter genre and art fans. Dreams may end up just looking like a Fake Disney app after a year.
Far Cry 6 textures will look even more real so Editor has more chance to grow.
Yes I already have a trigger volume around some lamps with a script to switch them on as well as a sound of the switch once you walk up to them. (Can;t switch them off again mind you).Originally Posted by sly6276 Go to original post
The problem with the doors is that we cannot spawn / unspawn or unlock / lock them so even picking up a key or using a lever there is no workaround I can think of since spawning anything destructable defeats the purpose of looking for a key since you can just break it. Even spawning the non breakable, non physic doors would be fine since you can unspawn a closed door and spawn in an open doorway that is out of sight when you find the key or flick a switch or lever.
The point is though, things like keys to unlock doors in gaming has been around since the 1970s![]()