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  1. #21
    Originally Posted by Xil_h Go to original post
    Did I just read you consider Nobushi overpowered due to HS, OP?
    Lolz
    It lets her completely shut down any of warden's bashes at any timing, all of them. If that isn't overpowered, I don't know what is. Warden isn't even the only one she can shut down entirely.
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  2. #22
    Originally Posted by Vakris_One Go to original post
    More heroes can absolutely be made viable without making them the same thing. Kensei, Zerker, Warden, Shaman, Highlander for example are all quite viable without being the same thing. I would put Conq in there too but he's only viable because of a single overtuned move so that doesn't really count. It is however very possible for this game to be a lot more balanced than what it is currently, it's just that the developers are either incapable or unwilling to put the work in to balance it properly. Shiny cosmetics and a half-arsed PvE mode seem to be more important to them.
    If you think conq is powerful because of his bash you might still be new.
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  3. #23
    I think every character had an op move which is fine. Even shugoki has his one shot kill. A lagging nabushi is frustrating to deal with and a good conquer is it nearly impenetrable. Breach is an objective base game with a little Kd mixed in on the attacking side. The characters don't have to be perfectly balanced to win this game mode but it would help if they werent so unbalanced as they are currently.
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  4. #24
    Group modes are borderline unplayable with the sheer amount of unblockable spam these days, the 4x new charaacters are perfect examples... took 2 weeks for the old zerk/shaman spammers to adapt and now they are away gooning with the same combos over and over...

    I'm currently on indefinite hiatus after deleting the game, as was said earlier - the games moving in a direction I dont like (been going that way for a year...) so at some point just had to cut my losses.
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  5. #25
    Originally Posted by Sweaty_Sock Go to original post
    Group modes are borderline unplayable with the sheer amount of unblockable spam these days, the 4x new charaacters are perfect examples... took 2 weeks for the old zerk/shaman spammers to adapt and now they are away gooning with the same combos over and over...

    I'm currently on indefinite hiatus after deleting the game, as was said earlier - the games moving in a direction I dont like (been going that way for a year...) so at some point just had to cut my losses.
    This is not even issue, you're complaining about nothing. If the enemy team is doing it you can do it too. What I'm talking about is far greater than something as trival as this. Unblockables are most effective way of killing someone in a gank, otherwise it would take way too long for someone to die.
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