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  1. #1

    When the will you balance this game, or even attempt to?

    I've gotten to the point where I'm just thinking about quitting For Honor entirely. Once you pass a certain skill level and fight against players who know how to use every tool in their disposal, the game becomes almost unplayable with almost the entire roster, I'm being 100% serious, this is not even an overexaggeration.

    You got warlords unlocking and running around like season 1 Shugoki doing almost completely unpunishable crashing charge mix ups, you got shaolin dodging out of range of any mixup or guardbreak, half the cast can dodge highlander's kick by just holding backwalk, you got highlander's balors might softfeint to caber toss being dodge-rollable on reaction, 3/4 of the cast has no way to attack at all, dodge-attack option selects by just delaying the dodge attack if you see the enemy commits, you got classes with 600ms ****ing chain lights, others have 600ms neutral lights (lmao). Gladiators can use their ****ing zone to parry option select things, only like 2 classes can punish glad's comically stupid zone. You got shinobi slide tacklers, then you got nobushi and her literally unpunishable hidden stance that counters all offense in the game save for Tiandi. Then you got valk's fullblock which, woopee ****ing doo, lets her avoid like 90% of mixups in the ****ing game, yeah that's great, please devs, make it harder to attack in this game.

    I'm so sick and tired of watching these live-streams like "Oh guys look armor and weapons haha! Look guys pumpkin emote haha cool yay!"

    I don't give a **** about any of that anymore if the game isn't even playable, Unless you play 4 classes out of like 24. Even then there are ways you can cheese your way out of them too. So sick and tired of this. What's the point of armors, cosmetics and emotes when the game's combat is essentially not functional at the highest level? Ubi can you get your priorities ****ing straight? Sometimes I'm embarassed to tell people I play this game because they go "For Honor, Oh, you mean that JOKE of a fighting game?"

    I remember a few months ago when I heard that all the best players abandoned this game, I remember I thought to myself "they're just quitters and are mistaken." What an intoxicating innocence. How could I be so naive?

    I used to love this game but I don't think I can stand it any longer. When you try to attack someone and he rolls or does an extremely safe nigh unpunishable escape plan every time, or just blocks everything because you have no mixups (talking to you, Shugoki/Lawbringer/Aramusha/Nobushi/Orochi/Centurion/Raider mains) you can only deal with it for so long. It doesn't help that every Thursday I look at the livestream with excitement for news on balance only to see more ****ing cosmetics, more emotes and then some stupid event challenge. Maybe I'll want to do those challenges and grind those cosmetics when I don't have to stare at my opponent for 4 minutes until he decides to throw something out.

    The saddest thing is, half of the roster that can attack can only do 1 move. Conq shieldbash (btw, dodge-attack option select completely shuts down shield bash), warlord crashing charge, gladiator zone, shinobi slide tackle. The rest of their kit is almost entirely useless. Gladiator can't do anything without his zone, his skewer gb whiffs almost all the time and his his combo lights are 600ms lol. Shinobi besides slide can only do easily blocked 500ms lights, an easily reactable albeit unpunishable kick and that's it. Warlord headbutt is meh and his chains are a big fat joke, HEAVY OR LIGHT, LIGHT OR HEAVY DUR! I honestly believe 3/4 of the cast needs to be reworked or at the very least heavily tweaked to even have a chance of being balanced, and I don't mean in ****ing 2 years I mean IMMEDIATELY with frequent updates and feedback from the best players.

    Honestly I think it comes down to this: The devs don't understand because they don't play the game. Not to be insulting, but when I saw the developers play the game, they were just wildly swinging, no high level mix ups or strategy. They don't know how to balance the game because they don't even understand it themselves. I've lost all hope. There's nothing left for this game, and it's a damn shame.

    `If any for honor developers are reading this I hope you understand where I'm coming from, that's all I have to say. All I want to is be heard, I want the issues to be acknowledged. The issues go far, far deeper than just "lawbringer sucks".
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  2. #2
    I think the developers are, on some level, aware of how god awful the game is at high level play (mainly duels speaking. 4's has it's own issues but the balance between heros more or less isn't as important because the individual is less important than what a hero can bring to a team fight.)
    I don't think they attempt to balance the game around that level. Because that would require a lot more work from them. Not just from kit balance (as they'ed have to scrap a lot of the kits anyway) but because core mechanical changes need to be made.

    I was in your boat. I took a few months break. I came back and only play the game casually. (venturing into 4's instead of only dueling has greatly helped my sanity with the game.)
    I'd suggest a break to you as well. And if you do come back try to find enjoyment in what the game is. I myself still occasionally make suggestions on how to improve parts of the game or hero kits. But i've mostly accepted that what I want from the game is never going to happen. or if anything happens remotely in the direction that I want it likely won't be in my ideal way. So I kinda just let go.
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  3. #3
    No Lawbringer doesn't suck.

    We just need to learn how to play him.
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  4. #4
    Originally Posted by Illyrian_King Go to original post
    No Lawbringer doesn't suck.

    We just need to learn how to play him.
    Please, that was funny but if this keeps up one of my arteries is going to rupture.
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  5. #5
    Originally Posted by Illyrian_King Go to original post
    No Lawbringer doesn't suck.

    We just need to learn how to play him.
    The biggest problem though is that lawbringer isn't even the only problem. There is so many undocumented, underlying issues, you cannot even imagine. For example, highlander can halve his dodge recovery by moving his guard left to right as he dodges. Makes him an INCREDIBLE turtle. But, his offense can be rolled entirely or just backwalked, and his only viable option (balors feint into guardbreak) is extremely hard to pull off due to it's low range. Like, this is not a playable game. These underlying, broken things need to be recognized. His left balors might heavy cannot be guardbroken when it misses. Yep. Don't know why. I have like 500 hours on him and this is 100% true. Even tested it on bots. But his top and right balors might can be guardbroken when he misses them.... Why?? Why is one different than the other? Celtic curse is meant to be an offensive tool, but it applies absolutely no pressure. The enemy can just choose to block it, and parry the cancel whenever they want. Or if you do the soft-feint into offensive and they try to parry the top, you'll eat a top heavy if they're playing a class with fast heavies, so you're forced to do the extremely risky celtic curse cancel. Why the hell is that a thing? It's absoluetely useless in 1v1, except maybe to catch a bad player who predict rolls instead of react rolls. It needs to be unblockable or it needs something like nobushi's "blockable unblockable" which the hitstuns guarentees her kick when she does a heavy from hidden stance. We need more effective offense. I'm so sick and tired of the enemy easily escaping anything I do. It's so infuriating.
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  6. #6
    Originally Posted by Atlas-D Go to original post
    The biggest problem though is that lawbringer isn't even the only problem. There is so many undocumented, underlying issues, you cannot even imagine. For example, highlander can halve his dodge recovery by moving his guard left to right as he dodges. Makes him an INCREDIBLE turtle. But, his offense can be rolled entirely or just backwalked, and his only viable option (balors feint into guardbreak) is extremely hard to pull off due to it's low range. Like, this is not a playable game. These underlying, broken things need to be recognized. His left balors might heavy cannot be guardbroken when it misses. Yep. Don't know why. I have like 500 hours on him and this is 100% true. Even tested it on bots. But his top and right balors might can be guardbroken when he misses them.... Why?? Why is one different than the other? Celtic curse is meant to be an offensive tool, but it applies absolutely no pressure. The enemy can just choose to block it, and parry the cancel whenever they want. Or if you do the soft-feint into offensive and they try to parry the top, you'll eat a top heavy if they're playing a class with fast heavies, so you're forced to do the extremely risky celtic curse cancel. Why the hell is that a thing? It's absoluetely useless in 1v1, except maybe to catch a bad player who predict rolls instead of react rolls. It needs to be unblockable or it needs something like nobushi's "blockable unblockable" which the hitstuns guarentees her kick when she does a heavy from hidden stance. We need more effective offense. I'm so sick and tired of the enemy easily escaping anything I do. It's so infuriating.
    Shhhh dont say more effective offense, the next char will be 300ms lights and 400ms heavies.
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  7. #7
    Originally Posted by Velentix Go to original post
    Shhhh dont say more effective offense, the next char will be 300ms lights and 400ms heavies.
    Please do not give them ideas. They just might actually do it.
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  8. #8
    Originally Posted by Knight_Raime Go to original post
    I think the developers are, on some level, aware of how god awful the game is at high level play (mainly duels speaking. 4's has it's own issues but the balance between heros more or less isn't as important because the individual is less important than what a hero can bring to a team fight.)
    I don't think they attempt to balance the game around that level. Because that would require a lot more work from them. Not just from kit balance (as they'ed have to scrap a lot of the kits anyway) but because core mechanical changes need to be made.

    I was in your boat. I took a few months break. I came back and only play the game casually. (venturing into 4's instead of only dueling has greatly helped my sanity with the game.)
    I'd suggest a break to you as well. And if you do come back try to find enjoyment in what the game is. I myself still occasionally make suggestions on how to improve parts of the game or hero kits. But i've mostly accepted that what I want from the game is never going to happen. or if anything happens remotely in the direction that I want it likely won't be in my ideal way. So I kinda just let go.
    This is true. I just play casual. that way you can enjoy it. Sadly the thing that makes this game cool..unique heroes and combat....is the very reason why it can never be balanced. Thats the way it is. I mean if things were perfectly balanced then every hero would essentially be the same :/.
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  9. #9
    Rework Lawbringer
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  10. #10
    Hormly's Avatar Senior Member
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    I know you guys may think that balance is important to a fighting game....

    OH LOOK HAVE MORE COSTUME PATTERNS
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