It should also counter unblockable attacks, bashes, and it shouldn't cost stamina either. And conquerors should have the ability to instantly shieldbash from fullblock while holding fullblock stance during the shieldbash. The heavy for countering something with fullblock should also deal more damage, at least 65 or something, the conqueror is a hard hitter after all.
Originally Posted by rasi777125 Go to original post
conq have problem to same
/sarcasm off
Conqueror's fullblock is fine, high risk, high reward, counters any normal not unblockable attack. He can also initiate a zone from it, which also has fullblock properties and they beat anything but parries.
Warlord's shouldn't stop stamina regeneration, the heavy may should be guaranteed on any counter, and that's.