Although I've been a huge advocate of Mecha Timmy getting a nerf, I feel this was overkill. I agree with everything except the decrease in his attack power. He's a Legendary, he should have a higher attack than all other Timmys. The problem has been the double hit glitch that's been around forever, when you factor that in with his unlimited power range and kickback, it's a bit overwhelming. I really think they need to rethink nerfing Mecha's attack power and focus on fixing the annoying game-breaking double hit glitch.
First off all majority unhappy people are writing posts on how bad is MT nerf and Mystic.
For me MT nerf is a good thing. His turtle speed was just annoying. Also mentioned before double shot. Can understand Dougies boost because they weren't played to often.
Maybe now it will change a bit.
As for me the weakest theme is adventure. Mystic, Fantasy and Sci Fi have lot of good cards.
Sci Fi has the best tank. Awesomo. Combined with BHK and Randy is a great thing to deal with.
Fantasy with Chicken Coop, BELB and Token. Another strong party.
Mystic with Nun Randy and Pope Timmy.
I'm a TOP 500 player and I'm mostly facing Sci Fi so don't you people cry that one or another theme is op. Just learn to play those card right.
Again. Good job on that ballance you guys.
I tend to agree with you szeryfbilli, sci-fi is actually pretty awesome right now and is the 2nd most common theme I see in top 500. Adv is definitely the bottom of the heap. Not terrible, but only 1 usable legendary doesn't help and they don't bring much that other themes can't fill since the high HP meta has made their removal spells a little less useful.
I still think changing 3 variables at the same time isn't the best way to balance a card though. Just making him faster will mean a lot in terms of his ability to be protected and would have been a much more reasonable incremental nerf, but we'll see how it goes.
Dougies though... that's going to be interesting. Happy to see the change since they were a bit underwhelming before, buffs before nerfs!
I had to register a Ubisoft account just to tell you how stupid these changes are... The nerf to Mecha is complete overkill. While there should have been no nerf at all, any single one of your proposed changes would have been acceptable. But the combination of changes will leave the card unplayable. Not to mention that many of us paid money to buy copies in the shop and level him up. Theses changes are a shady, bait and switch tactic that are not only unethical, but borderline illegal. It’s like paying several grand for a new car, and you saying, “here, have this shiny new pedal bike instead.”
And why single out one card? How about some of the other OP cards? Stan of MM, Hook Hand, Chicken Coop, Arrowstorm, Medusa Bebe, and that other dumb boost from last time: Canadian Ike/Tweek. Along with Dougie buff, seems you guys are only interested in buffing gimmick plays, and not rewarding strategic gameplay.
Looks like you only got one change right this time and that’s Hankey. Hope you correct the rest of the mistakes before it’s too late!