Hello,
I'm talking here out of anger and disappointment. I've seen hundreds of feedback threads, which took thousands of hours for the community to write, and most of them got the message "Your suggestion has been passed along to the team!". What I see 4 months after the game came out (and 9 months after the first closed alpha) is that either those suggestions haven't been passed along at all, or the team has been extremely lazy.
Out of the thousands of suggestions that you've received to make your game better, all you've done is add some hovercraft races and fix a small fraction of the bugs. In 9 months.
All you've done this month is add 1 new car and 1 car that has been there since The Crew 1 and already existed in another category in The Crew 2. You've barely dropped any content (which the game lacks terribly) and when you do it's recycled stuff from the previous game. I see this as a huge punch in the face by Ivory Tower. They've completely insulted the remaining playerbase. What are you going to add next? A whole DLC full of the specs of the Dodge RAM? The Corvette C6 ZR1? The street versions of the RUFs?
How lazy and insulting do you get?
It's clear to me now that your "connection to your community" and your "monthly updates with new content" were just publicity stunts. You really just don't care, and if you actually do, then you're extraordinarily bad at showing you do.
What do we learn on your livestreams? Responses to our concerns? Informations about the future of the game? Absolutely not. All we got were some player's screenshots (which showed an invisible bridge in the background because of the poor LODs...), and some useless statistics about the Fast Fav usage. Wow.
I have myself given as much feedback as I could, but in the end it was pointless. But sure, go ahead and tell me that my "suggestion has been passed along to the team", or that we're "just at the beginning of our trip" when we talk about all the features that are missing and the poor content.
I won't post any new feedbacks. Writing those was obviously a loss of time, and buying the Gold Edition of this game in which I had so much hope was a huge loss of money. The game is worth $15 at best.
I really wish that Ivory Tower manages to pull their fingers out of their bottoms so they can unleash the true potential of this game.
Best regards, and goodbye.
-DrTakumi, a disappointed player
tI absolutely agree. Developers don't care about the feedback. And for me there is nothing to do in game. Every single one vehicle is tuned on their max performance level. I hope that the next update brings more events (not just 10 new for the discipline), especially for the existing disciplines (in Gator Rush we got 10 events and 10 new skills - "awesome", but next time maybe 20 new events and number 0 of skills would be better) in new locations. We have big map and empty places. This is horrible. I am dissapointed. But not only with these. What I wanna see?Navigation line, lighting system in the dark, more asian cars, more planes, more boats route creator,... There is a lot of stuff to add but developers are pretty lazy. And they just don't care. This is the worst post launch system I have ever seen
Totally agree, I am hoping that currently their focus is on perfecting PvP and that after December we will start seeing more regular content updates like their post launch vision states. Their post launch vision clearly stated that densification, adding new events regularily, would happen more often than novelty, things like gator rush. If this is the case it would be nice to be told rather than being kept in the dark. Being told nothing is frustrating me and probably many other people.
Currently their post launch vision in respect of densification is not happening this needs to be changed if they want to keep the community playing. Here is the quote from the post launch vision with the misleading information highlighted.
The Crew® 2 already offers a varied range of activities across all four Families, fourteen Disciplines, and plethora of open world challenges. Naturally though, we always want more of what we enjoy the most. Densification therefore allows us to ensure that players always have a wide selection of their favorite activities, ✋by regularly adding new events, skills, vehicles and much more to existing Disciplines and features.🤚
Last but certainly not least comes Novelty, which is the addition of brand new features to the game. These can range from new Disciplines, such as Hovercraft in September’s Gator Rush update, to whole new game modes such as the hotly anticipated PVP Lobbies in December. ✋These additions are much larger in scope than those added for Densification purposes, and consequently take more time to develop and test.🖐️
https://thecrew-game.ubisoft.com/the...for-the-crew-2
Not fair to add 5 months of the game being in alpha man. It's only been 4. We're still in the beginning of this game's life... calm down lol
Making sure the game works is a must, and I have to be honest. TC2 did release in a better state than TC1 (In terms of bugs, stability & crashes).
But I only agree with your post in remarks to 1 of our October Vehicle drops being a spec for a car that existed in the 1st game. When new spec additions in the first game released with 3 to 4 spec additions at a time. And we had the DLC cars that released with multiple specs, now down to only one.
I certainly wouldn't call devs lazy. I've met plenty of software developers in gaming and other fields, and this isn't exactly a job for a lazy person. I think there is probably just not a whole lot of them on the project anymore and they are scrambling, trying to keep some semblance of continuous support while the management tries to keep the maintenance costs minimized and people assigned on something else that might actually bring some money in.
The game probably wasn't a huge commercial success, it being what it is. If it was, maybe they would throw a lot of money on the team to keep the content coming. But the game is instead just meh, got few 6-7 grade reviews and got largely forgotten by the time FH4 was released.
While it is the fact the updates are slow and underwhelming, it is a direct consequence of the initial success/failure of the game at its launch state. If there is a cause for the whole thing being in half-forgotten maintenance mode, it's not laziness of the developers who are now actually sitting there writing the code or modelling the assets. It is the failure of the project leadership to design and deliver fun enough game at launch which would assure enough sales to keep the lights on for a while.
Unfortunatelly Crew 2 seems to be designed by someone who either hadn't played Crew 1 or didn't quite understand what worked there and what didn't. Crew 2 at times seems like a proof of concept for Crew 1, because for each thing it does slightly better than the predecessor, there are at least three other things it does worse.
The game was released with pretty much the same map as the first one, only stripped of lots of interesting places and for some strange reason graphically downgraded in some aspects (and upgraded in others, but not nearly as much as one would expect after 4 years gap). One of the most painful things in Crew 1 - connectivity issues - is still there unchanged, the night is still unplayable (criticized at least since Wild Run), the instances still hold far too few people given the size of the map, making the whole online aspect completely irrelevant to the gameplay and only an annoyance.
The story is gone completely, the geographical progression is gone completely, police is gone completely, countryside offroad races with AI are gone completely, city to city races are gone with exception of few hypercar events. The map is largely unused because someone for some reason decided the best way to use the massive map of United States is confining 75% of events to boring racing circuits/city circuits/rallycross circuis/motocross circuits. It's a sign of complete misunderstanding of the strengths of not only Crew 1, but the whole genre. The fact we got planes, boats and hovercrafts that pretty much nobody asked for is just a sad confirmation the whole design direction of the project has been out of touch with customer base from the beginning.
100% agree... feedback has been passed on. Yeah right, we've been asking for things since the beta and we get nothing not even a "we're working on it" its a video game it doesn't have to be secretive. We bought your game with high hopes, the least you can do is keep us informed. But the devs wont even respond to this post they are just laughing and saying this is one person's opinion who cares.
It does feel that comments are forward to the team and into a blackhole email address, but I suspect as some else said,
its more a case of cut back on manpower/budget and these things are put to the bottom of the list as they are not the 'teams vision'.
Its a shame as the people posting here mainly care about the game, can see it's got potential and want it to be a success.
BUT I suspect the devs though are working flat out on the PVP release, as they know if they can't do a successful '2nd' release with the PVP working spot on,
hopefully to get some re'reviews and word of mouth, they know the game will be dead beyond redemption, no more money - no more updates.
So at this point we just have to hope they can pull it off, and maybe more of the suggestions on here will get a chance to get sorted in the future.
I think people are overthinking it and trying to make up to many theorys and reasons.
When in reality its simple.
The game had a decent launch, and got good reviews. But nothing crazy. Players buying the game dropped of pretty fast since release. Due to the fact in game money is very easy to make, in game microtransactions likely didnt give them enough either.
If this game is making less money, then less resources are put into making it better.
Theyve announced the free updates every 3 months and cars so they have to work on those to avoid a lawsuit. So they are just gonna focus most of their resources on those.
Im sure they would love to implement all the great suggestions everyone makes. But this is Ivory Tower, Not rockstar, blizzard, activision ect.
They are a pretty small team as it is and being governed by ubisoft probably cant always do things exactly as they like.
Its not a big conspiracy. Its business. Its a shame but thats the way it is.
Dont get me wrong i still love the game and am crossing my fingers that they go all out with the december update and dramatically improve the game. And are just quite currently as they are working so hard on that.
But only time will tell.