🛈 Announcement
Greetings! Ghost-Recon forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #1

    Redo side missions

    I would really enjoy the game even more than I already do if the rebel side missions were replayable. I’ve been taking down a lot of convoys lately and it has gotten kind of repetitive. I always enjoyed discovering a network station and the close quarters combat of disabling it but can never repeat them. I have beaten the main campaign and greatly miss tracking down lieutenants and interrogating them. I also thought the idea of extracting cia agents in Fallen Ghosts was really interesting and added to taking down a cartel in a foreign country. If similar missions could be added, just like some of the boss missions where you extract them for intelligence, but as side missions, that would also give players who have finished the campaign another thing to do.! If something like these could be replayable that would also add more to do with the game after you’ve beaten the campaign and really complement the large open world you guys created. I also saw someone else’s post about weekly bosses that you need to track down and think that would be a great addition. Thanks.
    Share this post

  2. #2
    Frag_Maniac's Avatar Banned
    Join Date
    May 2006
    Posts
    3,883
    I think it's because they only thought of static (non replayable) side ops as being for skill leveling, and convoys for resource farming.

    Personally I'm OK with static side ops being non replayable, in fact I prefer anymore to play on Extreme with no skill upgrades period, and am really enjoying not having the tedium of multiple repetitious rebel missions, or the annoyance of them constantly interfering with main missions.

    That said, it seems to me the best solution for everyone is NG+, including retaining Tier status. At the very least, treating side op missions as replayable like main missions are.
     1 people found this helpful
    Share this post

  3. #3
    I actually like your idea more than mine. I’d still be able to play the missions again. Right now I just hate the idea of reunlocking everything and like you said, having to work through tiers again. It’d be nice if they introduced new missions more frequently than every 3 months.
    Share this post

  4. #4
    Ubi-Lucipus's Avatar Community Manager
    Join Date
    Jun 2018
    Posts
    3,467
    Thanks for your feedback EvanQ1

    And for your added input Frag_Maniac!
    Share this post

  5. #5
    Frag_Maniac's Avatar Banned
    Join Date
    May 2006
    Posts
    3,883
    No problem Ubi-Luc, a lot of us are doubtful NG+ with retention of Tier status and replayable side ops will ever be implemented this late, but hopefully they'll at least take all the comments on it seriously enough to put it in the next GR. A lot of Ubi games have NG+.

    At least they've reworked the leveling up points required with the latest updates, so I'm hopeful.
     1 people found this helpful
    Share this post

  6. #6
    Hugo-FOU's Avatar Senior Member
    Join Date
    Mar 2016
    Posts
    4,661
    Definitely like the idea of NG+, but as has been mentioned in other threads, I’d like the side missions to be re tasked as hostage rescues, HVT extractions/eliminations, stockpile destructions, intel recovery and anything else that might fit.
    Share this post

  7. #7
    There are two ways that they could handle the side missions They could take something from the FC5 playbook, where you can choose to "refresh" the map, respawning the side missions, if you want to. The second way could be an option in the gameplay menu, that allows the player to respawn all the side ops when leaving a province.

    Both options should only be unlocked once the player has reached level 30, to prevent new players from exploiting it to farm XP and resources.
    Share this post