A good way to make Raider more relevant without buffing him through the roof is to add another chain.
L --> H --> H
Let me explain
Raider's punish for heavy parrying or knee slamming someone is simply a light attack. He can follow up with his unblockable, but that puts his punishment to a halt as it's rather predictable how to counter it.
With a L --> H --> H chain, he can keep up the pressure and keep his combo flowing, while still having the choice of ending his chain in a zone attack.
This still leaves room for his opponent to outplay him.
Making his tap undodgeable would probably break him I'd say. Would make more sense to give him HA during enhanced zone, so light spammers can't simply use their 400ms attacks to knock him out of it.Originally Posted by RolandVermund Go to original post