Why did the for honor devs look over feats like rock steady and fiery barrage. they reworked thick blood because they said it took away an entire gameplay element because he couldn't be hurt by bleed damage so they put it on a cool down fine. but rock steady you cannot punish a oos opponent or revenge throw or throw-down perk literally removing an entire gameplay element. so you cant punish them at all or bother gb them cause they wont fall. and now jj out of all his op options he has fiery barrage which only removes opponents stamina. but abilities like kai and traps will remove all his allies stamina but him and his allies get an exception to this?