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  1. #11
    First poke is 500ms, second and third are guaranteed on hit of the first.
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  2. #12
    So the Shaolin issue is 2 parts. The 1st part is not knowing the character. The new training mode that let's you go through a characters moveset is great tool to familiarize yourself with the character from it's viewpoint, once you know that the other half of step one is training against specific moves with your chosen character and seeing what you have at your disposal to counter them. The second part of the issue is actually overpowered mechanics like a 400ms neutral from top that pretty much guarantees qi stance and 12 damage. Then there is the weird thing with him that his animations don't match his damage just slighty enough to where you can get thrown off and take hits you swear you should have blocked or parried. This is an unintentional advantage he has...or hopefully not intentional...best to block instead of try for parries.
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  3. #13
    I really hope Ubi aren't nerfing heroes because people just cry about them because they didn't play them and learn their kit. I learned to counter Shaolin without ever playing him and then realised how easy he is to beat when I did play him. It's the same with Tiandi and Nuxia. Granted, Shaolin's feats are a tad bull, but that's his role. He's meant to be mobile. It's just asinine.

    I guess it's easier to whine than learn how to play.
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  4. #14
    the only way they can think of to make characters powerful is to make them super fast. It doesn't matter if they are in fact op or not. They are utterly tiresome to fight.

    ****ing this. I am so tired of the light speed in this game. 500ms should be the FASTEST anything gets. Ever. Why?
    A youtuber made a video on the BEST in the For Honor community and how fast they can react to attacks. Want to hear it? 213ms was the BEST speed. Subtract the bonus 100 for guard switching and an average of 50 for latency and you have a grand ****ing 37ms window to react to half the lights in the assassin class. That's not even a test of skill, considering the AVERAGE among the BEST players was around 260-280. Want to redo the math? DON'T BOTHER. It means the majority of the playerbase IS LITERALLY UNABLE TO REACT to 450ms or faster lights. It's all guesswork. THAT'S NOT A TEST OF SKILL, that is a test of how many hours you've been abused by this game. You don't learn a character, you learn the most-used spam patterns of the player.

    So sick of this light spammy ********. Let's not get into the fact that the biggest offenders who DO spam lights HAVE A FREE COMBO CHAIN OF OTHER, EQUALLY FAST LIGHTS OFF OF IT. Shugoki has a SINGLE light of 580ms. He has no real combo to follow it. It's used to trade. AS ALL LIGHTS SHOULD BE. Why? Name me a single ****ing REAL sword style that focuses on killing by a thousand, shallow cuts. NAME ONE! Oh? What's that? THEY DON'T EXIST BECAUSE TAKING THE CHANCE TO INSTANTLY SLAY YOUR OPPONENT IS THE SMART THING TO DO!?

    **** this game. **** the light spam assassin meta. **** it.
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  5. #15
    Tyrjo's Avatar Senior Member
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    Originally Posted by Yama_Uba Go to original post
    Have you heard of Shaman? People cried rivers claiming the same thing when she first came out. It was the same for centurion, shinobi, and gladiator.

    Apparently people cried rivers over Aramusha as well, which blows my mind.

    People complained shamans kit was broken and she had all almost all the benefits of most of the roster with little to no downsides....etc etc.

    Now a new faction has come out and everyone is crying because they have to adjust their play styles and learn how to beat them.

    Go to training and play against them for awhile and you’ll find that they aren’t that powerful.
    The difference is that a characters power stands in relation to the other cast. Shaman was frickin good when she was released, she did get some nerfs though and what has happened after that? Quite a few heroes have gotten their reworks so the Shaman doesn't stand out in comparison to the rest of the heroes in the same way any longer.
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  6. #16
    Originally Posted by Cyroy95 Go to original post
    First poke is 500ms, second and third are guaranteed on hit of the first.
    His top light opener is 400ms.
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  7. #17
    your post is ignorant and off topic, gtfoh lmao
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  8. #18
    Originally Posted by Arekonator Go to original post
    His top light opener is 400ms.
    Which can only chain into Qi or a heavy.

    Can’t use his fastest poke if you’re guarding up, and his side pokes are slower. Blocking any of them makes him wide open.

    Shaolin has no opener game.
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  9. #19
    UbiInsulin's Avatar Community Manager
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    Originally Posted by Turk-Adam Go to original post
    This is a cop out piece I see from ubi reps. I mean he just told you the problem. Last I checked it's up to the developer to make the changes based off consumer feedback. Shaolin does have more options then any other hero in the game.

    Fun tidbit: https://www.ubisoft.com/en-us/contact-us.html

    Terms of idea submission term #2. I'll paraphrase. Ubisoft doesn't give a **** what feedback you might have.
    It is in no way a cop out. The unsolicited ideas policy clearly does not apply because I just solicited feedback. That policy is mainly there for when people pitch their game ideas to us.

    Specific moves or areas of the kit that need looking at would be helpful to me in writing something more comprehensive to summarize the community's feelings - i.e. do these aspects of Shaolin need less damage, less speed, or to be less safe, for example.
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  10. #20
    I only play the game because of the Shaolin.

    I feel the Tiandi has a lot of the tricks the Shaolin should have.

    But in general I don't think Wu Lin should have their techniques nerfed, if anything just the numbers.
    I Believe other factions should have their heroes buffed.
    The game should grow by making each hero as awesome and packed with authentic stuff as possible. These warriors dominated the ancient battlefields for a reason, and not by having a pitiful amount of techniques.
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