Honestly the only two times I felt new hereos were incredibly OP was the day of INCREDIBLIS centurion (4v4 was god awful during that time) and then the Shaman. other than that I've felt all character releases werent that bad... cept maybe the highlander (who ont he flipside sucked terribly at release)
Kensei doesn't really, you can chain dodges out pretty fast. Valkyrie can come out of hers really quick. The conquers counter unblockables also have almost no recovery. Generally speaking unblockables can be moved outta pretty quick. Only the hard shoulder bashes and etc are different, but that makes sense. (And the dang slow Shugokis big smack. he really really needs a rework)Originally Posted by LedgeAllegiance Go to original post
The recovery is pretty noticable on all of them. They flow into attacks way faster then the rest of the roster.
I was practicing vs JJ and he is pretty stupid. A lvl 2 bot does some serious work. His attacks happen way faster then they should be. Not sure if it's an animation thing or just his speed in general. His range and tracking is pretty crazy too. Same with monk in regards to tracking. I was dodge attacking JJs attacks and he can block it in certain situations.
Yes, there is a difference between a feedback thread and complaint. Yes, every new hero have a lot of complaint threads, but still there are enough of real feedback that compleatly ignores by devs and full of "git gud" elite posts. Raider, for example. You can't easily say he need nerf, cause you will get tons of negative from raider mainers, who complaint about duels. Still, Raider was a best choice for 4v4 until Marching Fire.Originally Posted by Knight_Raime Go to original post
Already enough real feedback on Wu Lin. Their animation the real issue, cause not compared with indicators. And I can bet all my steel, that devs never touch this issue, and we just get used to timings.
My post is not about frustrating or something. Actually, I'm just returned to the game, and I enjoy Breach. Yes, I think JJ is OP, but only compared with other heavies. Still, my post is about people, who sometimes sounds like they avoid every issue of the game, ready to accept any stupid thing devs could give to them. I don't think real complaint threads could help, but I think people should write a lot about game issues, cause if we all looks like everything fine, devs keep on closing eyes on real issues.
Breach and perks system are a healthy changes for the game. Still there are a lot of complaints about it and only 20% of it are a real feedback. If developers really care about their project, they should find this 20% and summarize it for possible fixes.
I tried some old characters against Wu Lin in Breach. And I can't fully agree with you.Originally Posted by RexXZ347 Go to original post
As Warden I have trouble with Monk and Tiandi, as Centurion I have none problem with Wu Lin. But when I play LB or Nobu, I really understand how strong Wu Lin are. LB always OOS in seconds, now need to wait and counter. Nobu looks really strange compared with JJ. He even feels faster, than Nobu. It's stupid.
The main problem with JJ is he too strong compared with old heavies. Still, when I played couple games as Kensei, I have no problems fighting Wu Lin.
I hope the next step for devs is buff/rework for LB, Shugo, Warlord. They are not bad itself, but really puppies compared to JJ. I think they need to bring real rework for Nobu and PK.
you know what is another ****ing wrong with JJ? When he is in revenge he can spam that unblockable dodge attack that can be feinted into a light. Add the unsynchronized animation to the damage plus a little bit of lag. You can't do anything.Originally Posted by SpaceJim12 Go to original post
Unfortunatly, animation which not compared with indicators are issue for all Wu Lin (maybe except Shaolin).Originally Posted by RexXZ347 Go to original post
Some people already posted about it, there are some videos on youtube as well.
But I think it's not a bug or something. Devs did it intentionally, hoping this will let new characters feels very strong at least for a month. For 1.5 a year we all get used to look at animation and compared it with indicators. It's important to look at animations to see feints. Som Ubi used this against us just to make sure, that newbies, who bought marching fire feel unstopable for this two weeks of early access.
lmfao. I thought it was just only me who came up with that theory. They need more money because old players are quitting the game. So they need to fool newbies. Nice strategy.Originally Posted by SpaceJim12 Go to original post