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  1. #1

    Easy way to keep players from quitting

    Would you quit a game if you invested $200 worth of gear in it?

    Would you leave a game if all your gear is now worthless and you are basically starting from 0?

    You need to make sure player investment is kept if you want them to stay. No one will leave a game if they invested so much in it.

    Case Study: Superhero City, a really ****ty flash based, pure math (comparing numbers is how they battle) game, players spend THOUSANDS on it... Even I did. They mastered how to keep players, they did it like a drug dealer would. That game is literally crap and it lasted like 10 years making INSANE amount of money on a concept worse than Mobwars.

    How did they do it? Making players throw good money after bad money. After players invest the first $50 bucks and starts owning, they only have to spend another $50 to continue owning... Other players starting now have to spend a bit more (maybe $75?), so you don't want to quit this game because you have an advantage. They mixed in competitive (lol, I know right... It's a number comparing game!) aspects and guilds and eventually people were spending $500 a season to upgrade their stats and gear.

    In For Honor, we are doing the opposite. You don't let players keep their "bad money" (money already thrown in). You invalidated them by making old gear useless (they have to regrind instead of simply upgrade), that makes sure the players are not "already invested" and makes quitting REALLY REALLY easy.

    Seriously, let your marketing and business strategy team read this post... I promise you it will help. I worked as a coder for video games and published my own Android apps, so I know how to extract money from players easily while keeping them happy.
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  2. #2
    And get rid of the god damned perks. That'll keep me from quitting the game.

    And no Ubi, 'god damned' isn't a swear word. No infraction for me thanks.
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  3. #3
    I think dropping that much money on a game is stupid.

    But the devs need to respect their paying members, so IMO they should have refunded most or all of the silver.
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  4. #4
    It costs 18k Steel to upgrade legendary gear to full now. 20k with visuals. So give us 20k Steel per legendary upgraded set we have + the amount for any additional gear pieces that were variants in the set. Do the same with heroic gear (don't know the math there, do it yourself, Ubi, I'm not working for you). And take into account when the gear isn't maxed and give less Steel accordingly if that's the case.
    This wouldn't be taking into account gear lower than heroic, and it is utterly nonsensical that you have to spend thousands of steel to upgrade gear lower than heroic just to make it do something. "Perks will make it easier for low-rep characters to have a chance against high rep ones" my a**. The discrepancy is actually larger unless you waste thousands on steel on your low-rep gear. At least the stats did something without having to upgrade gear whatsoever.
    So it's still a mess even if they compensate, as we'd still have the problem of low rep gear being useless and having a maximum of 1 common perk, and we'd not get compensated for losing low rep gear (unless we would). But at least the veteran players would not be leaving the game.
    Make your freaking choice, Ubi. Kill the playerbase or not kill the playerbase?
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  5. #5
    The__MaGGoT's Avatar Banned
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    Oct 2018
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    Easy way to keep players from quitting is not pushing this garbage perk system into us. No idea what Damien is doing but he just destroyed For Honor.
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