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  1. #31
    Originally Posted by Feedmeyourcows2 Go to original post
    It doesn't make a lot of sense to be in a fancy execution while there are 10 minions attacking you at once.
    They should buff their damage for that, otherwise barely any health loss but interruption.
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  2. #32
    Vakris_One's Avatar Senior Member
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    Originally Posted by UbiInsulin Go to original post
    Pikemen take more than one hit, and the team wants a unified experience across game modes.

    We're continuing to let the team know that people want it back.
    Fair enough about wanting a unified experience but taking away actual gameplay and the player's choice in how they want to take down minions in modes other than Breach was unecessary in my opinion. The player already had the option to use locked on chains on Dominion minions if they wanted to.

    And after playing Breach any new players would soon figure out that they can use locked on chains on the minions in Dominion too if they had a character that clears them faster that way - keeping in mind that characters like Shugo and Warden actually had faster and less stamina intensive custom minion clears than they do now being forced into their locked on chains and zones.

    It was an unecessary change at best and at worst a loss of a unique gameplay mechanic for no good reason.
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  3. #33
    Thats true but even a short combat execution can be interupted
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  4. #34
    How is it unified? Minion clearing between aramusha and shugoki are night and day in efficiency. I suppose you mean amongst players?
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  5. #35
    Zhantay's Avatar Senior Member
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    Why didn't they just buff the damage for the minion attack animations or lower the defense or health of the Pikemen?

    The fact that these guys can chase you up hills, frequently poke you, does a lot of damage AND IT STAGGERS; you can't lock on to them, and to add insult to injury they interrupt executions and makes reviving a teammate impossible.

    These guys should be 1 shot for all heroes for the amount of bull crap they dish out.
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  6. #36
    UbiInsulin's Avatar Community Manager
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    Originally Posted by Vakris_One Go to original post
    Fair enough about wanting a unified experience but taking away actual gameplay and the player's choice in how they want to take down minions in modes other than Breach was unecessary in my opinion. The player already had the option to use locked on chains on Dominion minions if they wanted to.

    And after playing Breach any new players would soon figure out that they can use locked on chains on the minions in Dominion too if they had a character that clears them faster that way - keeping in mind that characters like Shugo and Warden actually had faster and less stamina intensive custom minion clears than they do now being forced into their locked on chains and zones.

    It was an unecessary change at best and at worst a loss of a unique gameplay mechanic for no good reason.
    Not to repeat my previous post, but we're absolutely continuing to mention how the community feels in our reports. Including with the distinction between Breach and non-Breach modes. Thank you for letting us know where you stand on this.
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  7. #37
    Originally Posted by UbiInsulin Go to original post
    Not to repeat my previous post, but we're absolutely continuing to mention how the community feels in our reports. Including with the distinction between Breach and non-Breach modes. Thank you for letting us know where you stand on this.
    We appreciate that you took the time to report. We are hoping that it is reverted to how it was before with the exception of Breach.
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