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  1. #21
    Zhantay's Avatar Senior Member
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    Dominion, Skirmish, and even that Assassin's Creed Event. The whole mode is centered around clearing minions and doing that with regular attacks looks choppy, sloppy, and it takes forever.

    Even though the attacks were flashy they were unique to each hero and gave them a bit of personality, something this game sorely lacks. This along with the end game cinematic that was removed in placed of the weird "Take a pose" scene takes a lot of the atmosphere out the game.
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  2. #22
    Originally Posted by Helnekromancer Go to original post
    Dominion, Skirmish, and even that Assassin's Creed Event. The whole mode is centered around clearing minions and doing that with regular attacks looks choppy, sloppy, and it takes forever.

    Even though the attacks were flashy they were unique to each hero and gave them a bit of personality, something this game sorely lacks. This along with the end game cinematic that was removed in placed of the weird "Take a pose" scene takes a lot of the atmosphere out the game.
    Indeed and also Warlord.
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  3. #23
    MrB3NX's Avatar Banned
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    Originally Posted by UbiInsulin Go to original post
    Pikemen take more than one hit, and the team wants a unified experience across game modes.

    We're continuing to let the team know that people want it back.
    just for a useless npc your team decided to ruin one of the most beautiful things in the game

    Ubisoft never fails to disappoint us , i'm truly impressed .
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  4. #24
    psyminion's Avatar Member
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    this was one of the changes that finally put me off the game.

    all the emphasis on quick attacks plus the disappointing wu lin addition... arcade behind a pay wall... and then not being able to clear minions like a boss?

    it's too bad, because I really would love to keep playing For Honor circa 2016-2017.
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  5. #25
    Originally Posted by Helnekromancer Go to original post
    Dominion, Skirmish, and even that Assassin's Creed Event. The whole mode is centered around clearing minions and doing that with regular attacks looks choppy, sloppy, and it takes forever.

    Even though the attacks were flashy they were unique to each hero and gave them a bit of personality, something this game sorely lacks. This along with the end game cinematic that was removed in placed of the weird "Take a pose" scene takes a lot of the atmosphere out the game.
    That end game thing is new marketing, because every hero based game needs an Over Watch type end game screen right? why think of something new when you can just take somebody else's ideas and roll with it?

    Seriously though, I miss watching my minions run away or kick butt.

    Got a sneaking feeling we're going to see some "play of the game" type crap at some point with the direction this is heading.

    also happy 2019.
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  6. #26
    I guess it kinda goes along with the minion behavior but what was the purpose behind them making it so that minions interrupted executions and reviving in the other modes? I understand breach but in domination its super annoying to fight off a 2v1 at the B capture zone just to have a minion prevent you from reviving a teammate or stop your execution that you deserve for winning a fight.
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  7. #27
    I hate it when they stop my execution in dominion.
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  8. #28
    I feel you there. Many times have I gotten my execution denied or was ganked because minions prevented me from reviving my teammate and then two enemies run up on me before i got the teammate up. Minions themselves dont kill me but I always die because they block me and get in my way when im in the middle of a fight. I way prefer the old minion behavior it was more satisfying and conducive to fun gameplay.
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  9. #29
    I agree completely.
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  10. #30
    Originally Posted by CravenExtrez Go to original post
    I hate it when they stop my execution in dominion.
    It doesn't make a lot of sense to be in a fancy execution while there are 10 minions attacking you at once.
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