Maneuverability isn't closely related to wind profile. Maneuverability is about general agility, speed of turning, and so forth (primarily an issue of hull shape), which doesn't have much to do with how fast a ship can go on a given point of sail (it doesn't have nothing to do with it, of course—being able to build up more speed allows for quicker turns, but that's about it).
As I mentioned already, the wind profiles that exist are more forgiving upwind than they should be, but the general gist of it all is more or less in the right place: Sailing in irons is impossible; sailing on a close reach is about half-speed for square-rigged ships; different sail plans perform differently on comparable points of sail (it may not look like much, but a one or two knot difference out on the water is pretty significant). And of course, some degree of laxity is to be expected since it is, after all, a game, and nobody playing a game wants to be stuck in irons for an extended period of time or spend thirty seconds tacking their frigate.
I think the reason the Kraken is such a fascinating creature is because of all the myth surrounding it![]()
The existence of the creature is based on Nordic folklore. Which I won't delve into too much or it will be a rather large post.
However the real findings of a squid (Architeuthis) as big as 18m (33ft), does raise a question if 95% of the uncharted depths of our oceans hides larger specimen?
To put that into a nice visual representation for you all, this is the Architeuthis compared to the size of a bus:
Ruthless, the seas hold many dangers for pirates and sailors, would you not like to see the elements and nature play a part? If not sea creatures perhaps something else?![]()
Justin Farren at one point observed that the world of S&B is the world as its contemporary sailors believed it. Sailors are a notoriously superstitious lot, so I would expect to see game-mechanical manifestations of that superstition.
In fact, we've already seen at least one such "realized superstition," although I'm not sure anyone noticed it at the time: Taljheed, the Indian fortune teller, whose omens dictate the conditions you find yourself in on the Hunting Grounds.
I don't know for sure if we'll see the Kraken in the final game, but I can almost guarantee we'll see some "supernatural" elements. And I sure wouldn't be surprised if one of those supernatural elements was a 150-foot murder-squid, either.
A kraken is has been beat to death lol. But is a neat starting point?
1)How about Loch Ness monster?
2) Let us fight poseidon?
3) Let us fight, tame, kiss a mermaid
4) How about a leviathan?
5) How about fight the dead from pirates of the caribbean
6) let us toe to toe against Atlas
Yes sailors are superstitious. Going to ocean was often considered suicide. So they had major rituals to help reduce fear sailors would have.