I've been wanting to do something with the Arachnids for a while. Loosely based on Outpost Whisky from the movie's big shootout.
https://far-cry-arcade.ubi.com/en-us...e0397a705a3015
Haha, thanks! I wanted to have more bugs and troopers, but when there were more, the scripts didn't seem to function reliably. I needed to have one AI enemy to get the map to validate (bugs don't count) so there's one AI in the far corner of the map trapped in by the terrain. He's surrounded by explosive barrels. So, when you kill the queen arachnid it spawns a flame which explodes the barrels that kill the AI that ends the game, phew.
When there were too many friendly AI the game wouldn't end even when all (1/1) enemies were dead. I didn't want to trust that it would work fine once published, as for me, the opposite seems to be true.
Thanks again for the bounty tag tip, I was able to quadruple the amount of troopers in the fort and double the amount of arachnids, so there's a lot more action going on. I also cleared an obstruction at the doorway so the odds of bugs getting inside is a lot better. Also having the queen tagged as the target makes it a lot clearer what the objective is. I hope the ratings will reflect the change...