Hey Folks,

In August, we shared with you a year one infographic highlighting key elements of your journey in the Mushroom Kingdom. We were very excited to read your comments on what was, according to you, the best team composition and getting to know your favorite strategic moves – we are definitely surrounded by masterminds in this community!

When it comes to team composition, we all have our preferences, and some may say that we never change a winning team, but adapting to the enemies and the battlefield is critical in Mario + Rabbids: Kingdom Battle. All the heroes you can play with are gifted with powerful abilities which can completely change the outcome of a fight if you use them wisely – rumor has it that Rabbid Peach is #flawless.

To help you get the best out of each one, we have decided to shine a light on the features of your favorite heroes and compare the figures with how you played with them this past year. In the coming weeks, we will be sharing with you eight infographics on Mario, Rabbid Yoshi, Peach, Luigi, Rabbid Peach, Rabbid Mario, Yoshi, and Rabbid Luigi.
We are starting this series with Rabbid Peach and Rabbid Luigi!




Rabbid Peach and Rabbid Luigi are mighty, especially when it comes to healing your team: you have the choice between Rabbid Peach’s Heal or going with a more aggressive approach with Rabbid Luigi’s double Vamp Dash.

Heal is a technique that allows Rabbid Peach to restore health points to all heroes within a range. Being a technique, Heal has an associated cooldown period. The cooldown, range, and amount of health point restored can all be improved in the Skill Tree by spending orbs.

Vamp Dash is a movement skill that allows Rabbid Luigi to hit an enemy while moving on the board, and make some vamp damage. The vamp part means that some of the damage dealt is returned to the attacker, in this case, Rabbid Luigi. However, the effect stays with the enemy, so when another member of your party also deals damage, they also get some health in return. The amount of health returned, and the numbers of enemies you can dash in a turn, can be upgraded in the Skill Tree. Oh, and because this is a movement skill, you can do this every turn. No cooldown! How cool is that?

By the way, these two heroes also deal a lot of damage, keeping the rest of your team safe most of the time.
If you had to pick one for your team, who would you choose to refill your team’s health points and why? What’s your style when you play with them?