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  1. #1

    The core of For Honor's identity is compromised

    Hello,

    I've been playing since launch despite the various blunders Ubisoft has made us suffer through over the months.

    I have to admit that I do not understand what game you guys are making any more.

    This used to be a very brutal, quite gritty combat game between Knights, Vikings and Samurai.

    Knights, Vikings, and Samurai. Three factions the lore and the storyline were built upon.

    Then you added Romans to the mix. And a Scotsman. And now the Chinese.

    What exactly are we supposed to understand when you include Antiquity figures to a medieval-era game?

    How does the Scotsman fit into the Viking faction? He's a Celt; Vikings are Nords.

    Where the hell do the Chinese come from, lore wise? The campaign map doesn't even have enough space for them. They are not referenced once in the entire storyline - correct me if I'm mistaken.

    This game is a mess from a continuity standpoint, but let's move on.

    The original roster had several semi-realistic classes, like the Warden (very mainstream knight wielding a two-handed sword), the Kensei, the Raider, the Warlord, etc. But it also includes more romanticised figures: the Valkyrie, the Berserker, the Orochi...

    What was cool, back then, is that you had made them into believable fighters, with credible movesets that "downgraded them" to a certain degree.

    I think that if Ubisoft worked on the Valkyrie as things are nowadays, they'd give her actual wings to fly with during her charge attack.

    That's why we started seeing more and more moves and feats that completely broke the initial premise of the world they were building: the Shinobi and their smoke bombs/Naruto-style running animations, the Centurion who can propel himself up to 3 meters forward and home in on a downed target, the Shaman who leaps all over the place and even heals herself as a standard, non-feat move (why?).

    And now the Wu Lin.

    Now, don't get me wrong: if you like over-the-top fighting games featuring characters who yell the name of their "super techniques" as they use them, the game's heading in the right direction.

    But having half of the roster able to waltz about the place like ballerinas because the devs thought side-stepping attacks "looked cool" does not feel like the For Honor I was initially sold.

    Being constantly knocked down by characters who don't even need to build inertia because "hey, kung fu is fun" does not feel like the For Honor I was sold either.

    Having a Shaolin monk who can block a flail with his arm and even teleport across the map... what's next? Why doesn't Tiandi summon a Fire Dragon while we're at it?

    For Honor used to care at least a little bit about consistency and realism. It was the sweet spot between fun and credible.

    It has drifted away from that spot.

    I don't get what it is you're trying to do with this game.
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  2. #2
    It's because Ubisoft don't have a damned clue what they're doing. They are incompetent. Watch me get banned for criticizing Ubisoft. Or get another infraction. Censorship is out of control.
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  3. #3
    i agree when it comes to incompetence of Ubisoft and how they don't know what they're doing, watching warriors den is like watching dung Beatles shifting **** around a room and it's painful
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