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  1. #1
    Hugo-FOU's Avatar Senior Member
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    Prestige Credits. Playing for the Wrong reasons.

    Suggestion/Request

    Let me start by saying I love this game. However, I don’t like playing on higher difficulty. I don’t really enjoy PVP and I don’t like the Tier 1 system.
    So I find myself grinding the same missions over and over just to get credits for crates. I don’t bother with the solo challenges either as these are generally locked to Extreme difficulty as well.

    I want to play for the enjoyment of playing and getting items from crates can assist this, but the only way to get the crates is by exploiting easy missions over and over.
    That’s playing for the wrong reason. I can’t be alone in feeling like this.

    So my suggestion/request is this,

    Double the cost of crates AND the amount of credits awarded for solo challenges at the current difficulty setting, then award less credits for completing the same activities at lower difficulty.
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  2. #2
    Ghost-Ami's Avatar Senior Member
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    I wish Ubi had never instituted prestige credit rewards for PvE content.

    Before "SO2" people played the game just because, and microtransactions were microtransactions, and rarely did gameplay and premium items meet except for the occasional specops crate from some challenges.

    Now in an attempt to reduce the amount of complaining about microtransactions Ubi have created a sort of "mercenary" element in the PvE community who are exclusive, mostly, or at least strongly "playing for prestige credits" instead of playing the game for its own sake alone. Seems not a week goes by that I don't see a thread like this one.

    It's not your fault, OP, and I don't mean to pick on you specifically. You're just one person, and in isolation it would be okay if someone here or there were unhappy with the new system.

    But this has become a worrying pattern that seems---at least to me just from frequenting this forum before "SO2" and after---significantly pervasive given the relatively small population here and the relatively high incidence of complaints like these.

    It just feels to me as though prestige credits are killing the community by discouraging people to play who might otherwise have played but now feel less inclined to if there's no prestige in it. ((((
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  3. #3
    Hugo-FOU's Avatar Senior Member
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    Originally Posted by non-exist-ent Go to original post
    I wish Ubi had never instituted prestige credit rewards for PvE content.

    Before "SO2" people played the game just because, and microtransactions were microtransactions, and rarely did gameplay and premium items meet except for the occasional specops crate from some challenges.

    Now in an attempt to reduce the amount of complaining about microtransactions Ubi have created a sort of "mercenary" element in the PvE community who are exclusive, mostly, or at least strongly "playing for prestige credits" instead of playing the game for its own sake alone. Seems not a week goes by that I don't see a thread like this one.

    It's not your fault, OP, and I don't mean to pick on you specifically. You're just one person, and in isolation it would be okay if someone here or there were unhappy with the new system.

    But this has become a worrying pattern that seems---at least to me just from frequenting this forum before "SO2" and after---significantly pervasive given the relatively small population here and the relatively high incidence of complaints like these.

    It just feels to me as though prestige credits are killing the community by discouraging people to play who might otherwise have played but now feel less inclined to if there's no prestige in it. ((((
    No offence taken, and I agree. Most of the time I do turn off Tier one and just play for fun. I just like the idea of the extra items available. (Mostly the vehicles)
    I like the idea of solo challenges, although the current ones are a bit odd and I don’t generally play them due to the difficulty level.

    The system just needs a rework. I’d rather they added in some HVTs, specific convoys and stockpiles to destroy that could be anywhere on the map and task us with collecting intel and interrogating captains etc. until we find their location. Make it more about the activity than the credits.
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  4. #4
    Ghost-Ami's Avatar Senior Member
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    Originally Posted by Hugo-FOU Go to original post
    No offence taken, and I agree. Most of the time I do turn off Tier one and just play for fun. I just like the idea of the extra items available. (Mostly the vehicles)
    I like the idea of solo challenges, although the current ones are a bit odd and I don’t generally play them due to the difficulty level.

    The system just needs a rework. I’d rather they added in some HVTs, specific convoys and stockpiles to destroy that could be anywhere on the map and task us with collecting intel and interrogating captains etc. until we find their location. Make it more about the activity than the credits.
    I do feel they've got a bit lazy with these challenges recently that are just "do x mission with y conditions". It'd definitely be nicer if they could add it some new miniature "missions" rather than just recycling what the game already has.

    As it is the challenges're mostly not really that hard even on extreme with no HUD. Every Tuesday now I just pop over to the vanilla campaign, cheese the challenges really quickly, then go back to enjoying whatever current Ghost mode playthrough I'm working on.
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  5. #5
    Hugo-FOU's Avatar Senior Member
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    It seems to me there are some potentially easy reworks. Comm center as a rescue mission but take the hostage to a rebel radio location and defend the area until they are collected by rebels. Instead of tagging a convoy either destroy it, or steal it. Put some bigger convoys in. Four escort vehicles, four trucks.

    Who knows? Let’s see what comes its SO3!
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  6. #6
    Ghost-Ami's Avatar Senior Member
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    Originally Posted by Hugo-FOU Go to original post
    It seems to me there are some potentially easy reworks. Comm center as a rescue mission but take the hostage to a rebel radio location and defend the area until they are collected by rebels. Instead of tagging a convoy either destroy it, or steal it. Put some bigger convoys in. Four escort vehicles, four trucks.

    Who knows? Let’s see what comes its SO3!
    I was super disappointed back in the day to do the Boquita mission and find out that the monster convoy full of billions of dollars that Nidia describes in a "Word of Sueño" segment...is just a typical single lorry, two hummers, and a chopper. This makes me wonder if there's some technical limitation that prohibits bigger convoys.

    I wouldn't mind seeing the Fallen Ghosts rebel ops adopted into the main game. Don't know if you've played that, but what you suggest for rescuing a hostage from a comm centre is in there.
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  7. #7
    TreFacTor's Avatar Senior Member
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    The real problem with the credit system is there aren't enough ways or opportunity to get them outside of the PvP environment which has players at the end game (vanilla, ghost mode and tier one ) playing sporadically a couple hours per week exclusively for tge reward. This is soooooo flawed. Other games have daily (some even hourly) reward systems which are more enticing to play. I wish I had more reason to want to play the game daily instead of every Tuesday for 2 hours.
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  8. #8
    Ghost-Ami's Avatar Senior Member
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    Originally Posted by TreFacTor Go to original post
    The real problem with the credit system is there aren't enough ways or opportunity to get them outside of the PvP environment which has players at the end game (vanilla, ghost mode and tier one ) playing sporadically a couple hours per week exclusively for tge reward. This is soooooo flawed. Other games have daily (some even hourly) reward systems which are more enticing to play. I wish I had more reason to want to play the game daily instead of every Tuesday for 2 hours.
    This is why I wish Ubi had left prestige credits in the PvP realm. Now people are already thinking they are entitled to endless supplies of prestige credits when mere months ago they were just a reward system for PvP unlocks and did not used to be a means for frugal people to circumvent microtransactions.

    The simple fact is that Ubi want people to play Ghost War more and want to incentivise it, and that's fine by me, it's a lot of fun.

    But what we have now is the worst of both worlds. The only way to get prestige unlimitedly (practically speaking) is to PvP, and the limited amounts offered for PvE activity give people a taste and leave them clamouring for more but not enough to PvP, just enough to come on here and complain fairly regularly.

    It's blood in the water and a compromise of the "integrity" of the microtransaction system, and as I mentioned before it's turned a lot of PvE players into prestige credit mercenaries.

    Ubi kinda sat on their own balls with this one. ((((
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  9. #9
    RedCeII's Avatar Senior Member
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    I think it’s fine.

    Prestige Points are abundant in PvP, and choosing not to play it isn’t a flaw of the game.

    They never originally had a means of obtaining them in PvE, but they implemented it. You get items that normally cost real money, or credits that are worth money (even if in small increments).

    The complaints now aren’t that you can’t earn Credits in PvE, but instead that you can’t earn an abundance of them, which would totally render the paid content free. It’s also, for the most part, mere cosmetics, which impacts the actual gameplay in no way. Sure, there’s a few weapons & vehicles, but none are particularly superior to any base-obtainable ones. So if it really is an issue, then clearly you’re not actually enjoying the gameplay.

    I know I’ll get ripped to shreads for this. I’m not trying to white-knight here; this game has TONS of legitimate issues. But not getting enough Prestige Points isn’t one of them.
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  10. #10
    Ghost-Ami's Avatar Senior Member
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    Originally Posted by RedCeII Go to original post
    I think it’s fine.

    Prestige Points are abundant in PvP, and choosing not to play it isn’t a flaw of the game.

    They never originally had a means of obtaining them in PvE, but they implemented it. You get items that normally cost real money, or credits that are worth money (even if in small increments).

    The complaints now aren’t that you can’t earn Credits in PvE, but instead that you can’t earn an abundance of them, which would totally render the paid content free. It’s also, for the most part, mere cosmetics, which impacts the actual gameplay in no way. Sure, there’s a few weapons & vehicles, but none are particularly superior to any base-obtainable ones. So if it really is an issue, then clearly you’re not actually enjoying the gameplay.

    I know I’ll get ripped to shreads for this. I’m not trying to white-knight here; this game has TONS of legitimate issues. But not getting enough Prestige Points isn’t one of them.
    I've made this point repeatedly, but it's becoming a slippery slope, this sense of entitlement people are developing to microtransaction items; and a gamekilling lack of desire to pay unless Ubi pay prestige to do so. ((((
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