Conqueror: From Harasser to Hard Hitter

These are my genuine ideas to make Conqueror the heavy class he's supposed to be by making charged heavy more accessible and legitimately threatening while shield bash is made less effective.
Why change focus to Charged Heavy from Shield Bash
Of course charged heavy just works a lot better thematically with Conqueror being a heavy class and having "hard hitter" being one of his tags but are there any actual gameplay reasons to do so? I think charged heavy has a lot more synergy with the rest of the kit. You can cancel into full block stance, you can soft feint into shield uppercut, you can cancel into a dodge into shield bash, and you must use the superior block on heavy startup to counter. On the other hand, shield bash doesn't synergize with any of Conqueror's special moves or properties.
Nerfs
Zone attack now counts as a light parry
The zone attack counters a lot of things, the only option it doesn't handle is someone baiting the zone attack out and parrying it, however since it counts as a heavy parry they don't get much of a punish from it. So you can force many mixups to always result in doing minimal damage.
Superior block on dodge starts at 100ms
Originally superior block on dodge started at 0ms, an undocumented change in season 5 nerfed to 100ms, then later on there was yet another undocumented change putting it back to 0ms. I think it should be 100ms as otherwise Conqueror can get out of what would normally be guaranteed damage.
Forward Shield Bash miss recovery increased to 800ms (from 700ms)
You could already punish shield bash misses on reaction but you needed a very fast reaction. Now there will be a much more lenient time to get a guaranteed GB.
Forward dodge branches into shield bash at 200ms - 400ms
Grinding people down with a fast repetitive bash that can be initiated at 100ms is for harassers like Warlord, not hard hitters like Conqueror.
The variable timing is kept so a delayed bash can catch people who dodge too quickly on reaction to the forward dodge instead of the actual shield bash.
Buffs
Can counter guard break while in fully charged state
Being unable to counter guard break made sense prior to the season 5 rework because Conqueror had passive superior block. Now it only makes the fully charged state paradoxical, you need to be close so the opponent can't simply back dodge safety countering all options (heavy, full block, uppercut) but getting close puts you in range to be guard broken at any moment.
And while you would think it would be possible with the heavy's 100ms GB invulnerability to throw the heavy on reaction to a guard break, it simply doesn't pan out in practice. I haven't been able to do it successfully once in tests against a bot. I can only get a few frames into the startup but get GB'd anyway. If it can't happen offline, then it definitely isn't happening online.
This will only affect the fully charged state 900ms after charging starts, so using heavy charge as an option select will still be counterable by guard break.
Side Charged Heavy damage increased to 40 (from 33)
While it makes sense that the side charged heavy do less damage than the top charged heavy as they are 100ms quicker and have more range, the dropoff in damage is out of proportion. As a Conqueror I frankly could get 33 damage easier with less risk by turtling until I parry a light attack instead.
Shield uppercut from fully charged state guarantees a side heavy
It's hard to justify taking the risk of charging a heavy when the opponent can always do a very trivial dodge and at most only take a light. This is much like the nerf to zone attack above.
Fast Flow Options decreasing charged time to 300ms (from 900ms). Options include: After a forward dodge and after a regular heavy.
Charged heavy currently requires resetting to neutral and then starting the nearly second long charge up time which makes it impossible for it to add onto existing pressure.
One fast flow option would be doing a forward dodge which would allow Conqueror to get closer if the enemy tries to back out of the effective range. The overall time would still be 900ms, and this also allows shield bash to synergize with charged heavy as it can act as a cover for getting into the fully charged state. This is also nice because Conqueror mains are already well acquainted to doing forward dodges.
The other fast flow option is after a regular heavy (blocked, missed, or hit) which would allow a charged heavy to be integrated within a combo.
Lights do 15 damage again
This is reverting a season 5 change which was indirectly nerfing shield bash. Due to the direct nerfs above this should not be necessary anymore.
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