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  1. #1

    The Nomadision

    It's gotten completely out of hand. Does literally EVERYONE require this pacifier in the DZ or what?
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  2. #2
    's Avatar Senior Member
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    Welp, I see where this thread is going. Lol
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  3. #3
    Originally Posted by Merphee Go to original post
    Welp, I see where this thread is going. Lol
    Me too.

    To OP; answer is yes.
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  4. #4
    Ive been on some servers where around 75% of players are wearing nomad, teams of 4 going rogue, thats 8 kills to kill that one team. Even worse is when you go rogue and 8 nomads are after you, thats at least 16 kills to get rid of them. The extra life and overheal would appear more valuable than the dps bonus of other gearsets. We all know classifieds were a bad idea, D2 cant come soon enough, im sure it will be better.
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  5. #5
    You could also say when you are a loner in the DZ running nomad and you are either aginst 4 v 1 or team's that are mutli grouping then yes AS a solo player it's a little advantage over countless turrets, grenade's, or shield's which are glitched.
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  6. #6
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    Originally Posted by Garyfairbrass Go to original post
    D2 cant come soon enough, im sure it will be better.
    I say that when 3 different signatures go off at once.
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  7. #7
    agentCoats's Avatar Senior Member
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    Originally Posted by Garyfairbrass Go to original post
    Ive been on some servers where around 75% of players are wearing nomad, teams of 4 going rogue, thats 8 kills to kill that one team. Even worse is when you go rogue and 8 nomads are after you, thats at least 16 kills to get rid of them. The extra life and overheal would appear more valuable than the dps bonus of other gearsets. We all know classifieds were a bad idea, D2 cant come soon enough, im sure it will be better.
    I disagree. Classified on their own were a good idea. Some were just poorly executed. Take PvE builds for instance.

    Classified arent balanced enough in the first place. Ppl complain about the 6th piece ability for whatever is the Meta/Op build of the season. And change to the next one when it gets nerfed. Then you have inconsistencies between those that require some skill (i.e. keeping up stacks) vs that that do not (Nomad, PM, AB) etc. Maybe they should have levelled the playing field more in regards to this. PM stacks for higher bleeding damage and made it a lifesteal as well to give it parity to the striker. Also for Nomad make the % chance of a 2nd life dependent on the stacks they had at the time of death -10% or something to give the chance it doesnt happen. Maybe divide it by the number of extra players in the team so it can be used in a group but less so. But if players want that then design isnt as diverse as ppl are crying out for.

    But even if you did that the dynamics of group and the the way the dz "works" means that you will always have 'uneven' encounters thus exasperating the unbalance to the nth degree. Take one set's unbalanced ability and multiply it by all the shenanigans players will get up to to get one over on other players.

    Cant really blame players for moving to the next meta build. The devs can only do so much in tweaking sets to make them more balanced. Even if these guys havent in the past or wont do any more.
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