some property or my thread, all resistance +4 is really significant to the game? i really doubt this property, i have to say it's really useless to me, i didn't know why the division team include this property to the set? some two or three resistance is better than this +4 , they give 33% and more useful than this , so do people agree or disagree that? as i am thinking to recalibration this out to other much useful property .
I think 4% is too low for that stat, 10-12% would make it worth while. I would stick to specific resistance atributes to suit your play style and needs. Example, if youre a skill build relying on using your skills then disrupt resistance is helpfull, especially when fighting legendary bosses that disrupt you and in pvp fighting players using a disrupter. I would advise shock, bleed and burn resistance for most pvp builds that are not skill builds, for pve choose a resistance that suits the mission or mode youre playing, for example i would use burn resistance for mission like napalm and dragons nest.
I can understand that for Blackout week, sure. What makes it so important otherwise though?Originally Posted by Merphee Go to original post
PvpOriginally Posted by Ubi-RealDude Go to original post
When shocked, you are rendered immobile. You are stripped of all controls and can't shoot back at the person or people shooting at you point blank. You can't even med kit. It's the strongest status in the game because of that, if you ask me. That's why I'd take shock immunity over anything else, because at least when you're Burning, you can move and re-position yourself to where you aren't getting shot.
And when Bleeding, you can med kit it away.
100% agree.Originally Posted by Merphee Go to original post
And for some reason it's the only resistance you can only get on one piece of gear.
I'd roll it everywhere I could as a minor if it was an option.
i just have question on this property only, esp there was 33% or around special resistance , even u make 6 gear to have +4 resistance, totally each only have 24%, comparing with 33%, basically,i just am feeling it's just useless to me from above logic, so i am asking what do people think about this property to the game, may there be some advantage that we didn't know.Originally Posted by Ubi-RealDude Go to original post
When I was first playing with PvP builds and testing them in Last Stand, I put a Shock Turret in a skill slot I wasn't sure what to do with. In the next match I was getting stomped, just completely destroyed, and then all of the sudden I remembered the turret, dropped it, and then it happened. A guy who was about to kill me ran by the turret and got shocked. I had time to empty my entire AR mag into his face. And then he killed me in like 2 seconds. But that's twice as long as I lasted in any other fight that match. <3 Shock Turret
As for 4% to all resistances, do we know if that affects Exotic Damage? If so, then it might have value on a 5+ piece Final Measure set where the EDR is already at least 40%. Even then it would be situational and not guaranteed to be the best option. It could be interesting to see a PvP buld with 64% EDR, and ~50% shock/fire/disrupt resists too.