Because perks are here to stay. And most posts critizing perks look like childish tantrum.Originally Posted by One.Enemy Go to original post
Guys please be constructive, I bring something on this thread... focus on it
Perks, even not perfect at this state, has the big advantage to put out this ridiculous revenge build. Even we can understand some player feel like robbed of their loot, I do think the process is for the best
I do think the perks should be developed on a dedicated choice beetween support and slight personal buff and keep the gameplay focused on skill, not on revenge overuse.
Breach bring with it a brand new minion strategic play, peolple find it annoying but it’s basically a major factor in the gameplay of this mode. Some perks could be focused on it![]()
I also think that the perks could be better than gear was (emphasis on the could, they must be buffed and make gear stats actually matter). First, I think they should not just be activated, they should give different effects with different levels (example: Galestorm 60 works as it does now, 120 doubles the uptime, 180 activates it even on assists).
For players already maxing out their gear, give a truly fair compensation. They should either get 3 piece of maxed gear by their statchoice for their every hero who reached rep 7, or just give them 5000 steel for every said hero. Or way more lootboxes, like 3 for each rep per each heroes if you don't want to give out steel. Or the simplest: make every nonwulin hero's apparaence change and upgrade cost only salvage, not steel if the hero is at least rep 7.
I posted a rework idea for the perk system in the main thread (where I said that it could be something like feats that you either choose at the beginning of a match or in your menu, there are a lot more perks and to get them you use perk points that your armor gives you) link: https://forums.ubi.com/showthread.ph...eedback/page17
and I'm still convinced it would work better. (also, it would refund completely all the players)