I'm sure the dev team is aware of it but we can really see a huge gap in mixup design between old heroes and new one.
At this point of the game, witch is by far better than a year ago, there is a couple of heroes that should be rework a bit like the warden has been:
- Raider
- Warlord
- Nobushi
- Lawbringer
- PK
- Shugoki
I do think perks are an amazing add to the game and is a far better solution than amor based on revenge BUT:
- I feel like 80% of the perks are not that interresting
- I would prefer that every heroes has middle to end perks that bring something interesting on the table based on two aspect: Squad support or personal buff depending on witch category (hangar, assassin, tank)
hope this support will help
So let's try this:
Here is a list of type of Feats that could be interresting for every class to bring to each one some kind of dedicated "role" in squad team play
VANGUARD:
BUFF perks (B): Reduce minion dammage on hero
INTERMEDIARY perks (I): increase effect of feat lvl 1 Stamina regen flag
SUPPORT perks (S): Executing heroes give HP back to minions
The idea here is to bring the vanguards to be first line of attack on breach/dominion. I would say that the perfect balance of it would be that after killing a group of minion in breach, 30%-50% of health of the vanguard should stay.
TANK:
B: Raise damage on minion
I: If revive feat 1 is chosen, become not interruptible by minion but diminish greatly defense
S: increase dmg of nearby allied minions
The idea here is to bring the Tank class to it's defensive and heavy hitter property. The support feat could be a reply to community about minion interrupting revive without totally unbalancing the game
Assassin:
B: Not attacked by minion if unactive (don't press attack button)
I : Buff "Gain Stamina and Health when you kill another hero" feat lvl1 and give some HP to teammate too.
S: Executing the captain deal dmd on minions
Because assassin has low HP pool, they are in a difficult situation when surrounded by minion. I think this peaks spirit will raise their "assassin" role in the gameplay.
NOTE:
All of these perks could stack but the overall balance should keep some advantage on defense. The idea in these Perks is to bring minions into the gameplay and develop it a bit more on Breach
Hope this support will be helpful
That about sums up Ubisoft. They want to do what they want to do, sometimes it's like the actively ignore the playerbase.Originally Posted by One.Enemy Go to original post
OupsOriginally Posted by Kargish1 Go to original post![]()
thats probably because all you do is mindlessly insult devs, and people who disagree with you, again as I previously stated on the last two forums insulting devs and others isnt going to make peopleOriginally Posted by One.Enemy Go to original post
take you seriously. To add to this, every time someone asks you for anything to validate your claim. ie sources, links or anything of the like. you ignore them