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  1. #1

    Questions for Ubi Devs (Gear Stats)

    Hi Ubi,

    I hope this note finds you well....and I hope you can give us all a straight answer to the 2 or 3 straightforward questions at the bottom here....

    I just wanted to give you some insight on my personal experience (and likely many others) of playing For Honor over the past 18+ Months.

    I am Rep 150+ and Love For Honor, one of the best games I have ever played.

    I have played and lived through all the issues since season 1 to now and yet I still love this game. You have created something special here...Thank you!

    Also I do like the new MF Faction Heros and other new content very much....very well done. I can see the passion and love put into this.

    So there are many things / reasons that have made me fall in love with this game.....not going to list all here....but then you went ahead and removed gear stats.....Wow is all I can say. And for everyone reading...I could care less about pounding on Noobs or lower level heros being leveled up, thats not what this is about....and I will provide several solutions to this issue at the bottom... It was more about building my hero my way, to my playstyle and then putting him to battle against other peoples vision of their heros built their way...

    You see (everyone) I have 5 Heros leveled past Rep 20 and have spent countless hours customizing them over the past 18 months....All 5 are (were) geared up in such a way that all 5 have 3 loadouts each ALL with different Gear, appearance and REFINEMENTS and each one of these loadouts was unique and had the stats I wanted that I farmed for tirelessly. Unique Builds, Unique Effects, Appearance / look, etc....each one customized to my playstyle and how I wanted them to look, etc, you get my meaning. So each loadout has a different build that I could choose from depending on my mood, the game mode I am playing or the competition. So if I started with a Stam Build and was in a match with heavy ganks, I would just switch to revenge build for the next match and take my REVENGE on those gankers! LOL!

    I spent real money and much steel obviously creating this, but I personally could care less about the $$ (I know the cash does mean alot to many). Its NOT about the money. THIS was the fun for me...Farming, creating, playing , customizing to my play style and look I wanted to put out there....Wow did I have fun doing this...it was central to my enjoyment of the game...BUILDING, Testing, adjusting, Testing again, playing, you get the idea....Everyone reading here knows the amount of TIME needed to do something like this....


    Anyway, I dont understand why the change here after so many of us invested so much time , effort and $$ in building these heros and how anyone would think its OK to remove it across the board just like that and now I am the same as someone who joins casually today. There were many other / better ways this could have been handled....and in fairness all I ask is for you to answer me these few questions please.....everyone keeping in mind this only applies to Dominion lets say as being the most played game mode......lets table Tribute and Deathmatch and the new Breach for another time.


    1. If New Players AND players leveling new Heros getting stomped by Refined Gear High Rep Heros was the big problem, why not create in matchmaking 3 tiers of Dominion Matchmaking?...1. 0-80 Gear Rank 2. 81-179 Gear Rank; 3. 180- Refinement x2 Gear Rank. Add to that a Realistic Dominion option for those who want no gear score and bam problemo solved? Doesnt this satisfy everyone? those who want gear stats, new players, those leveling, and those who dont want gear stats (who have other modes by the way they can play as well). Or if too complex just simply just add a permanent Realistic Mode option and forget the tiers...but I thought the tiers is a good solution.

    2. Why not just tone down the Revenge and / or the Attack stats a bit if they are out of whack / too powerful?

    3. Im sorry if I am missing something BUT what is the incentive for me to Grind anything up to Rep 9+ now?? basically Im the same at Rep 0 as any of my Rep20+ Refined gear that I had right? This was a huge part of the game....Grinding / playing for a goal...better gear, gear customized to my playstyle, this was the fun UBI....Please tell us why this was so NECESSARY? It wasnt necessary....but you decided to do it....We Just want to know the REASON. Thats all.

    Thanks for taking the time to read and respond to this. I hope you understand the underlying point here....it was the building and Customization of the gear itself and then using it in battle that brought enjoyment, now its gone and while I do still love the game I am wondering why I am still spending so much time still 'grinding'. I realize its highly unlikely you will go back....but I just wanted to let you know what many are feeling at this point 1 week into MF.

    Appreciate all of your hardwork and passion we can see you have put into this game....

    Hope you can just give us some straight honest answers.....thats all I ask.....good , bad or ugly...just need to know why you would do this after all of our TIME investment....

    D
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  2. #2
    VolatileKnight's Avatar Banned
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    Oct 2014
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    I absolutely agree with your points. They took out movement stats shortly after release because running faster didn't fit in For Honor, it felt out of place. Now it's locked behind two pre-requisites; killing a player and the match having progressed to late game. The perks themselves do not fit For Honor and feel as if they are from a different game.
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  3. #3
    Originally Posted by BigDave0404 Go to original post
    Hi Ubi,

    I hope this note finds you well....and I hope you can give us all a straight answer to the 2 or 3 straightforward questions at the bottom here....

    I just wanted to give you some insight on my personal experience (and likely many others) of playing For Honor over the past 18+ Months.

    I am Rep 150+ and Love For Honor, one of the best games I have ever played.

    I have played and lived through all the issues since season 1 to now and yet I still love this game. You have created something special here...Thank you!

    Also I do like the new MF Faction Heros and other new content very much....very well done. I can see the passion and love put into this.

    So there are many things / reasons that have made me fall in love with this game.....not going to list all here....but then you went ahead and removed gear stats.....Wow is all I can say. And for everyone reading...I could care less about pounding on Noobs or lower level heros being leveled up, thats not what this is about....and I will provide several solutions to this issue at the bottom... It was more about building my hero my way, to my playstyle and then putting him to battle against other peoples vision of their heros built their way...

    You see (everyone) I have 5 Heros leveled past Rep 20 and have spent countless hours customizing them over the past 18 months....All 5 are (were) geared up in such a way that all 5 have 3 loadouts each ALL with different Gear, appearance and REFINEMENTS and each one of these loadouts was unique and had the stats I wanted that I farmed for tirelessly. Unique Builds, Unique Effects, Appearance / look, etc....each one customized to my playstyle and how I wanted them to look, etc, you get my meaning. So each loadout has a different build that I could choose from depending on my mood, the game mode I am playing or the competition. So if I started with a Stam Build and was in a match with heavy ganks, I would just switch to revenge build for the next match and take my REVENGE on those gankers! LOL!

    I spent real money and much steel obviously creating this, but I personally could care less about the $$ (I know the cash does mean alot to many). Its NOT about the money. THIS was the fun for me...Farming, creating, playing , customizing to my play style and look I wanted to put out there....Wow did I have fun doing this...it was central to my enjoyment of the game...BUILDING, Testing, adjusting, Testing again, playing, you get the idea....Everyone reading here knows the amount of TIME needed to do something like this....


    Anyway, I dont understand why the change here after so many of us invested so much time , effort and $$ in building these heros and how anyone would think its OK to remove it across the board just like that and now I am the same as someone who joins casually today. There were many other / better ways this could have been handled....and in fairness all I ask is for you to answer me these few questions please.....everyone keeping in mind this only applies to Dominion lets say as being the most played game mode......lets table Tribute and Deathmatch and the new Breach for another time.


    1. If New Players AND players leveling new Heros getting stomped by Refined Gear High Rep Heros was the big problem, why not create in matchmaking 3 tiers of Dominion Matchmaking?...1. 0-80 Gear Rank 2. 81-179 Gear Rank; 3. 180- Refinement x2 Gear Rank. Add to that a Realistic Dominion option for those who want no gear score and bam problemo solved? Doesnt this satisfy everyone? those who want gear stats, new players, those leveling, and those who dont want gear stats (who have other modes by the way they can play as well). Or if too complex just simply just add a permanent Realistic Mode option and forget the tiers...but I thought the tiers is a good solution.

    2. Why not just tone down the Revenge and / or the Attack stats a bit if they are out of whack / too powerful?

    3. Im sorry if I am missing something BUT what is the incentive for me to Grind anything up to Rep 9+ now?? basically Im the same at Rep 0 as any of my Rep20+ Refined gear that I had right? This was a huge part of the game....Grinding / playing for a goal...better gear, gear customized to my playstyle, this was the fun UBI....Please tell us why this was so NECESSARY? It wasnt necessary....but you decided to do it....We Just want to know the REASON. Thats all.

    Thanks for taking the time to read and respond to this. I hope you understand the underlying point here....it was the building and Customization of the gear itself and then using it in battle that brought enjoyment, now its gone and while I do still love the game I am wondering why I am still spending so much time still 'grinding'. I realize its highly unlikely you will go back....but I just wanted to let you know what many are feeling at this point 1 week into MF.

    Appreciate all of your hardwork and passion we can see you have put into this game....

    Hope you can just give us some straight honest answers.....thats all I ask.....good , bad or ugly...just need to know why you would do this after all of our TIME investment....

    D
    Big dave i detest what they have done too, it's insulting to be treated in such a way, the issue was revenge builds but they decided to throw the baby out with the bathwater and screw us all, (apart from the duelist nerds who are loving this) all i do is spend my time OOS, im so angry with how they have totally ****ed up everything i had worked so hard to achieve.
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  4. #4
    I personally think that the perk system is a welcome addition but after reading trough your post i feel bad for all the hours completely wasted building the loadouts just the way you like, a big MFking middle finger from Ubi 😷

    I still think the game is better this way but they really have to compensate the loss with something, a few loot boxes ain't enough.
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  5. #5
    Saratoya29's Avatar Banned
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    Your solution would split the playerbase even more, and the selection of the hero before MM has been asked for a long time now because of gear stats. Obviously they choose to remove stats.

    And removing stats will help to balance the game, because it removes some of the work load.
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  6. #6
    how would it remove some of the work load? all the variables still need to be calculated for everything, i don't know how they made this game but i can make a educated guess. any stats that we could affect with gear stats would just be stored as a variable under your hero, when you attack another hero, the game has to calculate your attack, their defense, your defense penetration and so on. even without gear stats those calculations still need to be made, we just cant change the variables anymore
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  7. #7
    VolatileKnight's Avatar Banned
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    Oct 2014
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    I just posted a really long and broken down view of the perk system and how it stands at the moment. Would you guys be willing to check it out and give me your thoughts on it? I would really appreciate it.
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  8. #8
    I spent 70,000 steel getting all three high-tier perks on my Nobushi gear after Marching Fire hit, not knowing that it wasn't supposed to work like that, only to have them change and lose all of it. I requested a refund.

    They gave me 3-days champion status.

    For a $70.00 screw-up on their part I got a measly ~$1.75 value.

    Extremely cool.
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  9. #9
    Originally Posted by Fairemont Go to original post
    I spent 70,000 steel getting all three high-tier perks on my Nobushi gear after Marching Fire hit, not knowing that it wasn't supposed to work like that, only to have them change and lose all of it. I requested a refund.

    They gave me 3-days champion status.

    For a $70.00 screw-up on their part I got a measly ~$1.75 value.

    Extremely cool.
    Yeah honestly I think that's Marching fires biggest/probably only notable flaw.
    The perk system itself is fine. But the way they handled compensation was done horribly.
    I think they should have allowed people to pick what stat they wanted their highest tier gear to have.
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  10. #10
    Originally Posted by Knight_Raime Go to original post
    Yeah honestly I think that's Marching fires biggest/probably only notable flaw.
    The perk system itself is fine. But the way they handled compensation was done horribly.
    I think they should have allowed people to pick what stat they wanted their highest tier gear to have.
    They should roll back purchases to compensate for their screw up! >

    Three days of champion status! Its like a slap in the face!
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