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  1. #61
    To keep it simple: this mode simply is not fun past the heroic quest. These modifiers are not only unfair (which I understand is the point) but plain ridiculous. On top of that, the reward to effort ratio is in the off-the-charts range of frustrating. I spent an hour trying to beat two chapters of one quest because of the modifiers placed on the three enemies I was fighting at once. I got a sword hilt and helmet - both worse than I already have.

    I'm sure plenty have mentioned the impossible fights that they can't seem to get past without just plain luck. Harder difficult is great and all, but just needing luck to get by makes for an incredibly frustrating experience and makes many dislike the mechanics in arcade. That said, I'm very happy that there's another PvE mode in this games, it's fresh and makes for something fun to do when your mojo has run out against other players.

    Arcade has a lot of potential, there could be stories and endings for each character like in some other fighting games. Or maybe and endless duel where each enemy increases in difficult with appropriate awards. It's current state, however, feels like a waste of money.
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  2. #62
    Col.Bullet's Avatar Member
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    Originally Posted by BornDominator37 Go to original post
    Arcade has a lot of potential, there could be stories and endings for each character like in some other fighting games. Or maybe and endless duel where each enemy increases in difficult with appropriate awards. It's current state, however, feels like a waste of money.
    I concur. This is essentially what I had hoped for with this mode. However I didn't purchase it when it became clear the potential was being squandered on plain unfair scenarios with only vague context given. They could (and definately should!) do more with it.
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  3. #63
    I finally bought the marching extension... thx to the discount of 50%

    So now I can be more criticism with this mode.

    THIS IS A PEACE OF SH*T. The weekly is so much unfair and unrewarding at all. (I mean ... if you are lucky enough to finish it).

    Where are the DEVS ???? did they play the game before launch ? I will take my popcorn and see them finish the weekly....sure they talk very much during stream but have any of them finish this mode legit ?

    The current quest is very fair. You just fight a legion of black prior all more buffed than you. In round 3...this is a good gangb**g for the player when the IA not only fight you 1 vs 3 if you are not fast enough but take pleasure to stab you with light and shield bash...eventually few heavy punish but well ... why to bother when your light does more damage than my heavies ? well balance challenge.

    The last round is more fair 1 vs 1...but yeah. I lost a lot of my time for nothing except a stupid effect.

    What are the plan or roadmap for to fix this arcade if any fix exist ?
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  4. #64
    As an avid For Honor player with 1325 hours playtime, I gotta say that gear requirements for arcade should be removed.
    The reason for this, is that it is unfair for people who prefer to duel instead of the chaotic and toxic 4v4 modes.

    Those people (like me) who almost exclusively like to have fair duels without any interference or cheap strategies like ledging,
    earn way less experience than people who play dominion or any other 4v4 mode.

    For the time spent in both modes (duel and dominion) the XP reward compared to the time spent in game is disproportionately in favor of
    dominion.

    So to get the required gear score for the vortiger in order to unlock the arcade rewards, I either have to play dominion (wich slowly makes me despise the game)
    or invest over 4 times the amount of time needed in dominion for the same XP.

    Just playing arcade with a rep 1 or rep 2 vortiger is a joke. I get killed in one hit, while my fully geared Highlander can just stand there and tank hit after hit.
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  5. #65

    Arcade Mode aka "Quests" are mega yikes

    Very first post here, and I hate for it to be so outrageously negative, but here goes:

    Arcade Mode is quite literally the most toxic PVE experience I have ever played in a game (at least within memory) and I have been avidly playing games all my life. Not exaggerating here, although I wish I was. The only games I have played that compare to this are fangames with the design intention of enraging you.

    These quests range from being boring wastes of time to mind-numbingly frustrating experiences. The ONLY reason any player would ever elect to play this trainwreck of a game mode are the rewards, which is really... really stupid from a game design standpoint, not to mention the players' perspective. You DO NOT WANT TO to bribe players to play a bad game mode just because the rewards are weighted higher, that's the bottom of the barrel for poor game design.

    But the impetus for me to actually make this post would be the last ~4 hours I just spent failing the weekly quest. Right around the 4 hour mark of slamming my head against the wall, the vast majority of the time spent against Cai Qing, I decided to alt-tab and check a strat or two for this enemy. FOOLISH SILLY ME going AFK without pausing for a whopping 3 minutes AGAINST AI in a pausable game mode... Can you guess what happened? And by some insane logic Weekly Quest progress is not saved, even if you are doing it solo, even if you crash and don't choose to collect rewards... I really just can't fathom the reasoning here, and I'm trying my best.

    I would like to say there are at least some redeeming qualities to these inane "Quests" but there aren't. There are absolutely none. Nothing about this game mode is more interesting, more fun, more engaging, more challenging, etc. The only challenge that does exist here is the very definition of artificial difficulty. I hate to burst your bubble, but bots with unfair numbers and/or unfair advantages don't make for real difficulty, they make for real tedium, which leads to pointless frustration and time wasting.

    Just to state again, I wholeheartedly feel Arcade Mode in For Honor is one of the worst-conceived and most toxic experiences you could embark upon. And why would you? Well the paltry rewards you could get anywhere else of course!

    Remove this ****. ASAP.
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  6. #66
    Originally Posted by tizznyres Go to original post
    Very first post here, and I hate for it to be so outrageously negative, but here goes:

    Arcade Mode is quite literally the most toxic PVE experience I have ever played in a game (at least within memory) and I have been avidly playing games all my life. Not exaggerating here, although I wish I was. The only games I have played that compare to this are fangames with the design intention of enraging you.

    These quests range from being boring wastes of time to mind-numbingly frustrating experiences. The ONLY reason any player would ever elect to play this trainwreck of a game mode are the rewards, which is really... really stupid from a game design standpoint, not to mention the players' perspective. You DO NOT WANT TO to bribe players to play a bad game mode just because the rewards are weighted higher, that's the bottom of the barrel for poor game design.

    But the impetus for me to actually make this post would be the last ~4 hours I just spent failing the weekly quest. Right around the 4 hour mark of slamming my head against the wall, the vast majority of the time spent against Cai Qing, I decided to alt-tab and check a strat or two for this enemy. FOOLISH SILLY ME going AFK without pausing for a whopping 3 minutes AGAINST AI in a pausable game mode... Can you guess what happened? And by some insane logic Weekly Quest progress is not saved, even if you are doing it solo, even if you crash and don't choose to collect rewards... I really just can't fathom the reasoning here, and I'm trying my best.

    I would like to say there are at least some redeeming qualities to these inane "Quests" but there aren't. There are absolutely none. Nothing about this game mode is more interesting, more fun, more engaging, more challenging, etc. The only challenge that does exist here is the very definition of artificial difficulty. I hate to burst your bubble, but bots with unfair numbers and/or unfair advantages don't make for real difficulty, they make for real tedium, which leads to pointless frustration and time wasting.

    Just to state again, I wholeheartedly feel Arcade Mode in For Honor is one of the worst-conceived and most toxic experiences you could embark upon. And why would you? Well the paltry rewards you could get anywhere else of course!

    Remove this ****. ASAP.

    With this *****. ASAP I hope you mean your post....I don’t understand why you request to remove something from a game...if you really hate it just don’t play it.

    Instead of removing they need to fix it and make it better, that’s it.

    I am with you with all your complains, but again, removing it is not the solution...and more because it was behind a pay wall
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  7. #67
    the weekly arcade quest this week is again a perfect example of how incompetent the dev from ubisoft are.
    fight against broken wu lin bots with unfair stats.

    1.round: ledging is the only way to win
    2.round: ledging is the only way to win
    3.round: ledging is the only way to win
    4.round: run away, sidestep, attack, run away, sidestep, attack, run away, sidestep, attack...

    incredible fun, It still annoys me that I spent money for this ****.
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  8. #68

    Arcade Mode
    First I wanted to say how much I appreciate the entire team and everyone who has taken part in making arcade mode in the first places and even till now the people who are still giving arcade mode the time and dedication to improve on it from emotes, stories, programming etc.
    When arcade mode was release back in season 8 year 2 along with marching fire. It had problems with it to say the less. Going to list the problems back then and what improvements has those who still work on it has improve on. This is writing on May 23, 2019
    Pre-Season 2 Year 3 update
    Arcade mode weekly challenge
    The most complaint and known or agree upon by the members of the for honors community the players or at least the everyday players and not the pros and/or esports .
    Bot 3 was too good even godly. Fighting them was not fun they block, parry use mix ups and all sort of other things in their move set. Fighting them was not the same as fighting a player which I truly don’t know as I play only against AI (artificial intelligence). The entire team of For Honor wanted us the players to not play so defensively, and play more aggressively, or a mixture of both. Fighting against bot 3 who was playing very defensively which seem weird considering For Honor team wanted the players to move away from the defensive fighting styles. The bot 3 was in my opinion seemed like they were afraid to play offensive, defensive, or both. The bot 3 play in this style and consistently gang up on the players. The only human characteristics that these bot 3 was showing are their impatience, they just can’t wait for their turn to fight the player who may or may not in the best position. The players is still fighting the first level 3 bot or have a slight chances of winning and may only be one or two hit away from dying themselves or from killing the level 3 bot. You got a situation where the second level 3 bot impatience to wait for it turn charging in and swing wildly with their heavy attack and killing the player who work so hard to have this little chances to win is not dead because of the second level 3 bot. That is frustrating. In summary level 3 bot are impatience in my opinion they also enjoy gang up on players. Their first characteristic being impatience resemble a human the second one is for those who play PVP to say. They are also godly in the way they fight and they fight too defensive as if they are afraid to die. This continues for the longest time in weekly challenge and regular arcade mode/levels pass heroic challenge.
    Level cap requirements
    The issues I had in my opinion are that it was just too high both for weekly challenge and the regular arcade. I don’t know how much being lower or higher than what was require taking on the challenge level would have an effect on the damage. All I know is if the player’s hero was below by a lot it was obvious of the damage that was inflicted on the bot 3 not sure about being higher as I didn’t see any real different from matching the level requirement. I had a problem with the level requirement because I was just struggling when fighting the bot 3 even with a hero that match the level requirement. I think it should have been lower.
    Another thing I had issues with was the modifiers most I had no problem with some was not great. It is not the modifiers themselves that was the issue, but rather the various compensation of modifiers that can determine a win, loss, or just quit in frustration from heroic and onward to even in weekly challenge. Often time it was a random luck and a lot of the time from my game play experience it felt like 98% plus of the time the odd was stack against player. The level of each modifier was another factor in a loss or win. 98% or more might be over exaggerated but from game play it felt like that. Even if the player got a decent modifiers the levels of those modifiers was like nothing. The player might as well have no modifier this mainly talking about level 1 sometime level 2 modifiers. This compare to bot 3 getting in my opinion excellent modifiers and on top of that they get level 2 or 3. Players who got decent modifiers even if the modifiers was a level 3 it was useless in that fight. Most recent example as in yesterday on May 22, 2019 I wanted to finish an order complete 12 match as a vanguard. Ok no problem I went to arcade mode and did legendary. I was destroy in the first try here why 2 level 3 Hitokiri bot with level 3 fire burning modifiers and I get level 1 healing from attack on a very small map this mean I can’t get too close to one without the second level 3 bot just too happy to get into the fight and killing me. This went on for about 15-20min give or take on the first chapter or a legendary challenge. I gave up after how frustrating it was to come so close to winning but the first damage modifier was too high and my heal form attack was too low to do anything I might as well not have it. This kind if imbalance with modifier was happening in epic to legendary challenge. Bottom line modifiers are imbalance.
    Lastly on the pre updated. It felt like arcade mode was made for co-op which is fine, but on higher level challenge it seem it was made for skill players and exceptionally skill players even in co-op. I have no problem with co-op just at time it hard to find anyone that is that good to play higher level challenge with or any at all.
    It is not one thing that make fighting a bot 3 frustrating, but a combination of more or all of the things lists above that make me not want to play arcade mode.
    Post Season 2 Year 3
    I can’t not say how much thankful I am of the For Honor team not giving up on arcade mode and still trying to improve on it along with great reward such as effect, ornament etc. Thank you so much to all of those developers, art, concept team etc.
    Bot 3
    Weekly challenges are now fun and I really enjoy them. I look forward to playing them all the time bot 3 godly skills has been look at and has been fix once again thank you. They skill gang up but their wait time to gang up on player are fix or at least that is what it look like. It feel like any hero can and have at least a decent chance to be use in weekly challenges and win. Some hero struggles, but not asking for any rework or balancing none of that just like you know. I took Shinobi, Valkyrie, Shugoki, and Peacekeeper there are others and other people may or may not agree with me, but I feel like these hero are the weakness to use in weekly challenge. I use them in weekly challenge are won some struggles more like Shinobi however, keep at it and won instead of quitting in frustration. In my opinion major and really major improvement, before this update I would never use them. I see the team look at the weekly challenge very closely and made in my opinion the right improvements. Bot 3 feel more human they are willing to throw out more attack and not play so defensively, but both offensively and defensively.
    Levels Cap
    Also it is changes thank you so much.
    Modifiers in weekly challenge feel really balance. The bot 3 get their modifier level 2-3 sometime 1 and the players get their modifiers level 1-3 that feel like complement each other very well. If the player gets a negative modifier from level 1-3 the bots also have one of the negative modifiers from level 1-3. There is a sense of balance where these modifier for bot or players give an edge but very slightly compare to what it was before where it was a huge different mostly for in favor of the bot. The map and design choices for the weekly challenge is though out very nicely. I’m very happy with the weekly challenges improvements.
    Let move onto the regular arcade mode.
    In my pre update I have giving an example that is very recently what I have found in the epic and legendary challenge. Let me recap for a bit. My example was in legendary challenges after so many minutes of trying I quit in frustration with those 2 Hitokiri level 3 bot. I try again in legendary got to chapter 3 and quit again in frustration and again 2 Level 3 Hitokiri bots, it not because they are Hitokiri bot but because it felt like nothing has change in the epic or legendary challenge. It is because it seem like nothing has change in the epic or legendary challenge in their pre update. I understand one thing, both epic and legendary along with other rarity level and along with weekly challenge they got to have some level of challenges to them. In my example they were not challenging at all, but just outright frustrating. After my second try with legendary I quit and I try to play in epic and also quit after the second chapter. I’m not supposed to win all the time, and I don’t mind losing and have to give it a try multiple of time, but it after trying for minutes on end it was the same results.
    I really do thank you all, I’m not asking for a rework of hero or make level 3 bot like level 1 and we just destroy them. I’m just presenting information base on what I have found in my own opinion. If we can look at the epic and legendary challenges and give it the same treatment that you guys have giving to the weekly challenges I would appreciated.
    Once again thank you! You guys are doing a fantastic job.
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  9. #69
    Originally Posted by ShadowBladeXT1 Go to original post
    If we can look at the epic and legendary challenges and give it the same treatment that you guys have giving to the weekly challenges I would appreciated.
    Completely necessary to make them playable....
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  10. #70
    Originally Posted by OoKaMi_79 Go to original post
    Completely necessary to make them playable....
    No.

    Please heck no.

    I love having some uber difficulty. Weekly quests have become too easy in my opinion. I used to have to strategize, and hard scrutinize every AI. Dig for interactions. I have a youtube channel based on this. But now i can just brunt force my way through every fight without any real learning and its boring.

    Random quests i still cant do such things cause i have no control over repeating the same quest, but at least they are still difficult. If they want to appeal to all players they will leave weekly as it is and keep the rankings unique.

    They could increase the rewards of lower level random quests. But i do not want any nerfs to difficulty in the highest tier. Not everything should be made baby game. Please do not make legendary quests weaksauce like the weekly is now.
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