I'd like to see the gearscore recommendation gone JUST for the weekly quest, because you cant get every single effect that you want if you have only 1 character with the recommended score. Also this makes is possible for new players to have a chance to beat it. Just make it like the storymode, a set diffilculty would make way more sence than a gearscore in my opinion, also people who main heros like shinobi with very low health cant really do anything against these minions or godly Bots, so let them have the option to switch their Hero without spending 1 week or even more to get to the recommended gearscore. By the way, the Reward effect is amazing and definetly worth to grind for, but this doesnt seem possible for the majority of players because of the gearscore.
hi I realy love this game and I like the arcade mode but you guy made the weekly quest to hard I don't think that ther are a lot of players that could finish it and I cant understand how a shamans lite or gladiators can do so much dameg to a conquer how dose the defens now work in the game after you canceld the gear stats and I donk think its just the weekly quest I think that all the legendery tire quests are extreamly hard
Ignoring the fact that the original classes are severely under powered and a casual player could not complete the Arcade Weekly Quest, the difficulty of the Arcade Weekly quest is ridiculous. Am I expected to dedicate the majority of my free time to grind a character to Legendary status and learn it by heart so that I can get ripped to shreds by 2-3 AI and play at the mercy of RNG ? The shaman is pure cancer and you have put in multiple shaman opponents in the first weekly quest you released. The casual player has no chance and I don't care about the "Get Good" argument, your decision making in this matter is poor at best. The team who thought of this Arcade mode, kudos to you guys, to the one or two people who decided on the difficulty, I wish you waste the same amount of time I wasted in that Arcade mode every day.
I don't know what you were thinking when making the difficulty for this challenge so absurd. It is impossible to complete unless you have a extremely high reputation hero. It needs to be a set difficulty like the campaign, so the people who paid the $30 for the arcade mode can actually get their moneys worth out of it. Its stupid that i paid so much for this only to get access to s poorly designed game mode that you get little to not rewards from.
I finished the weekly quest a second time and didnt get a quest drop.
This confirms that 168 hours are not enough time to get the quest drop for every character or even get the quest drop for the character you want.
I like the idea of weekly quests and weekly rewards but I dont have enough time to grind them out for even 1 character.
Unfun +
Unrewarding =
Unhappy customer.
The weekly quest is very challenging but in a very fun way. The reward for completing it is arguably the best effect in game.... BUT HOW IN THE WORLD DID ANYONE THINK THAT MAKING THE REWARD RNG WAS A SMART IDEA?!?!?!?!
I have completed the challenge over 14 times solo and have only received 1 effect for the idle animation. people spend hours doing this thing for a reward that after they have struggled to complete they have a slim chance of MAYBE RECEIVING IT!
ABSOLUTELY GARBAGE REWARD SYSTEM FOR SOMETHING SO HARD GREAT JOB UBISOFT YOU NEVER FAIL TO DISAPPOINT
I really enjoy Arcade Mode so far, there's just one problem I have with it.
I bet the devs know that everyone hates fighting a Shaman, let alone two or more. Therefore I do not understand why you would piss off your players on purpose and risk them not being able to get the weekly rewards for the Weekly Mode simply because the bots are too f****** hard to kill. Either give us more advantages or place in other bots, but Shamans are just too damned much. I don't know if I just suck or if I'm bad at 2v1 or 3v1, but this is utterly ridiculous. I can't get the rewards now and I bet they're exclusive to this week as well. This means I'll have to miss out on these rewards for as long as this mode is this stupidly difficult. Even Dark Souls is more forgiving, and that says a lot. Please lower the difficulty on this thing, I can't stand not being able to get rewards and being roflstomped like that (and seeing that keeping me away from said rewards just angers me even more and, quite frankly, gives me a reason never to play this mode anymore.)
Love it so far, the last week quest was great, i had a hard time to go through the 3rd round (2 shaman´s and one kensei), but after i´ve figured out who should die first, it was a matter of time and a bit of luck. I had like 15 tryouts before i get it done. All others i managed to win with 2 sometimes one single try.
The main problem with the 3rd round was the kensei knock down after a heavy, it always let the bleeding shaman to connect a hit and the endless series of bites.
I like Arcade. I like everything about it, even the completely unfair modifiers because that's the challenge/makes it fun.
I do NOT like that I can't do the weekly challenge on hero's I want because I have to drudge them through the "item level" which shouldn't have any impact on how much damage a bot does to me.
I understand that the decision of the level quests or whatever was to be more like an MMORPG, but this isn't a grind based game by any means. This is a fighting game. So, my suggestion is: "Difficulty" of quests should NOT be based on gear level. It should be based on, well, difficulty. The first tier of quests should have the easiest modifiers, the shorter quests, barely a challenge. Then obviously as you progress, the modifiers are more random and less in your favor. Making it, well, more difficult. I want my level 3 Warlord to go on the weekly quest/the highest difficulty quests because I'm getting better at him. But I can't. Because one hit is like 150 damage which is just dumb. That's not "difficulty" that's just content gating.
I like the mode, but THIS, is the reason I don't play it. Why would I waste my time on a dumb easy quest line with barely any rewards worth my while. Because the last randomly generated "hardest difficulty" quest, not the weekly one, really isn't very "hard." It's easy because damage is normalized.