"No one wants gear stats back," as most of the players are calling to get gear stats back lmfao. You literally said that and like 4 people jumped on you, stop trying to lie to make a point.Originally Posted by Saratoya29 Go to original post
I think perks aren't that bad, just make more of them available! A small tweak wouldn't hurt either, for example remedy could give 40- 50 health on kill no problem. There could be a perk that gives the user hyper armor for x seconds after exiting OOS.
More variety, that's what I'm asking!
Also, give heavies and hybrids some offensive perks too, being heavy doesn't mean they have to turtle
but its true. look steamforum. no cry like you little wolf.Originally Posted by Saratoya29 Go to original post(VolatileKnight)
And no one can give his opinion here without you attacking them. It's annoying.
Let others express their opinions.
Good write up, I never experimented much with them yet, this helps.Originally Posted by Klingentaenz3r Go to original post
The problem with keeping the stamina perk is that it would clearly be the go to for EVERYONE. I think they've given the game some build diversity in that aspect. You'll get your tanky heavies, deadly assassins, balanced hybrids, and well rounded vangaurds.
I do remember a lot of people asking for a Dominion without gear stats, and that's kinda what they've done. However, they did not just leave us high and dry with nothing at all. If they took away gear stats, and left us with nothing... I would've been even more disappointed.
I think everyone just needs time to get acclimated to the new system, and give it a chance. They did say that we have 21 perks INITIALLY, so that may mean a stamina perk for other classes isn't out of the question.
I need to say this. If I get banned for my thoughts then so be it. First the perk system is now in the stage of taking it's first steps where the test was it starting on it's crawl. I really hope it gets the chance to run. I'm pretty sure that a lot of the feedback they got in the survey's was telling them that the new perk system was easier to understand over the old system.
The old system was you started out at a baseline of zero then depending upon how you wanted to build it the stat would go up past zero to a positive and below zero getting a negative. I.e. either giving bonuses or penalties to stats that you thought would help your play style. Unless you are a number cruncher these stats were very confusing and hard to figure out which ones were better for you. Also these stats were only for the four versus four matches tribute, dominion and death match they had no bearing in the duels, brawls, ranked matches or carousel of death special events. So basically right now you are fighting with the same gear you would have in a duel match but in the four vs four match they give you an added perk.
As far as the changeover from one system to the other. People act as if they stripped them of their item due to a stat being gone they worked for and a new perk they didn't want placed on it. Understandable I had the same thing happen to me. But just because you didn't get the perk you wanted in no way did they downgrade your gear. If you had a lvl thirty item low and behold it was still a lvl thirty item with all the pips maxed out on it just as it was on the old system. Meaning you didn't loose any progression in said item it just didn't have the perk you might have chosen.
Now all gear sets are at a base line of zero and when you place pips into adding towards a perk you need to accumulate six hundred points between all your gear pieces to unlock that perk. Very streamlined user friendly and easier for new players to understand what your points are actually doing. This also makes the playing field more balanced and now it's not about what stat you had put bonuses into is based on your actual skill and knowledge of how to play your character against another.
Maybe placing a gear perk conversion where using steel and salvage to change a perk you don't like to another perk you do like might be the way to go. With the two perk items this would be a little trickier where you would either be able to change out one perk for the half score or combine it into the other perk to double that score. Putting say a price tag of ten thousand steel and a thousand salvage on it. Honestly I would think that price would be to high for only being able to choose the perk for one character and one item only but certain people who have only one character might find this acceptable to get the perk they want. Rather then farming drops and taking chances on scavenge crates.
I've also seen a lot of posting about the regen stamina stat where people are actually describing exhaustion recovery. If you read the fine print on the stamina regen stat it had no bearing on your recharge if you've already hit the point of exhaustion. Meaning that if your screen is black and white it's to late your stamina is rising just as slow as everyone else unless you put points into exhaustion recovery too. So basically what you should have been doing is taking yourself to the brink and stopping let your stamina regen then press the attack. Also the stat on regen reduction cost the bonus even at full would give you a heavy hit or two maybe a few light hits it wasn't that huge of a bonus. Again very confusing.
I hear terms like the law bringer can't tank anymore. Well first the law bringer isn't a tank and second this game really doesn't have any tanks. The tank role in most games are the guys absorbing the damage not the high damage output or dps class characters. Which if you were going to try to place those terms into this game the heavies (Conquer, Warlord, Shogoki, and Jin June) would be your tanks. The law bringer is a hybrid yes he looks cool in his heavy armor and big polearm but he is in no way a tank. If you look at his description he is a hybrid and a counter specialist. Meaning he's not a heavy attacker he's a guy who parries and waits for his opening to strike. Trying to run in and feint all the time and burning up your stamina is not the best tactic for him. There is a tactic called turtling where you stand there parry and block and wait for your attack and I'm pretty sure this was what he was designed for.
The games not broken the system is not broken. It's players trying to put round pegs into square holes and then jumping up and down screaming that it is broken and confusing people is the real problem. Also because they were depending on stats to give them an advantage and not skill now they find themselves not being as good of a player as they actually believed they were. Hopefully the new system will help with these issues and fix some of the problems.
I'm going to stop now because this has all be said before and I know it's starting to sound like the teacher on Charlie Brown with the wa wa. wa wa. Yes mam wa wa wa wa wa. If you took the time to read this I do appreciate it and thank you. I'm not asking you to take my word as gospel but I do ask that you do the research and make an informed decision for yourself rather then blindly following the words of others. I've said my piece and won't post in this thread anymore.
Have Fun
Yeah I can see your points of view, I share a couple of them, not all though. Where I would differ, is saying that they did make our gear next to useless. Now that's not necessarily to say that the system is broken, but the transition to said system was handled poorly I think. And it was, it upset a lot of long-standing supporters of this game. And it should, we've all worked hard.Originally Posted by Dajarmarathe Go to original post
My main gripe is that the perks currently don't give any real noticeable boosts in my opinion. You don't notice a movement speed perk that you have to unlock by killing a player later on in the match. It feels like it's not there, and it doesn't seem to fit with the theme of the game. Locking it behind certain parameters was an odd decision, and one that I don't agree with the devs on.
With previous boosts, although 3 extra damage or so on the weapon doesn't make a massive difference, but it was enough that you could tell it was there, but only just. It added flavor and individuality I feel, something that allowed players to express their version of their perfect warrior.
If they more or less kept the system and changed the perks themselves and made them more of a baseline boost like stats were, I'd be all for it. Sure, some numbers would definitely need tweaking and consultation with the community, but I currently feel like they had a good idea and just executed it poorly.
I don't feel like anyone would have batted an eye if they kept the perks system. but changed the whole pre-requisite to unlocking said stat mid-match but also changed the perks themselves, no one would have batted an eye. I don't feel like boosts similar to stats should be locked behind pre-requisites, it makes the game feel clunky to me.
Also I appreciate you taking the time to so thoroughly demonstrate your opinion, we need more posts like this in For Honor at the moment.
New system is a joke. Everyone is getting smart now but you didn't lose anything didn't you? As some others already explained, we wouldn't even be playing this game if not for unique gear stat customization. So now, after wasting more than a year and hundreds of hours in game, and spending at least 150k, it is ok for that to be wasted for nothing?
They couldn't just offer Realistic Dominion with no gear stats and same reward as regular Dominion? And then measure activity to determine what players play the most?
That would be fair way to do it.
Also, everyone is ignoring balance issues. There are winner and losers of this new perk system, and we all know who they are. Of course, at least 70% players prefer to chesse with their assasins, so they actually prefer it to be like this. Some others such as Raiders, Kensei or Centurion probably like this as well. Everyone else though, is a loser after perk update. There is zero incentive to play as a slower, heavier hero, unless you are playing as JJ. Game is slowed down for many, and staring contest can begin. Those who once sacrificed defense for stamina managment so ghey can lead the charge and protect their group are now reduced to support units, sitting in your zone and praying that if someone comes, it is not an assasin.
I am glad to be leaving as soon as RDR2 is out so I can ldave this mess behind. Not just that I was robbed as player by Ubisoft, but balancing issues, connectivity issues and overall most toxic player base I have ever experienced are reasons to skip this and play something else. No game ever had me wasted 1000 or more hours of my life for nothing to show for.
Yeah, numbers are starting to speak for themselves. Steam reviews have tipped more towards negative reviews recently, aside from today. That hasn't happened since release.Originally Posted by NHLGoldenKnight Go to original post