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  1. #91
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    Originally Posted by Specialkha Go to original post
    Nope, he is just being realistic. You could stack stamina + revenge since it was not on the same pieces.
    We said we wanted tweaks to Gear, not wanting Gear gone. That's our gripe. Regardless of whether we could or not, Ubisoft was far too heavy handed with the Perks.

    You shouldn't have to get a kill to get a small movement speed boost. They took movement speed as a base stat out because it didn't fit. Why do they now feel I have to kill another hero to get that boost?
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  2. #92
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    Because you need to do something to get something else in exchange?

    With stats gear, you could have everything. And even if tweaks were done, it would be a nightmare to balance.
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  3. #93
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    Originally Posted by Specialkha Go to original post
    Because you need to do something to get something else in exchange?

    With stats gear, you could have everything. And even if tweaks were done, it would be a nightmare to balance.
    No, you couldn't have everything. You had to make compromises. Are you sure you actually played For Honor? Because I've played since Day 1 and you are claiming some pretty false statements. Show me gear that had everything on it.

    As for balancing, keep offensive stats on the weapon and keep defensive stats on the armor. After that, they just have to adjust numbers. It's easy and simple as that. Just because you like perks, does not mean that it's better for the game or better for the players in general.
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  4. #94
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    With 180 gear, you could have lots of stamina + revenge build + far more dmg. You did not even needed revenge damage because you would be a lot in revenge mode, and it was more beneficial to put everything in raw damage.

    And perks are better than gear stats because it is easier to balance. And heroes have the same stats in 1v1 and 4v4. Less work for the dev team.
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  5. #95
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    Originally Posted by Specialkha Go to original post
    With 180 gear, you could have lots of stamina + revenge build + far more dmg. You did not even needed revenge damage because you would be a lot in revenge mode, and it was more beneficial to put everything in raw damage.

    And perks are better than gear stats because it is easier to balance. And heroes have the same stats in 1v1 and 4v4. Less work for the dev team.
    No, you couldn't. Show me pics of gear like that, seriously stop lying to try and make your point. Lawbringer got 7% extra damage with the damage stat, it ended up putting his 45 to 48.

    You seem to want to play Tekken, so go play Tekken. You seem to equate your personal preference to the greater good of the game. That's not right lol. Stats were never that imbalanced, you just need more time with the game.

    45 to 48, not a big increase. It was still an increase that I worked for and that I liked. But for you to stand there and tell me that 3 damage is game breaking is not only insulting, but further and further harms your own point. Don't lie to try and prove a point.
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  6. #96
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    3 more dmg + more stamina + more revenge etc...
    I find the game far more balance currently, even with some characters inferior to the S tier. At least, we can play a low rep0 without facing a full team of 180 gear stats hero.

    How can you be so dense?
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  7. #97
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    Originally Posted by Specialkha Go to original post
    3 more dmg + more stamina + more revenge etc...
    I find the game far more balance currently, even with some characters inferior to the S tier. At least, we can play a low rep0 without facing a full team of 180 gear stats hero.

    How can you be so dense?
    You had to sacrifice two stats to get one really good stat, or get 3 average stats. It never made a difference. It's quite clear that you do not have the experience with the game nor it's mechanics to develop of a fully formed opinion of it. Your only concerns go back to yourself and how you for some reason aren't able to contend with other players as soon as stats are thrown in the equation.

    I've backed up my many arguments with actual experience in the game, and I've made many arguments against your points. A lot of other people are saying the exact same things I'm saying. If other players don't have problems levelling their characters, the problem isn't the mechanics.

    It's your skill and experience that need work. Many people have explained and re-explained this, but you seem to willingly disregard anything that's said. Whether it's backed up by numbers, hard facts or many other player's recollections of how the game actually was.

    So again I will say stop lying. It makes you look bad and it doesn't help the community at all.
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  8. #98
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    Ok, so you really are ignorant.

    No one uses block damage as the gain was too low. No sacrifice here. No one uses def since the gain was too low as well, so that means you could go high on the two others stats and you did not need a lot of def pen as well. You did not really need revenge mode dmg as well beause since you would go high on revenge gain, you would gain revenge mode quite a lot. Well, were are your sacrifice here?

    Get a clue plz
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  9. #99
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    Originally Posted by Specialkha Go to original post
    Ok, so you really are ignorant.

    No one uses block damage as the gain was too low. No sacrifice here. No one uses def since the gain was too low as well, so that means you could go high on the two others stats and you did not need a lot of def pen as well. You did not really need revenge mode dmg as well beause since you would go high on revenge gain, you would gain revenge mode quite a lot. Well, were are your sacrifice here?

    Get a clue plz
    Lmfao those weren't even the same category, nice try though.

    Keep lying to try and prove your point, Ubi won't listen to lies.
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  10. #100
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    Ok, I know you are trolling now.

    That is precisely because they were not on the same pieces that you could stack them.

    Helm Def, debuff resistance, exhaustion regen, no one uses def
    Should Def, stam cost, stam regen. No one uses def
    Blade: Dmg, def pen, block dmg, no one uses block dmg, and you did not need a lot of def pen because no one was using def stats.
    Hilt and pommel, you would do either average on everything, or max dmg + revenge gain etc...

    But in the end, it was too much, far too much.

    With gear stats gone, dev team will have an easier time for the balance, as the gear stats was inflating too much everything.
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