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  1. #1
    FredEx919's Avatar Community Manager
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    Oct 2008
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    Marching Fire - Map Feedback

    Greetings Warriors,

    With the launch of Marching Fire, we would love to hear your thoughts on a number of topics. We’d like to ask that you leave your comments, feedback, and thoughts for new maps here. This will allow us to better organize your initial feedback.

    • Breach feedback: here.
    • Wu Lin feedback: here.
    • Perks feedback: here.
    • Arcade Mode feedback: here.
    • Bug Reporting: here.
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  2. #2

    Shaolin nerf

    I have played multiple games against shaolins and he is just too powerful against lawbringer he attacks way to quickly for lawbringer to even hit him. He is like orochi with his light spam lawbringer is too slow to even hit him and can’t block in time so what I’m asking for is an orochi and shaolin nerf
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  3. #3
    The Breach-Maps are great.
    The scenery: just wow! the sound, warcry`s! TOP!

    I find no reason to complain about anything.
    Maybe, but maybe only 1-2 more traps. Fall pit or a goal/gate which kills you. (but what you can only trigger once per match)
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  4. #4

    Make wu Lin maps for breach

    Since there’s a new faction and great new characters (even though they cheese a bit) they should have their own faction maps like idk maybe there’s a monk temple that we have to bust into really big with a zen garden prayer statues and old monks running in fear and the pike men should be replaced with young monks with long spears no shield (not like the shield really matters anyway its more of just a look) we should be able to set fire to like small houses or something for like a morale boost that last 5 mins for attacking team and idk I guess every one would get a shield or up attack not both though or maybe it adds 5 extra lives for the team to use but it would be on the inside after the first big door

    Maybe there should be a tower that the attacking team climbs up to kill the commander bust in first door then fight up the stairs the tower should be huge and on the outside there could be a camp with a bunch of tents as the rampart and after the first door there would be soldiers carrying a smaller battering ram towards the second door on the top floor instead of is haveing a life bar the defenders would have to keep killing the soldiers carrying it and they can be fast but for every guy they kill it slows down a bit and if all the soldiers die the battering ram will be on the floor until new soldiers come pick it up and start running again and the archers in the ramparts should also fire arrows at the heroes if there’s no pike men around

    Also I think you can make the samurai bridge map in dominion a breach map there should be a Viking town that is a breach map and the feast hall would be where the commander is and lots of spike traps that’s the best and of course we should be able to set the houses on fire just for fun

    also in dominion they took out the animation for killing soldiers with your hero now it’s just bland I loved killing the soldiers with the animation of stabbing the soldiers with the orochi or picking one up with the raider and tossing him like nothing I felt boss ok sure it didn’t count as a kill but it was still fun while taking zone B over please bring it back I used to at the end of a game when we win I would kill a few of the soldiers running away it looked cool as hell

    More gore the head instead of disappearing when crushed show explode with peices of brain going every where and when the shaman digs into a hero on the execution “really get in there” she pulls out nothing and smells her hand she should’ve pulled out his heart or a lump of flesh and he should’ve had a huge gash across his body from where she was cutting him open and GUTS! INTESTINES! LET THEM POUR OUT! There’s an execution for the orochi called tsubame gaeshi at the end he slices him in the air across his belly he either should have chopped him in two halves or his guts should have fell out and if people don’t like it let them turn gore off as an option in settings and if a player fights another player with gore setting off then it would play out as normal without the gore
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  5. #5
    There is something about the Asian continent map in Breach that makes the final stage incredibly hard for attackers. I haven't seen this on the other maps maybe it's the close commander ballista (fast access to disturb ballista), ballista's limited visibility, close commander healing spot or even something as small as the fact that there is the obstacle right next to the commanders "home position" blocking approaching from one direction. Can't really pinpoint but something in this map seems to turn the odds heavily to defenders.
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  6. #6
    There is a little bug on the viking map, the one with the trench under the gate, with the healing point. From attackers perspective, going straight gets you right in front of the gate, Just before, on the right, there is a small path that leads down to the trench. Problem is that that specific place has some decorative items next to the wall, and it makes jumping down from that spot kinda buggy, and way to fast. In itself it is not a huge problem, but you are unable to actually perform a jump attack from there. It's not a big deal, the area where it happens is pretty small, and it's unlikely you'll be there ready for a jump attack considering pikeman from both sides like to go there, but I thought I'd mention it anyway.
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  7. #7
    In Kazan Castle, there is a crossbow at the 3rd phase where you have to kill the commander, while the crossbow can't shoot the commander initiazlly if someone draws him out, the crossbow person can just rain hell on the commander...
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  8. #8
    Col.Bullet's Avatar Member
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    Generally I'd say the more maps we get the better.
    The ones we have though appear well enough designed. Although it irks me that the defenders on phase two of the Walled City map have no direct access to the second gate's kettle. Why not just add a ladder? It is a bit inconvenient right now.
    And dont be shy adjusting the layout of the brach maps on future ones. One of my favourite maps (in Dominion) is The Shard. That is for two reasons: The adjusted layout of capture zones and the maps pathing. It has verticality and distinctive ways to the objectives. Here the stairs interact with the walkways overhead. That shakes things up, so take inspiration from it.
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  9. #9
    There were some tweaking of spawns recently but one spawn is still kind of bad. Knights Castle, defenders spawn, second gate. Sure there is 0% chance you can be spawn camped out of it, but you have to take a zipline and still run like 50 yards just to get to the fire bucket from spawn, attackers can almost get there before you. Maybe allow a second route from that spawn to go straight to bucket rather than have to zipline.
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  10. #10

    More maps

    I would really like to see a few more breach maps to add in a bit more variety, maybe 1 more factioned themed for each faction (including Wu Lin) so that would bring the count up to 7 total maps which would provide plenty of variety and keep the game fresh. I personally think the siege of a Shaolin temple would be an interesting concept. I would also like to see a Samurai themed map revolving more around the marshes of the Myre, with more trees, pit traps and ziplines. A Knight themed forest castle map with more towers with cauldron traps to use against players and ziplines. A Viking map mountain themed with more cliffs, spike traps, and ziplines. Essentially, I think it would be great to see not just new breach maps, but nature themed breach maps that bring the state of the lands more into play as well as the danger of attacks from above. I enjoy breach mode because of the challenge and the rewards, as well as the idea of bringing siege to a castle/city.
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