Greetings Warriors,
With the launch of Marching Fire, we would love to hear your thoughts on a number of topics. We’d like to ask that you leave your comments, feedback, and thoughts for Breach here. This will allow us to better organize your initial feedback.
One Big Thing that disturbs me most are the Power of the Pikemen. I understand that they shall be strong, but in my Opinion they are way too strong. I don´t care about their damage, that´s fine for me. But the thing I don not like at all is that they are able to interrupt Executions and Revivals. I think only Officers, Guardians, Players and the Commander should be able to do that, but not the grunts.
Can you go into a little more detail? Is there anything specific that makes you less interested?Originally Posted by trhonorguard Go to original post
Their are not enough tools in breach for both teams. It would be nice if their were more crossbow stations in the map or traps, powerups, etc, etc. Their is 1 crossbow station that is blocked by rocks and you can barely see anything, don't understand why the map was made like that. Also, if your character was able to wield a crossbow, bow n arrow, spear that can regenerate faster than it already does, this is only in regards to breach because in other game modes the special weapons can take a long time to regenerate. If breach could be a little like world of Warcraft that would be great with all the special abilities.
Also the commander can be very difficult to deal with it in the last stage of breach because first off the commander himself is very OP and you have to deal with the 4 other players on the defending side. Also if your on the attacker side you don't get more lives after you break the last gate. Unless the defending side are all noobs it is very difficult to win.. All these things make it very difficult to win if on the attacking side.
Pike men seem a little too strong. I wouldn't care for the damage the deal if at least the wouldn't stagger me during battle making me take more hits than I intended to, also killing an enemy hero among his Pike men feels like a great achievement, you could at least let us get some health back but they interrupt even the fastest executions.
I think the fear factor should be applied like in Dominion, If minions witness their heroes get executed they should retreat in fear, for a brief moment at least.
dont change the dmg from the minions (pikemans). we dont need more trash in the game. less dmg = rush/gankparty beginning again.
yes its true. maybe more traps like in dominion maps.
i dont understand anything.
Breach is good. dont change to much.
first time you need your brain for a win. less heath, slow respawns, thats great! dont change the "speed" from this mode."more health, less dmg from minions= its will ending like dominion(Gankball).
Minions should be dangerous.
And for the "Endboss/Stageboss". Chose your perks good and you will win easy. yes its true, with random mates is breach really hard. (wrong perks, no communication and more.) But with a normal "Team" is breach really easy.
Dont make any mode easier. nobody want "easy games".
I agree with that, I have hard time with this mode because of the random team with no comm., but it's a ver immersive addition to the game and even if it's very long ti get that Order [Play 4 game of breach] because of the time of a single one game [25-30 min for me at this moment] but it's true that the defense team win more often I think.Originally Posted by CptMatsumaru Go to original post
I over all like the new breach mode. My only problem is the pikemen. They are a little bit to strong and it’s annoying how they interrupet executions and revives. It’s not fun to fight them and more of a hassle. Same with the Dominon solder now doing the same and how both have to use standered attacks to kill them. I liked having attack moves just meant for solder and those meant for heroes. I don’t mind the pikemen having more health but it would be cool to see the hero’s use their old attacks on the soldiers used on the pikemen too.
It seems a bit to hard for the attack team, With the time between each respawn it feels really slow, And not to mention that when for example 2-3 of the attacking heroes are gone for like half a minute, the defending team can carelessly just wipe away all of the attacking minions.