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  1. #21
    people gets lost in personal tastes when im making objective criticism of the game

    why do you need to play 30 minutes when in 5 minutes you know who will win? for honor came late and outdated to the age of moba games, you cant reconnect in a 30 minutes long match, you cant surrender, you have no snowball effect handling, on the contrary, you have promoted snowballing with the new and many on kill effects, meaning that you are pushing the winner to win more, then why you still force him to play the rest of the game, "strategy" as some people in here likes to call it is merely a shallow pool of decisions that will hardly make a difference, you will still win by just fighting better, you wont be choosing a technology tree accordingly to your enemy building, you will just go fight here or there, you wont be backdooring turrets, not proxy farming, nor controlling river runes, this is not dota did you know? you have like 3 decisions at a single time and all of them can be by passed if you are just better than the whole enemy team, and usually that means having a small skill gap on them, nothing exceptional, and also you have that music that tells you that you are supposed to be excited about being about to win/lose a fight that has been decided from the match making anyway ;D

    put the surrender button somewhere, allow people to reconnect, and from there on decide if you want to really make a 30 minutes long match in an age when every other moba game is taking the opposite way, and i mean, 15 minutes is already long enough in year 2018, 30 minutes should be just in the particular case when you meet two really expert and competitive teams
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  2. #22
    Originally Posted by rocks.cl Go to original post
    people gets lost in personal tastes when im making objective criticism of the game

    why do you need to play 30 minutes when in 5 minutes you know who will win? for honor came late and outdated to the age of moba games, you cant reconnect in a 30 minutes long match, you cant surrender, you have no snowball effect handling, on the contrary, you have promoted snowballing with the new and many on kill effects, meaning that you are pushing the winner to win more, then why you still force him to play the rest of the game, "strategy" as some people in here likes to call it is merely a shallow pool of decisions that will hardly make a difference, you will still win by just fighting better, you wont be choosing a technology tree accordingly to your enemy building, you will just go fight here or there, you wont be backdooring turrets, not proxy farming, nor controlling river runes, this is not dota did you know? you have like 3 decisions at a single time and all of them can be by passed if you are just better than the whole enemy team, and usually that means having a small skill gap on them, nothing exceptional, and also you have that music that tells you that you are supposed to be excited about being about to win/lose a fight that has been decided from the match making anyway ;D

    put the surrender button somewhere, allow people to reconnect, and from there on decide if you want to really make a 30 minutes long match in an age when every other moba game is taking the opposite way, and i mean, 15 minutes is already long enough in year 2018, 30 minutes should be just in the particular case when you meet two really expert and competitive teams
    No.
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  3. #23
    Imaginations is needed for that too?
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  4. #24
    Originally Posted by rocks.cl Go to original post
    Imaginations is needed for that too?
    If you dont have one, why are you even playing video games?
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  5. #25
    Lol, go imagine that you can reconnect to an ongoing 30 minutes match boi ;D
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  6. #26
    UbiInsulin's Avatar Community Manager
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    Seems like a healthy mix of opinions so far. It also sounds like the Breach experience may get better as people understand the mode/maps more.

    Originally Posted by Vrbas1 Go to original post
    I disagree to an extent. Based on time alone, yes. Based on concept, no.

    I welcome and desire the mode. It wasn't implemented perfectly and welcome adjustments.
    Feel free to bring up specific things you'd like changed.
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  7. #27
    Originally Posted by rocks.cl Go to original post
    Lol, go imagine that you can reconnect to an ongoing 30 minutes match boi ;D
    If your first step is to ATTEMPT to insult someone then dont even bother, ok, Tiger.
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  8. #28
    Originally Posted by ytrecvbnm Go to original post
    I agree with @SicKno86 no one knows what they are doing and attacking teams are ignoring the 3 objectives and archers.
    Because it spreads themselves too thin.

    Points don’t cap faster even with 4 attackers, trying to multi-task just gets you ganked by the defensive deathball that goes all-out cuz they don’t have tickets to worry about.
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  9. #29
    Disagree. Breach, at least certain parts of it, is how I originally invisioned dominion. Dominion to me just feels like big tdm and not a real objective mode.
    So breach is a big fresh breath of air in the game imo.
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  10. #30
    I'm just going to say it now... I told you all breach wasn't what we needed.

    A 3 way game mode was the answer.
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