people gets lost in personal tastes when im making objective criticism of the game
why do you need to play 30 minutes when in 5 minutes you know who will win? for honor came late and outdated to the age of moba games, you cant reconnect in a 30 minutes long match, you cant surrender, you have no snowball effect handling, on the contrary, you have promoted snowballing with the new and many on kill effects, meaning that you are pushing the winner to win more, then why you still force him to play the rest of the game, "strategy" as some people in here likes to call it is merely a shallow pool of decisions that will hardly make a difference, you will still win by just fighting better, you wont be choosing a technology tree accordingly to your enemy building, you will just go fight here or there, you wont be backdooring turrets, not proxy farming, nor controlling river runes, this is not dota did you know? you have like 3 decisions at a single time and all of them can be by passed if you are just better than the whole enemy team, and usually that means having a small skill gap on them, nothing exceptional, and also you have that music that tells you that you are supposed to be excited about being about to win/lose a fight that has been decided from the match making anyway ;D
put the surrender button somewhere, allow people to reconnect, and from there on decide if you want to really make a 30 minutes long match in an age when every other moba game is taking the opposite way, and i mean, 15 minutes is already long enough in year 2018, 30 minutes should be just in the particular case when you meet two really expert and competitive teams