Shaolin bother me with his teleporting thing. I guess is not a balance move, you know.
And chinese grandpa is obviously OP. He has too much compared with others heavies. His feints have same speed as Tiandi, and he got to much unblockables into soft feints. And don't forget, that right now we have low skill JJ. When people will find 100% moves for him, he will be hell for everyone. I don't like to call characters OP or something, but believe me after all JJ will be real problem, cause he got too much.
My plus here.Originally Posted by NHLGoldenKnight Go to original post
When I fight against old characters, I could feel every missed attack. With JJ and Tiandi sometimes it feels like they attack me with air waves, created by their weapons.
just putting my input here, but JJ is just a discount Kensei. As in, he's got what Kensei has, but less.
Same damage, less hyperarmor, an unblockable that can be backdodged and you'll dodge the feint into light or gb as well, and a zone that comes out from only one direction from neutral and one direction from Sifu. Oh and you have a super huge window to grab JJ out of his dodge before he can feint or softfeint his dodge attack, which is a pretty generous window
Both his heavies are slow. 1000ms for the first one, and the hyperarmor doesn't come in til 650ms through the move, which means anyone and everyone can light spam him out of that first heavy. His unblockable heavy is 900ms so you have plenty of time to backdodge to safety, and his late feint window means, again, that you dodge the gb and light attempt as well.
JJ hits hard, but only as hard as Kensei does. JJ is a "use only in ganking situations" character. That doesn't mean you can't do well with him in duels, but he's definitely not touching S tier
Keep in mind that Kensei is Vanguard and JJ is heavy.
Problem comes when you stop looking list of moves and look at the performance of new heroes. I am just a casual player, not the good one. Playing as a lone wolf almost always with randoms I try to focus on objectives not takedowns. But since introduction of new heroes it is amazing how well some guys play that I know were on my level, which means nothing special. I played against them or with them for months and I know what numbers they were pulling. Suddenly, they can perform at least 30% better than they used to. I struggle to hit 25 takedowns in Breach with best of my heroes while guys that were on my level just until few days ago, suddenly are getting easy 35+ and those playing JJ go over 40 regularly.
Now someone will say but we need to learn to fight against those heroes, right? Yeah, but guys playing them also need to learn and they will get better, what then? It is very worrisome ( is that the right word?) when on the first day, I see same guys who I know are at my level, pulling crazy numbers with their new heroes.
I don't feel like I was beaten by a better player, it is more like I was cheated by the game.
People will get used to fighting these new characters and they will work out how to counter them and they won't feel quite so good. It's a whole new set of timings and animations to learn, that's all. I'm not saying they're balanced and I'm not saying none of them are OP, I'm just saying that time will tell and we can't judge the new faction until people have had enough time and experience with them to make a sound judgement.
I think that the problem does not come from just animations and timings, the problem is that devs are always bringing new mechanics to the game when we don’t have a well balanced game. JJ recovering stamina stand? Not feel fair....traps from Nuxia....teleport from Shaolin....That is the issue. Devs are always bringing to the table new tools for new chars and reworks are coming way too slow. Actually a real solution would be to forget reworks and recreate the old 12 + 6 chars from zero...they need a reborn to achieve balance.Originally Posted by DefiledDragon Go to original post
That's because they have no idea how to break the defensive meta they've created. It's far too easy to defend and almost all attacks in the game have hard counters that aren't difficult to pull off. Instead of constantly adding new, cheesy mechanics to defeat a good defensive player they should actually make defending more skill based, but that would require a rework of the mechanics that I just don't think they would be on board for. Maybe in FH2, who knows.Originally Posted by OoKaMi_79 Go to original post