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  1. #21
    UbiInsulin's Avatar Community Manager
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    Nov 2015
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    6,492
    The team's going to be tracking the Wu Lin heroes closely. They were all tuned up a bit leading into launch based on feedback from the Test. Feel free to make the case for any specific tweaks you'd like to see to the new heroes.
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  2. #22
    It's not that the wu lin heroes are too strong. It's the the original heroes are too weak. #buff shugoki #2 comboes #wherdabalanceat
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  3. #23
    Originally Posted by NHLGoldenKnight Go to original post
    In both instances you are assuming that there is A) team waiting for you to do long arm or B) there is a wall behind your opponent where impale would be useful.

    Without those, when you meet your opponent in a open battlefield, both moves are barely useless compared to tricks new heroes have, with long arm being even more useless than impale. There is no excuse why long arm wouldn't guarantee heavy because it is harder to pull off compared to many similar moves including spear sweep, yet some heroes are rewarded with heavy.
    Yes you can write a situation to make any move seem bad.
    Point is there are still good aspects about LB and WL. I didn't state that because they still had good aspects that they are fine as is.
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  4. #24
    Kensei, warden, orochi, shaman can prevail, everyone else gets beated by chinese heros.
    (minimizing skill gap of course)
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  5. #25
    my experience since the Marching Fire release has been one of.....

    getting kicked in the shin by a fat guy while OOS

    getting *****-slapped by a Monk while OOS

    getting slaughtered by a dancing sword guy while OOS

    getting light spammed to death by a chick while being OOS

    its been a whole lot of grey screen and heavy panting for me since the 16th as i spend all my time OOS thanks to UBIsofts fabulous new "perk" system, and yes i'm S1, where its all about having a move-set (move-set? lol) consisting of two moves but going OOS if you dare throw them, thanks UBI!, spectacular Job? oh **** i just went OOS again?
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  6. #26
    Originally Posted by UbiInsulin Go to original post
    The team's going to be tracking the Wu Lin heroes closely. They were all tuned up a bit leading into launch based on feedback from the Test. Feel free to make the case for any specific tweaks you'd like to see to the new heroes.
    Just like how you tracked old heroes? Lol. That would take 2 years again? Lol.
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  7. #27
    As a Nobu main I totally feel ya!

    I just loved her play style and the ability to further tweak it with gear based stats. Now that's all gone to ****.

    I made a post earlier stating why I wasn't happy with the state of the game now, some idiot commented saying I was only being carried by my gear stats. I'm only Rep 4 to begin with lmao..
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  8. #28
    I must say...the new heroes seem a bit strong. No idea what to do against Shaolin. its like cutscene part 2.

    Is that the jj that can side kick me accross the screen like a rag doll?
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  9. #29
    You main Nobushi? My condolences to you.

    Shaolin is everything Nobushi is but more.
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  10. #30
    Zhantay's Avatar Senior Member
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    Sep 2015
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    Rep 60 Nobushi, screw these chinese chuckle****s, why do more than half of them have long ***, slow ***, side dodges? Tiandi, Jiang Jun, Shaolin, Just becomes invisible for 2-3 seconds, my Naginata going right through their bodies.

    It's like "Oh do you hate Kensei's side dodge? Prepare for 3 more variations of it and these variations can be soft feinted into lights."

    Shaolin is so dirty, can't even tell what stance he is in because he hides his weapon behind his back.
    One moment I'm fighting a 1v1, the next, 2 monkeys show up beating my *** with sticks. xD

    Jiang Jun dumping his entire stamina bar on me like a toilet, only to back pedal with seafood poise when's hes finished and turtles.

    Tiandi, side dodge into side dodge making me unable to hit him for 4 seconds screaming his/her head off, wish she shut the hell up.

    Also why am I getting grabbed mid roll? Rolling doesn't work in this game anymore?, I would rather roll, trading half my stamina bar to avoid a hit and create space but now I lose half my stamina but also get hit. It's impossible to create distance from them with the amount of sliding, tracking moves they have.
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