True ish. But the game has never been well balanced. Even back on release. And even if the game was better balanced at some point compared to now having a better hero is going to result in a better advantage to some degree. That's how fighters always have been. Even in highly revered games for competitive play like melty blood there are still only a handful of characters that are ever used in high tier/competitive play.Originally Posted by NHLGoldenKnight Go to original post
Yes, but game now feels even less balanced then ever before. I remember time when Centurion or PK were largest threat but even they are pretty much cannon fodder now. I can accept that game will never be perfectly balanced but this what we have is not even close. Please, take a look at some of the OG heroes and compare them to what came after? Look at the Shugo, Law or WL and look at the JJ. It's like completely different game altogether.
WL and law still have redeeming qualities. WL is still pretty good against current S tier heros in duels. And Law's impale and long arm still don't trigger damage reduction like all other cc based moves (even GB and basic throws) do. So they're not entirely useless. Not saying they're acceptable by any stretch. But you're also fudging your point a bit by specifically mentioning 3 of the 4 hero's who haven't been touched yet (outside of year 1 dlc heros.)Originally Posted by NHLGoldenKnight Go to original post
I agree that balance is not in a good place.
I agree with some, but not all.Originally Posted by NHLGoldenKnight Go to original post
1. I agree with this. He’s far too over tuned and has way too much survivability in fights. It’s insanely hard to keep up with his attacks when it seems like he feints them all, saps into this or that, then backs off and has fall stamina again, making baiting his attacks pointless. For a heavy, his attacks are far too quick and can come from different directions impossibly fast.
2. Easy to predict, honestly. The only issue is hearing the voice line on his dash attack is ear grating as its spammed. The female one is even worse.
3. He’s fine, honestly. His feats are the issue. I had one use the teleport kick twice in one fight. No one should be able to do that. It’s annoying and unfun. He’s already a strong pick in dominion due to an instant ganking move. I honestly thought this game was posing for some kind of realism.
4. Nuxia is insanely weak and easy to open up. Not only are her feats utter trash, especially her tier 4 feats, she hasn’t got much in terms of anything to use against turtles. Once you realise that her trap is arguably the most laughable thing used when 90% of the roster just spam dash attacks and lights, you’ll do well against her. However, a laggy Nuxia is aids. She hits you with traps when the attack indicator hasn’t even gone off.
Oh come on. Long arm is useless unless you can ledge someone. It should give you heavy like Valk gets after spear sweep. Impale is good only for taking away some heat from your allies. One impale and one heavy and it is pretty much OOS, and good luck then.Originally Posted by Knight_Raime Go to original post
Uh. No. Both things don't proc damage reduction. Which means if you coordinate with your team one of those is almost enough to kill a full healthed person. impale alone can be gotten off of a heavy parry and nets LB 50 damage. Wall splat into heavy. into shove. into light.Originally Posted by NHLGoldenKnight Go to original post
JJ is only really strong in group fight. And that's what he is designed for.. like Kensei rework, they said it.
In 1v1, Nuxia, Shaolin and Tiandi are better..
So far Tiandi is the only one which feels really broken in my Opinion... just a Vanguard Spammer.. Nuxia is all about spam as well.
At least, JJ and Shaolin requires some skills and mix-up.
Tiandi and Nuxia are noobs pleasant. For players who likes interesting and more complex gameplaye, Shaolin and JJ (even more Shaolin) are more interesting.
In both instances you are assuming that there is A) team waiting for you to do long arm or B) there is a wall behind your opponent where impale would be useful.Originally Posted by Knight_Raime Go to original post
Without those, when you meet your opponent in a open battlefield, both moves are barely useless compared to tricks new heroes have, with long arm being even more useless than impale. There is no excuse why long arm wouldn't guarantee heavy because it is harder to pull off compared to many similar moves including spear sweep, yet some heroes are rewarded with heavy.
They only hero I have trouble with is JJ but that's because I really like playing Nobushi and he just feels like a better version of her.
It's hard to tell what he's going with his slow side dash and his stamina regen is very annoying. Just dumping his stamina bar on me like a paint bucket and gain it all back before I could punish.