Okay, something that is not related to Marching Fire update, but has been bugging me for a bit. Some effects are timed weirdly for certain executions and it feels a bit off. To be clear I do mean how effects have a last action: such as Jade Crystals breaking. They're there to add a little more oomph to the kill. But some of them are, I wanna say, placed at the wrong moment.

For example: with my Nobushi and her Snap-Off execution. The timing on the last act of the effect is placed a bit after the second cut to the neck instead of at the point where she kicks off the head. It takes away from the kick which honestly should be the main focus of the execution.

I understand how the last act is not always timed to the "final" hit. On Centurion's Kneel Before Me!, the last act is placed when he stabs the sword in the neck instead of the push, which makes sense. But in the previous example, the weight feels like it is placed at the wrong point.

Now I don't have many executions so I couldn't list every single one for you that feels wrong, but I can list the ones I've seen that feel a little off.(If someone who does have access to more/all that could add, that would be great.)

For Warden: the Backhand Strike's effect timing comes when the guy turns around instead the throat slit.

For Conqueror: Garrot's effect timing is pretty close actually, and with some effects hardly noticeable, but it is a little late coming after the tug.

For Berserker: Blood Rage's effect triggers after the head does a little spin instead during the decapitaion.

For Warlord: Shield Bash Uppercut has its effect trigger when the character is in the air and not the actual shield uppercut.

For Valkyrie: Aim For the Head*. This is a tricky one. I wanna say the effect activates a little too late, but some effects look like they activate on time for the throat slit. So I may be wrong about this one.

Nobushi: Stated above.

Aramusha: Head Over Heels. This one should be timed at the moment of the head slice instead of the middle of flipping someone.
Dis-Jointed*. While the timing is perfect for pushing the swords in, one could make the case that the effect should be timed for drawing out the swords. Honestly, this one comes down to personal preference and I only brought it up for the reason if any one wanted to address it. Personally, I'm fine with it.

Well that is all I got, just a little gripe. I just want these executions to truly have that oomph to them.