There's no new information to report right now, but it is something we keep bringing up in our reporting.Originally Posted by BreadedSam Go to original post
The reason we gave was that pikemen take more than one hit to die, and we wanted to keep uniformity across all game modes. People often request that we at least bring it back in the non-Breach modes, and I've let the team know about that as well.
I can understand wanting uniformity on paper, but in practice it just doesn't make the game any better. It really drags down Dominion a lot, to the point I don't even bother with the front line anymore unless absolutely necessary. Plus, last time uniformity got put up in game modes, it was by combining the Deathmatch game modes into a single game selection, and that still greatly annoys me. Up until we were allowed to change our votes for maps in a recent season, if I accidentally hit Skirmish on the map vote after an Elimination game, I felt screwed over to the point that I would just leave the game and find a new Elimination match through the map. (I play a lot of vs. AI, so I don't really worry about matchmaking penalties.)
Also, knowing that Pikemen are one of the reasons for the loss of minion kills just makes me hate them even more. They're already easily the most tedious, annoying, and generally unpleasant aspect of Breach, so this just makes them that much less wanted on my end.
I don't miss those animations. Most animations on my heroes were time-wasting and inefficient. I found the official reasoning ok too that you'd use your zone or whatever would be more effective. And due to introduction of the pikemen in breach it would be more suitable to have your chains properly used while OOL with good control over them as aiming and such. Last thing was achieved and I found with Y3 S1 it improved in several characters a bit again . Warden for example is performing much better than the season before. Shugoki is after his rework now more effecient and effective than ever in clearing minions.
I don't mind not having them anymore. Yeah they were cool, but minion clearing has been made much easier for a lot of characters. Plus the amount of bugs some characters had while performing the animations made them more of hassle than they were worth
I know if they were brought back we could just use lock on to clear them with normal attacks, but that felt incredibly awkward
Your experiences definitely differ from mine and many others, then, because most characters are actually worse at clearing the minions out now for most of us.
They barely chain properly with the OOL attacks, and it takes much longer for most characters to clear the front line at this point. Unless you're the Berserker or Aramusha, and even the Berserker is slower than they used to be, you're gonna be worse at dealing with minions.
Yeah, some characters had long, drawn out animations for them, but that's because those characters weren't meant to deal with them. The Shaman does not need to be dealing with the front line. Her job is to hunt down and kill other heroes.
And the Shugoki is definitely not better than ever at dealing with minions. He's better than when they removed them, but he could clear entire waves in two attacks with his wide-swinging minion animations.
Not only his zone which received a significant boost in how many minions it could hit but also on his heavies. He actually hits reliably multiple targets and that is far different from what he used to be able to do and he is faster doing so also. His minion animations were not even close to be this effective and efficient.Originally Posted by CRIMS0NM0NKEY Go to original post
Again I disagree, but I also said experiences differ, and I'm guess you play more Shugoki than I do.
But even then, that's still only +1 to the characters that benefited from this, making pretty much 2 with him and Aramusha.
So, there's one more character arguably decent at dealing with minions, but that still doesn't fix the many other characters that are no longer as effective, like Warden, Centurion, Gladiator, Conqueror(his tracking is borked), Orochi, and especially Shinobi. And even wide-swinging characters have tracking issues to where you only hit two to three guys tops with massive swings, like Kensei, Nobushi, and Raider.