Fine, the "nobody cared" part was unnecessary...Originally Posted by MrBeave Go to original post
It's not like every hero kills minions the same way, they all use their own unique moveset. Minion kill animations didn't and will never define characters. Aesthetics, diversity and customization as a whole are selling points, minion killing animations are not (generally speaking). These animations can contribute to diversity, but they don't define them, they are occasional things. They were only really a thing in dominion.
I'm not trying to attack your opinions, I shouldn't have said that nobody cared.
Hmm, I've personally replied to multiple threads about this topic.Originally Posted by BreadedSam Go to original post
We've seen that people want the animations back, and I'm continuing to let the team know that there's a lot of interest in bringing them back.
Preach it, dude!Originally Posted by RazireKVD Go to original post
Yes I see you respond but it is always just to say that it has been read. We are never offered any level of information from the dev team, is it coming back? Should we give up with the game? Just seems if you are trying to sell a year three pass this is the time to tell us what will happen with the game.
What?! You mean to tell me you don't like getting out of stamina every 5 ants... ugh i mean proud and strong soldiers!
Jokes aside, it truly was a good feature to have the animations. No matter how you look at it, its either lazy programing, incompetent game designers or cheap corporate bastards:
- Either they couldn't make the ant killing animations because of finances. - Cheap bastards.
- Marching fire was rushed. - Lazy programing + Cheap corporate bastards.
- They honestly thought it was a good idea. - Incompetent game designers.
- They needed the animations removed so that they can have 2 health bar minions. Incompetent game designers, lazy programing.
And also: **** the new end game screen. It's 100% cringy, every single time. Damn ubi, trying to copy end game screens from other games. They even frikin removed the end game screen with the wilhelm scream. BASTARDS! For that, i will never forgive you!
(reffrence https://www.youtube.com/watch?v=cdbYsoEasio )
I like the posing victory screen. Its cut down on the saltmining in the game as well as mixing up the teams after the match is over and a new one is beginning. Imo both are good changesOriginally Posted by RazireKVD Go to original post
Wow, didn't actually expect this thread to make a come-back at all, but since most of the responses are dated relatively new compared to when I posted this, allow me to once more voice my opinion!
1. Mods, UbiInsulin, you guys are doing great constantly feeding this info back to the team. I'm disappointed the team has yet to do anything or address this issue, but you guys constantly telling them we want the animations back are doing a great job. I've seen it on the forums and I've seen it on twitter. Keep it up.
2. The signatures that replaced Dominion end cutscenes: fun fact, we could have both! I still think signatures are stupid as hell and cringy in a lot of cases, but considering the original cutscenes for a win/loss in Dominion were roughly 3-4 seconds, the devs can add them back in and still have the signatures. That way we can make both sides of that argument happy. Those of us who loved the cutscenes that added to the immersion and featured great animations get to keep that, and those of us who enjoy Rainbow Six Siege style character posing that breaks the mood and looks cringy can get what you want, too, and we can all be slightly less irritated about life... maybe. Just add the signature posing screen after the Dominion end cutscenes. Ta-da, it's fixed. Might take slightly longer between games, but everybody gets something that way.
3. The minion kills themselves, the main point of this thread and many others. Yeah, I will hound the devs about this until they're added back, the game goes offline, or I'm dead. The sense of power and immersion that they gave was absolutely a unique experience, and I'm honestly willing to sacrifice the Wu Lin faction to get them back... or at least some of them. Not the Black Prior, though. Edgelord McRazorshield is too cool to give up.
Not to mention the "bodycount" feat is nigh useless now unless your character can sweep hoards of soldiers in one blow away, and even then, the targeting for soldiers now is crap, so even if you've got the reach of the Highlander or the Raider you're likely to hit 3 soldiers max most of the time. (Results may vary for some of us.)
I loved the minion kills since day 1. Most of the animations for them are better than the executions on some characters (lookin' at you, Valkyrie and also kind of Centurion.). They made the game more cinematic, made the player feel more powerful, and not to mention, SET THE META FOR WHO WAS A MINION KILLER! With their removal, the meta for that broke. Badly. Characters like the Shugoki became oddly useless with how slow they attack against minions compared to how much damage they would take, and honestly the only character I've seen with any kind of benefit to this is the Aramusha, who was originally just a hero killer.
So, the minion kills were cinematic, made the player feel more powerful, had better tracking on soldiers than the removed versions do, could actually take advantage of bodycount, and helped set a meta that would help build more strategic teams (to a point.) They made the game better, even if only a little bit. They're removal was a bad mistake on the part of the developers, and I hope they see the outcry for their return to the game. And like I said before, I am 100% okay if the Wu Lin, and now the Black Prior, go without them for a season or so, as long as we can get the originals back. That way we get them back, and the devs have time to make them for the Marching Fire and beyond heroes. You can keep your pikemen health bars in Breach. I'm fine with that. But Dominion? Skirmish? The Breach archers? Minion kills, please.
And one last side note: Minions breaking executions... is really tiresome and annoying. Just let me get hit while I finish someone off, please?
I completely agree with the last two points of the previous post. There's no real reason to not have both the short Dominion post-match cutscene and the posing after that. The few extra seconds won't make much of a negative difference to anyone's experience. If anything I feel there should've just been a few more variations of those scenes added per map, to keep things fresh.
And as for the minion killing - this topic will not go away until it is fixed. It's the single worst thing that's been done to the game, imo, simply because of how utterly unneccessary it was. Taking something away that was working as intended and added a lot to the overall atmosphere was and still is a plain baffling move. I get all the 'Breach minions are tougher' and 'unified experience' arguments, but... no, just no. There has to be a better way to handle this.
Same as above I will continue to post about minion killing animations until they are put back in the game.
It was a USP and you took it from customers that had already bought your product, not other product would do that.
Bring them back, glad to see support for this issue. UbiInsulin has gone quiet.
i'm pretty sure the mods said they already forwarded it to the team but anyway good luck.
i'm not certain For Honor is the only game that has gotten rid of a "USP" whether it is before or after launch. In the WWE games Franchise they even got rid of the ability to create women a few years ago (WWE 2k15). It's not exactly the same situation (because you were never able to create women in 2k15 but in previous iterations of the franchise it was possible) but it's the closest I could think of.
If you really want to make a change (even this small, because it's just re-adding things that were already in the game once) you'd have to get a large following that spreads the message. Sure a handfull of people have agreed the animations need to return but you'd need the attention of someone who reaches a big audience. As someone who's been a part of the Sims community (well... silently) I've seen how influential a community can be. At launch there were several things 'missing': the ability to build pools and an entire lifestate was 'forgotten'. Thanks to the outcries of the community we got both. the devs wouldn't even dare to release another "expansion of an expansion" after the huge backlash 'My First Pet's Stuff" has gotten. I mean even in this community people have managed a "blackout". Remember when the devs wanted to remove the opportunity to buy certain executions/outfits?