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  1. #21
    Originally Posted by AbyssAscending Go to original post

    I just don't get it; people buying games that require some grind but they don't want to do any of the grinding (playing certain content, putting in hours, etc)...
    Games are not supposed to be a job. Grinding is a mechanic that developers employ to stretch the life of the content until they can make something new.

    Leveling with level scaling is completely pointless; it makes you weaker instead of stronger up until you finally reach max level. It's only there to add the need for upgrades and resources. Scaling should have been optional to begin with... but then no one would upgrade, and Ubi's pushing those microtransactions...

    There are better ways to increase difficulty than an artificial level, like more complex mechanics, smarter AI, etc.; the only difference is that modifying the level of enemies takes a few hours of development time, but coming up with new mechanics takes days or weeks.

    This game is really good, but there are certain details about it that just scream greed without effort, and some fanboys still defend it. Strive to make the games better, don't settle for less.
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  2. #22
    Originally Posted by mariosblago94 Go to original post
    Games are not supposed to be a job. Grinding is a mechanic that developers employ to stretch the life of the content until they can make something new.

    Leveling with level scaling is completely pointless; it makes you weaker instead of stronger up until you finally reach max level. It's only there to add the need for upgrades and resources. Scaling should have been optional to begin with... but then no one would upgrade, and Ubi's pushing those microtransactions...
    How does that work, exactly? When I can start Spartan Kicking mobs off of cliffs, I'm thinking I'm stronger than before I could, and the only thing that changed was that I leveled up. When I can kill a Merc now that killed me 30 minutes ago, and the only thing that changed was that I leveled up, I'm thinking that makes me stronger, not weaker. There are a laundry list of tools that you gain as you level up, that all exist to add to your character's power. Increased power does not equate to weaker.

    There are better ways to increase difficulty than an artificial level, like more complex mechanics, smarter AI, etc.; the only difference is that modifying the level of enemies takes a few hours of development time, but coming up with new mechanics takes days or weeks.

    This game is really good, but there are certain details about it that just scream greed without effort, and some fanboys still defend it. Strive to make the games better, don't settle for less.
    Where's this greed at? You mean the items that are available on the store? My Kassandra reached 50 w/out them, and there have been plenty of posts on these forums indicating the same. So if they were designing to force the use of these items, they failed miserably at greed. "But I don't want to hold my assassination button to one shot enemies" isn't a valid complaint, it just screams of "but I only want to press one button to win." which doesn't reflect on Ubi at all. Despite all the lamenting of the loss of paired animations, leveling in this game isn't hard at all. I had to slow down on map exploration to keep from reaching 50 too soon, and I didn't have any xp boosts running. I haven't spent any Helix credits on the game at all, not even the free ones I got for leveling/story milestones. So again, they're failing miserably at greed. You can be derogative if you like, you can throw around fanboy until the cows come home, it doesn't matter, your statement is hyperbolic at best.

    The game is miles better than AC 3 was, and it's better than Origins too, in some areas. So much so that my standard "complete on Normal, move up to hard" has been modified in that I started my Hard playthrough before I finished my Normal run, and still haven't felt compelled to buy anything from the store, or to throw my wallet at the game to solve my leveling dilemma, because, quite frankly, I'm not having a leveling dilemma, and it would seem that, based on the number of people complaining about playing after 50, I'm not alone.
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  3. #23
    If you don't want grind in a game, turn your difficulty down so you can walk right on through it. The grind is there for people who want to earn things like how it should be - you have an animal that is a pain to kill? Grind for the animal damage engraving and use it.

    Leveling with level scaling isn't for everyone, I agree. But for people that don't want the game to get easy is nice. Witcher 3 also had this option and I used it through Death March because I wanted the maximum challenge with no punches held back.

    All the complaints I see has to do with the difficulty; adding more mechanics will upset some people but I'm all for it.

    I love the game as well but it does need polishing and some tweaks.
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  4. #24
    "How does that work, exactly?"
    Very simple: you do less relative damage. At level one I can beat two people with fists only, and literally no armor. At level 10, they will wreck you unless you were armor. Hence, you became relatively weaker.
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  5. #25
    Originally Posted by AbyssAscending Go to original post
    If you don't want grind in a game, turn your difficulty down so you can walk right on through it. The grind is there for people who want to earn things like how it should be - you have an animal that is a pain to kill? Grind for the animal damage engraving and use it.

    Leveling with level scaling isn't for everyone, I agree. But for people that don't want the game to get easy is nice. Witcher 3 also had this option and I used it through Death March because I wanted the maximum challenge with no punches held back.

    All the complaints I see has to do with the difficulty; adding more mechanics will upset some people but I'm all for it.

    I love the game as well but it does need polishing and some tweaks.
    I like difficult combat, not wasting time picking flowers... I mean, branches and ore. I'm a warrior, not a farmer or some lowly miner.

    Having to farm doesn't make the game harder, it just makes it more tedious. The complaint is not about the scaling being a bad thing on its own, it's about the way it is implemented to starve you off resources. I mean, why is it that enemies automatically scale, but in order to scale your gear you need to do a lot of gathering, and then visit a blacksmith? Really, it's just for the sake of stretching content.
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  6. #26
    Originally Posted by mariosblago94 Go to original post
    "How does that work, exactly?"
    Very simple: you do less relative damage. At level one I can beat two people with fists only, and literally no armor. At level 10, they will wreck you unless you were armor. Hence, you became relatively weaker.
    Well that's objectively false, isn't it. Health and damage increase every time you level up, meaning that if you could beat them at level 1, you can beat them at level 10.
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  7. #27
    Are people not breaking down their weapons/armor to get resources that way?
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  8. #28
    Originally Posted by AbyssAscending Go to original post
    If you don't want grind in a game, turn your difficulty down so you can walk right on through it. The grind is there for people who want to earn things like how it should be - you have an animal that is a pain to kill? Grind for the animal damage engraving and use it.

    Leveling with level scaling isn't for everyone, I agree. But for people that don't want the game to get easy is nice. Witcher 3 also had this option and I used it through Death March because I wanted the maximum challenge with no punches held back.

    All the complaints I see has to do with the difficulty; adding more mechanics will upset some people but I'm all for it.

    I love the game as well but it does need polishing and some tweaks.
    Difficulty doesnt change anything in Odyssey as it does affect (probably) only HPs of enemies.

    If your gear is not leveled up your Easy experience is turned into Nightmare. If you use 25% HP cap perk it gets even more difficult.

    You can cut through Witcher 3 on easy probably in the gear you started. But you cant do that in Odyssey. Difficulty is poorly designed here.

    Witcher 3 on Deathmarch was a great experience, but with all honesty AC was always relaxing game where my only challnage was not to be detected.

    I really dont need contract monster fight experience in witcher 3 with every single enemy that gets me in open combat in Odyssey...When I commit fully to assassin build I get incredibly weak in open combat.

    On nightmare in open combat I deal dmg as mosquito... at level 50 and I do have several skills in warrior tree as well...

    My biggest problem is that even on easy I didnt get real easy experience. I still need to play with gear and skill points. I was truly expecting to IK anything with assassination and arrow in the Head.

    Do I ask too much from Easy difficulty? If its too easy and boring I could go up with difficulty. But I honestly dont see any reason. The game plays exactly the same on easy as on Nightmare the only difference is that fights are stupidly longer.

    I am not afraid of challange, but I dont have time to invest minutes into killing a single enemy... not to mention that it simply doesnt meet my Assassins Creed game expectations I was used to since AC1
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  9. #29
    First of all hello to everyone!

    Even before I got the game, I watched several clips on Youtube and I had seen many complaints about the leveling system in the comments. I have spent about 45 on the game by now so after reading the discussion, I thought I'd throw in my opinion.

    I think whether or not one finds the leveling system problematic, simply comes down to play style. If you want to basically play the main story and little else, then probably you will be underleveled, though frankly I don't think that's the way the developers intended for the game to be played. Personally, whenever I go to a new area of the map I like to fully explore and complete it. That means I go to every question mark and do all side quests before moving on to another area. As a result, after 45 hours I have just met Myrine, killed several Cultists and completed Phokis, Megaris, Athens, Argolis, Korinth, Keos, Delos, Mykonos, Paros and about half of Naxos.

    Still I have tons of areas to explore and yet I am at level 41 at the moment and I'm playing on Hard mode. The game is challenging enough for me, sure I've been killed a few times but that adds to the fun! What I'm trying to say is that because of the way I like to play, not only have I not felt the grind at all, but I'm actually starting to worry that once I reach Level 50, I'll have no more rewards for my Exp and once I have a few Max Level legendary equipment, I'll have no way to get even stronger and the game will become too easy...

    Maybe raising the Max Level higher could be a solution? It would still give the Exp you earn meaning and with the level scaling, it wouldn't make the game difficulty any different. Basically I agree with Hoosiers513, there is no "wrong" way to play the game, but depending on how you go about it, the leveling system can feel off. I think a higher Max Level could help.

    Forget the levels, my main problem is getting enough wood for the ship, I have way more than enough in the other resources but I'm always running out of wood...
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  10. #30
    What's wrong with people at 2018?
    You must get everything on silver platter!?

    Play the f game stop crying, enjoy every minute. In this game you have a lot of content to play with.

    I play on hard mode, got tons or resources, tons of gold, 65% main story - 49 lvl.

    My build: max adrenaline gain, crit base sword - assasin warrior dmg scaling - spam skills for croud control.
    Without perfect rolls on every epic peace of gear game is to easy for me right now.

    my wish list:

    - better horse riding animation - check witcher 3 for example.
    - more bigger side quests
    - fast riding/running in cities
    - f logic - give me cannons and bigger ships !
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