1. #11
    Ubi-Toller's Avatar Community Manager
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    Originally Posted by EasternNewKid Go to original post
    I have following questions about some legal issues related to closed beta NDA.

    Current situation. Recently there was a suspected identify theft/inpersonation of community managers which resulted in temporary bans from the game. In response, discord community decided to eject community managers from SPPD servers questioning actions of themselves. No official statement has been given.

    1. Closed beta survey has an option to join discord server dedicated to discuss closed beta related information with other testers. How you are going to protect yourselves from being impersonated?

    2. How are going to communicate with players if they decide to NOT join dedicated discord server?

    3. How does NDA will protect closed beta program from being sabotaged?


    Hey there!
    Glanzern already answered this very nicely (Thanks, Glanzern!), but I'll let you know too. We'll be running this Discord in an official capacity and I don't think there would be any point for anyone to try and pretend to be us there. As far as I know, and I will double-check with Buck when I have a chance, joining the Discord will be mandatory to take part in the Beta. As for any sort of sabotage, as many have mentioned, NDAs are serious business and not something to be taken lightly.
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  2. #12
    Originally Posted by Ubi-Toller Go to original post
    NDAs are serious business and not something to be taken lightly.
    To make South Park fans understand the seriousness of the NDA you could alternatively include a punishment like this in it:

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  3. #13
    Ubi-Toller's Avatar Community Manager
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    Oh man, the disgusting days of the Human Centipede! Such memories.
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  4. #14
    Hi Ubi-Toller, two quick questions.
    1) Why Unholy Combustion being rare is more powerful than Transmogrify which is an epic?
    2. How is possible that a rare card that only cost 4 energy can heal the whole table?, such a strong card should cost a least the same than fireball
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  5. #15
    I just want to take a moment to address some people's complaints about the disparity in quality of the decks for this challenge. Yes, 2 were meta, 2 were not. However, the two fun decks were definitely not unplayable. The problem you guys were having, is that you were trying to play them like they were meta decks. I did terribly 4 rounds in a row and didnt get more than 5 wins. I finally decided to take my time and play the 2 fun decks slower and change up how I would usually place cards. I end up 12-1 and ranked #3 overall. I crushed top players that had Faro's deck while using Drewzy's deck. Looks like the people complaining honestly couldn't think outside the box and want an easy 12 wins. Sad...
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  6. #16
    Day 1 of locker event. 5 of the wins I was rewarded with zero points. Hooray! All that effort for squat. Thanks Redlynx. I only open 3 lockers (f2p). If only we were guaranteed points for every win... Redlynx, are you there? Add a couple more games that I won that are actually losses. Yay!
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  7. #17
    Originally Posted by NathanialHB Go to original post
    Day 1 of locker event. 5 of the wins I was rewarded with zero points. Hooray! All that effort for squat. Thanks Redlynx. I only open 3 lockers (f2p). If only we were guaranteed points for every win... Redlynx, are you there? Add a couple more games that I won that are actually losses. Yay!
    Just want to take the chance to once again address this event mode. It's been the topic of long discussions in the past and people have come forth with their suggestions so I think it should get the attention it deserves. We should get a set amount of points, even if modestly, for draws, destroyed phones and wins alone. Maybe this is something you are leaving for a beta test but I think if the technical details allow you, the game could roll with it.
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  8. #18

    failures with the match making

    Hi, I have a friend in a Discord group that says rank 20 and faces 12 levels with 5 commons and 3 epics which means that actually raising is not the same when you are high rank with high cards pos you are not going to note this but the failure is very visible in low ranges and that is obviously wrong and is a serious problem as it will cause the vast majority of players to leave.
    One solution that occurs to me is that the matchmaking matches you with people who have also come down in rank so that the trick of letting you lose is no longer useful. You are in rank 35 but you let yourself lose in rank 45 then you would face someone who did what same as that would be very fair.
    Those were my ideas, I hope you can understand me.
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