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  1. #11
    Zhantay's Avatar Senior Member
    Join Date
    Sep 2015
    Posts
    854
    Yes the ending cutscene wasnt even that long, just 3 seconds seeing your forces getting slaughtered or overwhelming the enemy. That leads into the scoreboard. Now the game ends abruptly with a Team pose. This takes me really out the game. I don't mind it but the old version was much better and each map had a unique cutscene. There is no reason for a feature no one complained about to get scrapped from the game replaced by a new feature, another way to squeeze steel out of the populus.
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  2. #12
    They really took em out?
    Hahahahahaha this devs are so Ridicolous!
    Not regreting any second of smashin this broken game into splitters to the ground!

    They really never stop....
    PreOrder our Marching Broken Stuff
    You fools preordered DLC S not working
    Since release they made bad decisions and and and ****ing Shame
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  3. #13
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  4. #14

    Please bring the minion killing ainmations back..

    I been playing since open beta and watching the heros killing minions was always a pleasure... just please bring it back..
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  5. #15
    Bring them back
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  6. #16
    They should bring back the minion kill stuff. I like the end though...Cuts down on saltmining at the end and I never much cared for minion cut scenes.
    I'd also like to say I like that they made the pad more tactical.
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  7. #17
    Agreed and signed!

    The soldier kill animations were fun, and honestly some had better kills than executions. I'm fine if the Wu Lin go without them for a few weeks, but bring back the soldier kills, and bring back the ending cut scenes for Dominion!
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  8. #18
    REALLY hope they react to this, we are not the only ones wanting them back, there are tons of posts like this... let´s just hope they´ll notice us and d something.
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  9. #19
    Ubiflowessence's Avatar Community Representative
    Join Date
    Oct 2018
    Posts
    602
    Hey everyone!

    Thanks for sharing your feedback on minion killing animations! I will forward this to the team. I would like to know, what is it about the animations that you all liked the most? Is there anyone who would like to see a different approach to minion killing animations in the game?
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  10. #20
    Lukettle's Avatar Member
    Join Date
    May 2018
    Location
    Europe
    Posts
    95
    For me personally it just gave this more polished feel, the way it is now feels kinda clunky on some characters, my personal favorite would be wardens killing animation, due to how nicely they chained together and how effective they were too, light attack ones were quick and fluid, and heavy attack ones hit a many minions at once. If everyone had antiminion attacks like that, it would be perfect in my opinion.
    Give more animations to warlord and others in the same boat, as he had like one light attack animation that was being repeated over and over (kinda boring?) and didnt feel like it chains either, not fluid like wardens.
    Increase speed on slow ones in some way, increase hit range/area on heavy ones that barely ever hit more than one minion. Again warlord antim-inion heavies are good example that needs this, he looks like he is about to take a big swing, and he does and... hits one minion, sometimes two minions in a crowd all around him. Ineffective, unsatisfying. Make that that attack cleave trough way more, it feels good on warden.
    There is one animation on raider, i think its the anti-mimion light combo finisher, where he lifts up a minion with one arm and then throws them, it takes a long time and its ineffective, making it not too satisfying. Make it so that when he throws the minion, it hits/kills other minions in a cone/line infront of him, reaching to where the thrown minion would land. (Maybe maybe add a small hitbox/cleave wave coming from raider infront of the flying minion?) Now that would feel satisfying, fun and more effective aswell. Can do something interesting like that with other animations that need buffing.
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