1. #1
    edomingox's Avatar Member
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    Oct 2005
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    Structure Cards

    Just a new suggestion for card types. You have Spells and Units. How about Structure cards. For example:

    * Pool of Acid - throw a pool of acid that damages all enemies for a period of time.
    * Guard Tower - much like in the single player campaign.
    * Gun Turret - fires continuous nerf bullets in an area.
    * Catapult - fires cats at a range.
    * Wall - sets up a small wall that units have to go around.

    The point of these cards are to do its thing but be stationary. more like defense.
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  2. #2
    Ubi-Toller's Avatar Community Manager
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    A very interesting concept. This would certainly add a new element of strategy to the game. I'll bring this up with the team, I think it's a great idea!
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  3. #3
    edomingox's Avatar Member
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    Just thought of some more.

    * Playground turnstile - when units touch it, they get flung in a random direction (even towards the opposing NK), much like pc principal's attack.
    * Manhole - units fall in, take a little damage, takes about 3 seconds to climb out.
    * Double Dutch Jump ropers - units moving through jump rope must jump rope for 2 seconds. like a delay tactic
    * Alien Abduction - spaceship grabs a unit - friendly units abducted get a cartman probe that allows them to shoot fire at first contact with enemies - enemy units abducted move at half speed due to probe.
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