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Member
Structure Cards
Just a new suggestion for card types. You have Spells and Units. How about Structure cards. For example:
* Pool of Acid - throw a pool of acid that damages all enemies for a period of time.
* Guard Tower - much like in the single player campaign.
* Gun Turret - fires continuous nerf bullets in an area.
* Catapult - fires cats at a range.
* Wall - sets up a small wall that units have to go around.
The point of these cards are to do its thing but be stationary. more like defense.
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Community Manager
A very interesting concept. This would certainly add a new element of strategy to the game. I'll bring this up with the team, I think it's a great idea!
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Member
Just thought of some more.
* Playground turnstile - when units touch it, they get flung in a random direction (even towards the opposing NK), much like pc principal's attack.
* Manhole - units fall in, take a little damage, takes about 3 seconds to climb out.
* Double Dutch Jump ropers - units moving through jump rope must jump rope for 2 seconds. like a delay tactic
* Alien Abduction - spaceship grabs a unit - friendly units abducted get a cartman probe that allows them to shoot fire at first contact with enemies - enemy units abducted move at half speed due to probe.