View Poll Results: Pope Timmy should not bring back legendary units. Agree or disagree?

Voters
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  • Agree

    2 66.67%
  • Disagree

    1 33.33%
  1. #11
    I definitely agree with not bringing back legendaries. Especially MBP. People keep going "oh, just use spontaneus combustian on him!" (PS sorry for spelling errors.) And I just respond: Uh, you do know not everyone uses the mythical theme, right? Or even sci-fi? I know the mythical theme has been annoyingly buffed recently, but there are still a lot of people who don't use it. And I know there are a few ways to deal with a legendary right away, but how about when the person sits there waiting for you to beat that legendary and then immediately brings them back with Pope Timmy? So you've wasted your trump card? And the Randys should come back with half health because I feel like all the Randy's are just over powered in general. I always hate dealing with them.
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  2. #12
    I'm a little late to the party, but just want to add that I agree the pope has been overtuned as a cumulative effect of the last few updates. I'd imagine the simplest solution is to make resurrected units come back at 50% health or something like that. Still good, but double dipping lv3+ legendaries is a brual effect now that he costs 6 and is tough as nails himself.

    And with regard to the suggested solution of UCing him quickly, that's a reeeeealy hard thing to pull off in practice. His warcry activates much faster than rogue token, so you can only pull it off if you are already hovering over the spot he will appear with the spell and drop it a frame or two after he starts to be summoned. Not practical for the vast majority of players (myself included!).
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  3. #13
    I think the best case to balance Pope Timmy is for him to be the weakest of the Timmy's, meaning he should have the lowest attack and HP making his revival the real highlight to the card. I've said time and time again, a lot of these cards cover too many roles. I could actually go into a rant about mystic in general but I may save that for another time and hope the devs fix the balancing issues before then.
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  4. #14
    Here's another idea:

    Restrict Pope Timmy's resurrection ability to units with 3 or 4 Mana... 5 at the most, no more!... you can restrict some or all legendary units too maybe.
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  5. #15
    Pope Tommy should bring back units at max friendly battle level. That way he is not overpowered but still useful at level 4+
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  6. #16
    After his buff, and the buffs of all potential Legendaries and Epics he could revive, I say they should just bump him back up to a 7 cost card. I'm not crazy about the idea of limiting the types of units he can revive. Yes, I think putting him back at 7 cost makes the most sense right now.
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  7. #17
    Originally Posted by dannyb1022 Go to original post
    Pope Tommy should bring back units at max friendly battle level. That way he is not overpowered but still useful at level 4+
    Yeah this is a great option actually, I like this.
    I think it'd be even better if PT scaled with level as far as resurrected unit levels go. For instance, until you rank PT to level 4, his resurrects are -1 level that of friendly fights, unless they're already level 1, then after level 4, they're scaled to friendly fight levels.
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  8. #18
    Pope Timmy should be left just how he is !!!!! Legends are easy to kill because very few people have them over level 2-3 I Dont use pope Timmy at all but I crush people who do. His high casting cost makes him a fairly foolish card to even use .I Dont use spells to beat him I just kick the crap outta him and anyone he resurrects In over 2000 pvp matches. I've lost maybe 1 phone to those who use him. Just leave him as is with legends or anything else he brings back. It is hilarious to kill a low cost card like butters and watch people waste 6 energy to bring him back when they miss time playing him. Quit crying cause you're not smart enough to beat up a handicap kid in a wheelchair. TIMMY! TIMMY!
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  9. #19
    Originally Posted by Lord42Z3r0 Go to original post
    Pope Timmy should be left just how he is !!!!! Legends are easy to kill because very few people have them over level 2-3 I Dont use pope Timmy at all but I crush people who do. His high casting cost makes him a fairly foolish card to even use .I Dont use spells to beat him I just kick the crap outta him and anyone he resurrects In over 2000 pvp matches. I've lost maybe 1 phone to those who use him. Just leave him as is with legends or anything else he brings back. It is hilarious to kill a low cost card like butters and watch people waste 6 energy to bring him back when they miss time playing him. Quit crying cause you're not smart enough to beat up a handicap kid in a wheelchair. TIMMY! TIMMY!
    Oh good for you. You're 1-1000 cases. And probably exaggerating. You're obviously playing people who don't know how to use Pope Timmy.
    But because of the MBP events a lot more people have level 2+ MBP's and use the combo with Pope Timmy with him. And because they lowered his cost from 7 to 6 it makes him even more unfair.
    And even if they don't use MBP most everyone has strong legendaries these days that they spam with Pope Timmy. So quit talking out your ***.
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